talents-mindstar-mastery

Talents >> Wild Gifts

Mindstar Mastery allows dramatically more effective combat use of mindstars. Summoner characters start with the tree (locked). It can also be learned by betraying an alchemist escort quest to Zigur.

Talent Type/Cost Scales With Description
Psiblades Sustained
18 Equilibrium
6 cooldown
-- Mindstars increase stat multiplier, APR, physical power, and weapon damage.
Thorn Grab 7 Equilibrium
15 cooldown
Instant
Mindpower Slow target, deal nature damage over 10 turns.
Leaves Tide 20 Equilibrium
25 cooldown
Mindpower Lingering damage/evasion cloud, radius 3, for 7 turns.
Nature's Equilibrium 5 Equilibrium
15 cooldown
Mindpower Attack with mainhand mindstar, heal friendly target (life + equilibrium) with offhand mindstar.

Math/code for 1.0:

Psiblades
stat_mult = 1.076 + 0.324 * sqrt(getTalentLevel(t))
APR_mult = 0.65 + 0.51 * sqrt(getTalentLevel(t))
phys_power = getTalentLevel(t) * 10
percent_inc = sqrt(getTalentLevel(t) / 5) / 2
(Note: percent_inc is "Step 3: Talent modifier" on combat-damage.)

Mindstar power (lemma)
mindstar_power = 1 + (mainhand damage(??) + offhand damage(??)) / 40

Thorn Grab
slow = 20 + getTalentLevel(t) * 2
damage = combatTalentMindDamage(t, 15, 250) / 10 * mindstar_power

Leaves Tide
damage = 5 + combatTalentMindDamage(t, 5, 35) * mindstar_power
evade_chance = bound(10 + combatTalentMindDamage(t, 5, 35), 10, 40) * mindstar_power * 4/9

Nature's Equilibrium
wpn_damage = combatTalentWeaponDamage(t, 2.5, 4)
max_heal = 50 + combatTalentMindDamage(t, 5, 250) * mindstar_power