-> Higher, Cornac, Shalore, Thalore, Halfling, Dwarf, Ghoul, Skeleton, Yeek
Rune: Shielding
Rune: Phase Door
Ghoul
Ghouls are slow but powerful undead. Like all undead, they may not use infusions.Stats
Stat | Modifier |
---|---|
Strength | +3 |
Dexterity | +1 |
Magic | 0 |
Willpower | -2 |
Cunning | -2 |
Constitution | +5 |
Experience per Level | 125% |
Life per Level | 14 |
Poison Immunity | 80% |
Cut Immunity | 100% |
Stun Immunity | 50% |
Fear Immunity | 100% |
Global Speed | -20% |
Cannot use Infusions |
Somewhat surprisingly, and unlike skeletons, ghouls do need to breathe.
Starting Items
Brass LanternRune: Shielding
Rune: Phase Door
Starting Location
Blighted RuinsTalent Tree
- Ghoul: passive
+ (2, 4, 6, 8, 10) Strength and Constitution
- Ghoulish Leap: 20 cooldown, (4 + talent * 1.2, rounded down) range
Leap to the target location. Can go over enemies, but not walls.
- Retch: 25 cooldown, 1 range, 3 radius, (talent / 2 + 5) duration
Adds a map effect that inflicts blight damage (scaled by your constitution) each turn, healing undead (including you) for the same amount.
- Gnaw: 15 cooldown,
Attack for (20 + 8.33 * talent)% weapon damage and try to inflict the Ghoul Rot disease. Ghoul Rot deals blight damage each turn and, at higher talent levels, reduces strength, dexterity, and constitution. At talent level 5, slain foes rises as friendly ghouls. Damage and stat reduction is scaled by your constitution..