Mindstar Mastery allows dramatically more effective combat use of mindstars. Summoner characters start with the tree (locked). It can also be learned by betraying an alchemist escort quest to Zigur.
Talent | Type/Cost | Scales With | Description |
---|---|---|---|
Psiblades | Sustained 18 Equilibrium 6 cooldown |
-- | Mindstars increase stat multiplier, APR, physical power, and weapon damage. |
Thorn Grab | 7 Equilibrium 15 cooldown Instant |
Mindpower | Slow target, deal nature damage over 10 turns. |
Leaves Tide | 20 Equilibrium 25 cooldown |
Mindpower | Lingering damage/evasion cloud, radius 3, for 7 turns. |
Nature's Equilibrium | 5 Equilibrium 15 cooldown |
Mindpower | Attack with mainhand mindstar, heal friendly target (life + equilibrium) with offhand mindstar. |
Math/code for 1.0:
Psiblades
stat_mult = 1.076 + 0.324 * sqrt(getTalentLevel(t))
APR_mult = 0.65 + 0.51 * sqrt(getTalentLevel(t))
phys_power = getTalentLevel(t) * 10
percent_inc = sqrt(getTalentLevel(t) / 5) / 2
(Note: percent_inc is "Step 3: Talent modifier" on combat-damage.)
Mindstar power (lemma)
mindstar_power = 1 + (mainhand damage(??) + offhand damage(??)) / 40
Thorn Grab
slow = 20 + getTalentLevel(t) * 2
damage = combatTalentMindDamage(t, 15, 250) / 10 * mindstar_power
Leaves Tide
damage = 5 + combatTalentMindDamage(t, 5, 35) * mindstar_power
evade_chance = bound(10 + combatTalentMindDamage(t, 5, 35), 10, 40) * mindstar_power * 4/9
Nature's Equilibrium
wpn_damage = combatTalentWeaponDamage(t, 2.5, 4)
max_heal = 50 + combatTalentMindDamage(t, 5, 250) * mindstar_power