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  • ...addons or the base game. This is a great place to put new classes, talent trees, or races.
    8 KB (1,252 words) - 18:54, 14 October 2022
  • == [[Talent]] Trees == Before version 1.7 these talent trees needed to be unlocked:
    23 KB (3,749 words) - 22:14, 1 January 2025
  • ...k is used by the [[Solipsist]]'s {{c|Feedback}} and {{c|Discharge}} talent trees. It decays at the rate of 10% or 1 per turn (whichever is greater). Feedbac
    577 bytes (89 words) - 11:05, 5 July 2021
  • * Some diggable terrain (like trees) are counted as 'walls'
    599 bytes (89 words) - 12:52, 3 November 2024
  • The third floor also contains a slime pit area with trees, connected to the barracks by a pair of tunnels. Slime enemies spawn in thi
    2 KB (326 words) - 13:12, 4 April 2022
  • The terrain is mostly rocky with magma on the deeper floors with burnt trees breaking LOS. The terrain effects in the area include Spellblaze Scars (bon
    2 KB (272 words) - 11:23, 8 August 2024
  • ...alternate layout, which is an aboveground open grassy area, with scattered trees and buildings. In the alternate layout, the levels are fully lit.
    1 KB (180 words) - 08:58, 29 June 2021
  • The layout is swampy, with dense, highly random trees on a background of shallow water and occasional grassy islands. The Fens ar
    1 KB (225 words) - 09:37, 29 June 2021
  • *Vortal's Trees Choppers (Waraxes and Battleaxes)
    3 KB (380 words) - 14:14, 25 July 2021
  • ...abited mostly by trolls and animals. It uses a dense forest layout, mostly trees with highly irregular, short, random paths and some clearings. Since beta 3
    3 KB (516 words) - 00:27, 1 April 2025
  • ...nd which have a similar focus. A 'category type' is a collection of talent trees with similar themes, usually for use by a particular [[class]] or group of ...e '[[Chronomancy (category type)|Chronomancy]]' category type contains the trees: Age-manipulation, Chronomancy, Energy, Gravity, Matter, Paradox, Spacetime
    18 KB (2,739 words) - 14:05, 17 August 2024
  • Other Talent Trees:
    7 KB (1,057 words) - 11:32, 5 July 2023
  • If you have a race that adds skill trees (such as Vampire or Wight), strongly consider Adept for your first prodigy,
    4 KB (619 words) - 02:01, 27 February 2023
  • ...r version 1.2.3'' Much of this guide is outdated due to the revamped skill trees for temporal warden and paradox mage.
    7 KB (1,072 words) - 09:44, 20 March 2016
  • ...ewards available (but not necessarily the pages on those talents and skill trees) are accurate as of 1.6.0
    14 KB (2,020 words) - 07:41, 19 January 2025
  • ...m more vulnerable to other attacks in the talent category. Awoken tentacle trees are immobile, so the player can use area attacks to take them out from arou
    2 KB (335 words) - 18:36, 21 July 2023
  • ...ch offers healing skills. Having the ~10-15 generics to spend between both trees will hamstring classes that otherwise have very strong use for their generi
    6 KB (910 words) - 01:02, 3 May 2024
  • ''Many of the trees died despite the efforts of the Elves to save them.''
    803 bytes (106 words) - 10:12, 29 July 2023
  • Irkkk is the starting zone for the [[Yeek]] race. A paradise of tropical trees and flowers, it sits on the western edge of the Island of Rel, south of the
    1 KB (179 words) - 14:49, 25 July 2021
  • 6. Use movement infusion to go to place of safety (behind at least 2 trees, better if three or more
    2 KB (419 words) - 14:59, 14 January 2015

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