Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.3 |
| Addons | Items Vault 1.0.3 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Humanoid |
| Class | Human |
| Level / Exp | 9 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 34 (base 18) |
| Dexterity | 26 (base 18) |
| Constitution | 16 (base 16) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 18 (base 18) |
Resources
| Life | 284/284 |
| Stamina | 124/124 |
| Healing Factor | 1.12 |
| Regeneration | 1.176 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Barehand
| Damage | 30 |
| Accuracy | 30 |
| Crit Chance | 3% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14.2 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +4% |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 6.6 |
| Ranged Defense | 6.6 |
| Fatigue | 6 |
| Physical Save | 20.049232838794 |
| Spell Save | 8.2503725574027 |
| Mental Save | 11.544993708336 |
Defense: Resistances
| Acid | + 16%(100%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 206 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 180 life. Its effects scale with your Cunning stat. |
Class Talents
Generic Talents
Effects
Quests
Equipment
| On hands | rough leather gloves rough leather glovesInfused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 |
| Main armor | rough leather armour rough leather armourRequires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 |
Inventory
Achievements
Log
There is a previous level here (press '' or right click to use).
Ran for 2 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
There is a next level here (press '' or right click to use).
Ran for 3 turns (stop reason: at exit).
You gain 0.10 gold from the transmogrification of ash totem of cure illness [power 2] (20 cooldown).
You gain 6.20 gold from the transmogrification of Shinestun (0 def, 3 armour).
You gain 0.02 gold from the transmogrification of linen robe (0 def, 0 armour).
You gain 7.15 gold from the transmogrification of Radiancedare (12-16.8 power, 3 apr).
You gain 2.02 gold from the transmogrification of shimmering elm starstaff of might (10-12 power, 2 apr, darkness damage).
You gain 5.43 gold from the transmogrification of insidious steel greatsword of ruin (20-32 power, 2 apr).
You gain 2.50 gold from the transmogrification of psychic's iron greatmaul (12.5-18.75 power, 1 apr).
You gain 1.11 gold from the transmogrification of manasurge rune of the duelist (992% regen over 10 turns; 50 instant mana).
You gain 0.60 gold from the transmogrification of manasurge rune (708% regen over 10 turns; 35 instant mana).
You gain 0.59 gold from the transmogrification of manasurge rune (600% regen over 10 turns; 30 instant mana).
You gain 1.00 gold from the transmogrification of wild infusion (resist 24%; cure mental).
You gain 1.13 gold from the transmogrification of sun infusion of the warrior (rad 6; power 67; turns 4; dispells darkness).
There is a previous level here (press '' or right click to use).
Saving game...
Saving done.
Character control switched to slave combatant.
As you touch the orb your will fills the slave's body. You take full control of his actions!
A new foe appears in the ring of blood!
