-> Higher, Cornac, Shalore, Thalore, Halfling, Dwarf, Ghoul, Skeleton, Yeek
Infusion: Regeneration
Infusion: Wild
Have access to Ritch Tunnels
Must reach Maj'Eyal through Murgol's Lair
Yeek
Yeeks are a secretive group, that share a mental bond known as "The Way".Stats
Stat | Modifier |
---|---|
Strength | -3 |
Dexterity | -2 |
Magic | 0 |
Willpower | +6 |
Cunning | +4 |
Constitution | -5 |
Experience per Level | 85% |
Life per Level | 7 |
Confusion Resistance | 35% |
Air Supply | 200 |
Starting Items
Brass LanternInfusion: Regeneration
Infusion: Wild
Starting Location
Wilderness on Yeek's IslandHave access to Ritch Tunnels
Must reach Maj'Eyal through Murgol's Lair
Talent Tree
- Dominant Will: (50 - 3 * talent) cooldown, 4 range, instant cast
Tries to dominate the target for (4 + Wil[10]) turns. The target will become allied, and you will be able to take direct control, even drop their equipped items. Checks (wil[20] + level * 1.5) against their level for resistance.
- Unity: passive
+ (12, 24, 36, 48, 60) confusion and silence immunities, +(4, 8, 12, 16, 20) mental saves.
- Quickened: passive
+ (3, 6, 9, 12, 15)% global speed.
- Wayist: (50 - 3 * talent) cooldown, 4 range, instant cast
Summons three friendly elite yeek mindslayers to the location. They are leveled based on the location, and last for 6 turns.