Wurmspine the level 7 Skeleton Archer by vandolin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.3
AddonsItems Vault 1.0.3
Druid Class 1.0.3
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArcher
Level / Exp7 / 50%
Sizemedium
Lifes / Deaths

Primary Stats

Strength33 (base 18)
Dexterity49 (base 30)
Constitution13 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life209/209
Stamina118/118
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage58
Accuracy38
Crit Chance2%
APR5
Speed0.80

Offense: Spell

Spellpower15
Crit Chance2%
Speed1

Offense: Mind

Mindpower16.8
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense14.65
Ranged Defense14.65
Fatigue7
Physical Save21.05
Spell Save7
Mental Save22.35

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Pinning Resistance20%
Bleed Resistance100%
Confusion Resistance21%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Archery - bows1.30
5/5
1/5
0/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Technique / Archery prowess1.30
0/5
0/5
0/5
0/5
Technique / Archery training1.30
5/5
2/5
0/5
0/5
Technique / Combat veteran0.90
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Field control1.00
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
5/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5

Effects

beneficial effect

Quests

done
done
active
done

Equipment

Quiver
On fingers
Around neck
In main hand
On head
Light source
Cloak
Main armor

Inventory

Achievements

Log

Space around you starts to dissolve...

Resting starts...

Talent Bone Armour is ready to use.
Rested for 29 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 11 turns (stop reason: dialog is displayed).


You gain 2.92 gold from the transmogrification of
quick-loading pouch of iron shots of vileness (15/15, 10.5-12.6 power, 1 apr).
You gain 1.12 gold from the transmogrification of
iron mail armour of lightning resistance (2 def, 4 armour).
You gain 0.49 gold from the transmogrification of
grounding iron helm (0 def, 3 armour).
You gain 2.50 gold from the transmogrification of
pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 1.20 gold from the transmogrification of
miner's pair of rough leather boots of uncanny dodging (2 def, 6 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 0.66 gold from the transmogrification of
mossy mindstar of clarity (2.5-2.75 power, 12 apr, mind damage).
You gain 1.69 gold from the transmogrification of
ranger's elm longbow of lightning.
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 1.44 gold from the transmogrification of
acidic iron dagger of crippling (5-6.5 power, 5 apr).
Saving done.

Saving done.

There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...

Saving done.

Saving done.

Saving game...