Madness2 the level 7 Shalore Archmage by jrwymer

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexMale
RaceShalore
ClassArchmage
Level / Exp7 / 20%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic27 (base 18)
Willpower22 (base 13)
Cunning15 (base 11)

Resources

Life124/124
Mana202/202
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision2

Offense: Mainhand

Damage11
Accuracy5
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower26.5
Crit Chance10%
Speed1

Offense: Mind

Mindpower20.7
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (32%)
Defense5.35
Ranged Defense5.35
Fatigue0
Physical Save8.65
Spell Save17.15
Mental Save12.95

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
0/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5
Race / Shalore1.00
0/5
0/5
0/5
0/5

Effects

Quests

active
failed

Equipment

Tool
Around neck
Main armor
Light source
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 26 turns (stop reason: at exit).


Madness2 quaffs the Blood of Life!

You feel the Blood of Life rushing through your veins.
You have no more
Blood of Life.

Madness2 wears:
Lorastir the copper amulet.

Madness2 wears(replacing):
earthen ash magestaff of might (15-18 power, 3 apr, lightning element).

You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, light element).
Resting starts...

Talent Command Staff is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).


Madness2 casts Command Staff.


You gain 1.92 gold from the transmogrification of
deflecting steel shield of cold resistance (+17%) (12 def, 2 armour, 40.5 block).
You gain 0.97 gold from the transmogrification of
cured leather armour of acid resistance (2 def, 4 armour).
You gain 4.05 gold from the transmogrification of
Islutira (2 def, 4 armour).
You gain 0.50 gold from the transmogrification of
mindwoven woollen robe (0 def, 0 armour).
You gain 10.00 gold from the transmogrification of
steel mace 'Burnpain' (13-18.2 power, 3 apr).
You gain 2.80 gold from the transmogrification of
Chargerock (24-33.6 power, 3 apr).
There is a Elvala (Town) here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.