Himself the level 17 Whitehoof Gunslinger by Bobby Carnage

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.5
Addons
CampaignOrcs
ModeNightmare Adventure
SexMale
RaceWhitehoof
ClassGunslinger
Level / Exp17 / 63%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 10)
Dexterity45 (base 44)
Constitution17 (base 11)
Magic22 (base 10)
Willpower16 (base 10)
Cunning44 (base 35)

Resources

Life396/396
Healing Factor1.3
Regeneration3.575

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision3
See Stealth6
See Invisible6

Offense: Mainhand

Damage34
Accuracy38
Crit Chance15%
APR2
Speed1.00

Offense: Offhand

Damage34
Accuracy38
Crit Chance15%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance11%
Speed1

Offense: Mind

Mindpower24
Crit Chance11%
Speed1

Defense: Base

Armour (hardiness)6 (30%)
Defense22
Ranged Defense23
Fatigue9
Physical Save15
Spell Save13
Mental Save23

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Silence Resistance50%
Bleed Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Blind Resistance23%

Inscriptions (4/4)

Implants
Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
1/5
1/5
1/5
0/5
Steamtech / Avoidance1.30
5/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
3/5
0/5
0/5
0/5
Steamtech / Bullets mastery1.30
2/5
1/5
0/5
0/5
Steamtech / Gunner training1.30
5/5
4/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
1/5
1/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
2/5
1/5
1/5
0/5
Race / Whitehooves1.00
5/5
5/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active
active
active
done
active
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Across the Narrow Sea (Nightmare (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Himself the Whitehoof Gunslinger level 12
18th Retaking 124th year of Ascendancy at 12:30
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Himself the Whitehoof Gunslinger level 10
15th Retaking 124th year of Ascendancy at 12:49
see stats

Log

Talent Implant: Medical Injector is ready to use.

Resting starts...

Rested for 7 turns (stop reason: detrimental status effect).

Himself is on fire!

Yvada the whitehoof maulotaur casts Create Minions.

Burning from Yvada the whitehoof maulotaur hits
Himself for (23 resist armour), 8 fire (8 total damage).

You cannot go into the wilds with the following effects: Burning

Himself stops burning.

Himself uses a frost salve.

You collect a new ingredient:
lump of steel (1).
You gain 1.14 gold from the melting of
steel shield of lightning resistance (+19%) (6 def, 2 armour, 41.5 block).
You gain 2.55 gold from the melting of
earthen ash vilestaff of might (15-18 power, 3 apr, darkness element).
You collect a new ingredient:
stack of herbs (sessali) (1).
You gain 0.90 gold from the melting of
gifted vined mindstar (5.5-6.05 power, 18 apr, nature damage).
You collect a new ingredient:
lump of steel (1).
You gain 6.58 gold from the melting of
Ce'Nidhera the steel mace (16-22.4 power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel battleaxe (20.5-30.75 power, 2 apr).
There is a Entrance to Krimbul territory here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Resting starts...

Himself is not affected anymore by the salve.

Talent Implant: Medical Injector is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).


Saving done.

Himself tessellates his cloak!