blinded by the light the level 8 Yeek Sun Paladin by notwithoutmyanus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
Stone Wardens DLC Class 1.0.0
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassSun Paladin
Level / Exp8 / 59%
Sizesmall
Lifes / Deaths

Primary Stats

Strength28 (base 28)
Dexterity10 (base 10)
Constitution10 (base 15)
Magic20 (base 20)
Willpower19 (base 10)
Cunning14 (base 10)

Resources

Life187/187
Positive44/61
Stamina156/156
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage29
Accuracy19
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower22.45
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+5%

Defense: Base

Armour (hardiness)24.16 (52%)
Defense7
Ranged Defense11
Fatigue24
Physical Save13.3
Spell Save13.65
Mental Save15.55

Defense: Resistances

Temporal+ 5%( 70%)
Lightning+ 6%( 70%)
Fire+ 26%( 70%)
All 0%( 70%)

Defense: Immunities

Silence Resistance12%
Confusion Resistance47%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Celestial / Combat1.30
5/5
1/5
0/5
0/5
Celestial / Sun1.00
1/5
1/5
0/5
0/5
Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
1/5
1/5
1/5
0/5

Generic Talents

Celestial / Light1.30
1/5
1/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
1/5
2/5
0/5

Effects

talent

Quests

done
active

Equipment

On feet
Light source
On head
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Log


Resting starts...

The air bubbles are depleted!
Rested for 4 turns (stop reason: suffocating).


Resting starts...

The air bubbles are depleted!
Rested for 4 turns (stop reason: suffocating).


You are yanked out of this place!


You gain 0.10 gold from the transmogrification of
pouch of iron shots (15/15, 10.5-12.6 power, 1 apr).
You gain 0.30 gold from the transmogrification of
deadly quiver of elm arrows (13/13, 14-19.6 power, 5 apr).
You gain 0.93 gold from the transmogrification of
grounding rough leather cap of strength (+2) (0 def, 1 armour).
You gain 0.63 gold from the transmogrification of
linen robe of darkness (+15%) (0 def, 0 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 1.13 gold from the transmogrification of
grounding rough leather belt of the titan.
You gain 0.80 gold from the transmogrification of
iron waraxe of crippling (5-7 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, blight damage).
You gain 1.07 gold from the transmogrification of
flaming iron greatmaul (14-21 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (7-10.5 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 0.63 gold from the transmogrification of
sun infusion (rad 5; power 21; turns 3; dispells darkness).
There is a Way into the lair of Murgol here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.