-> Higher, Cornac, Shalore, Thalore, Halfling, Dwarf, Ghoul, Skeleton, Yeek
Infusion: Regeneration
Infusion: Wild
Gain access to city of Iron Council, and the dungeon Deep Bellow.
Dwarf
Dwarves are a proud but secretive race who live in the mountainous regions in the northeast of Maj'Eyal. They are characterized (at least by the other races) as greedy and selfish. Certainly, they are known to be shrewd traders, as well as hale and hearty warriors.
They prefer to remain apart from the affairs of the other races. This independence is both a strength and a weakness. The Dwarven race has been seen less and less frequently of late, but who can say whether this is because they're dying out, or because they're working on some secret project?Stats
Stat | Modifier |
---|---|
Strength | +4 |
Dexterity | -2 |
Magic | -2 |
Willpower | +3 |
Cunning | 0 |
Constitution | +3 |
Experience per Level | 125% |
Life per Level | 12 |
Starting Items
Brass LanternInfusion: Regeneration
Infusion: Wild
Starting Location
Escape From ReknorGain access to city of Iron Council, and the dungeon Deep Bellow.
Talent Tree
- Resilience of the Dwarves: (50 - 5 * talent) cooldown, 8 duration, instant cast
+ (5 + Con[20]) armor, +(10 + Con[20]) physical and spell saves.
- Stoneskin: passive
15% chance to increase armor by (6, 12, 18, 24, 30) for 5 turns when hit in melee.
- Power is Money: passive
+ 1 to all saves per (85, 80, 75, 70, 65) gold you have, to a maximum of (7, 14, 21, 28, 35)
- Stone Walking: (50 - 5 * talent) cooldown, active
Appear on the other side of a stone obstacle, up to (talent + Con[4] + 1, rounded down) thickness.