races-yeek

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Yeek
Yeeks are a secretive group, that share a mental bond known as "The Way".
 

Stats

Stat Modifier
Strength -3
Dexterity -2
Magic 0
Willpower +6
Cunning +4
Constitution -5
Experience per Level 85%
Life per Level 7
Confusion Resistance 35%
Air Supply 200

 

Starting Items

Brass Lantern
Infusion: Regeneration
Infusion: Wild
 

Starting Location

Wilderness on Yeek's Island
Have access to Ritch Tunnels
Must reach Maj'Eyal through Murgol's Lair
 

Talent Tree

  • Dominant Will: (50 - 3 * talent) cooldown, 4 range, instant cast

Tries to dominate the target for (4 + Wil[10]) turns. The target will become allied, and you will be able to take direct control, even drop their equipped items. Checks (wil[20] + level * 1.5) against their level for resistance.

  • Unity: passive

+ (12, 24, 36, 48, 60) confusion and silence immunities, +(4, 8, 12, 16, 20) mental saves.

  • Quickened: passive

+ (3, 6, 9, 12, 15)% global speed.

  • Wayist: (50 - 3 * talent) cooldown, 4 range, instant cast

Summons three friendly elite yeek mindslayers to the location. They are leveled based on the location, and last for 6 turns.