Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.1 |
Addons | Items Vault 1.0.1Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Skeleton |
Class | Corruptor |
Level / Exp | 40 / 63% |
Size | medium |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 15 (base 10) |
Dexterity | 16 (base 10) |
Constitution | 34 (base 34) |
Magic | 79 (base 60) |
Willpower | 29 (base 15) |
Cunning | 60 (base 60) |
Resources
Life | 976/976 |
Vim | 71/204 |
Healing Factor | 1 |
Regeneration | 0.75 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 45 |
Accuracy | 10 |
Crit Chance | 29% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 60 |
Crit Chance | 48% |
Speed | 1 |
Offense: Mind
Mindpower | 34.65 |
Crit Chance | 28% |
Speed | 1 |
Offense: Damage Bonus
Blight | +30% |
Acid | +30% |
Fire | +30% |
Darkness | +39% |
Defense: Base
Armour (hardiness) | 2 (30%) |
Defense | 21.55 |
Ranged Defense | 21.55 |
Fatigue | 0 |
Physical Save | 17.15 |
Spell Save | 28.9 |
Mental Save | 28.575 |
Defense: Resistances
Cold | + 31%( 70%) |
Fire | -6%( 70%) |
All | + 8%( 70%) |
Defense: Immunities
Fear Resistance | 100% |
Poison Resistance | 100% |
Bleed Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: InvisibilityUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 16) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 230 damage for 4 turns. Its effects scale with your Cunning stat. |
Class Talents
Corruption / Blood | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Vim | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Blight | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Hexes | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Corruption / Curses | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
talent | Blood Fury |
talent | Blood Vengeance |
talent | Overkill |
talent | Willful Tormenter |
talent | Bone Shield |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | cashmere wizard hat of arcana (2 def, 0 armour) cashmere wizard hat of arcana (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Mag / +2 Wil Spellpower: +4 A pointy cloth hat, very wizardly... |
Tool | defiled dragonbone wand of lightning [power 228] (6 cooldown) defiled dragonbone wand of lightning [power 228] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to fire a beam of lightning (dam 76-228), placing all other charms into a 6 cooldown. When used: 100% chance to regenerate 38 vim. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | conjurer's steel ring of pilfering conjurer's steel ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +4 Defense: +4 Changes stats: +5 Mag / +5 Wil Spellpower: +6 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
On fingers | psionicist's steel ring of arcane power psionicist's steel ring of arcane powerPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Mental save: +6 Spellpower: +6 Rings can have magical properties. |
Around waist | rough leather belt of the mystic rough leather belt of the mysticPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Spellpower: +3 A belt that goes around your waist. |
In main hand | greater dragonbone vilestaff of might (30-36 power, 6 apr, darkness damage) greater dragonbone vilestaff of might (30-36 power, 6 apr, darkness damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% fire / +30% blight / +30% darkness / +30% acid Talent granted: +1 Command Staff Spellpower: +15 Spell crit. chance: +12% Staves designed for wielders of magic, by the greats of the art. |
On hands | hardened leather gloves of war-making (0 def, 2 armour) hardened leather gloves of war-making (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +9.0% Armour: +2 Critical mult.: +5.00% Spell crit. chance: +8% Mental crit. chance: +9% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | fearwoven silk robe of Angolwen (3 def, 0 armour) fearwoven silk robe of Angolwen (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +2 Mag / +4 Wil Changes damage: +9% darkness Maximum hate: +6.00 Spellpower: +7 Mindpower: +5 Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 Changes stats: +7 Mag Damage when the wearer is hit: 60 ice Changes resistances: -15% fire / +25% cold / +8% all It can be used to release a blast of ice, costing 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Around neck | restful gold amulet of manastreaming restful gold amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +2 Mag Life regen: +0.50 Mana each turn: +0.28 Maximum mana: +22.00 Amulets can have magical properties. |
Inventory
greater elven-wood vilestaff of blasting (25-30 power, 5 apr, acid damage) greater elven-wood vilestaff of blasting (25-30 power, 5 apr, acid damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Acid Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% fire / +25% blight / +25% darkness / +25% acid Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% It can be used to projects damage in a circle from the staff, placing all other charms into a 10 cooldown. Staves designed for wielders of magic, by the greats of the art. |
skylord's drakeskin leather belt skylord's drakeskin leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +2 Str / +3 Dex / +3 Wil / +3 Cun Physical save: +11 Spell save: +10 Mental save: +13 A belt that goes around your waist. |
189 alchemist agate 189 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Skeletrix the Skeleton Corruptor level 18
75th Pyre 122nd year of Ascendancy at 23:43 see stats
By Skeletrix the Skeleton Corruptor level 34
78th Pyre 122nd year of Ascendancy at 17:21 see stats
By Skeletrix the Skeleton Corruptor level 29
77th Pyre 122nd year of Ascendancy at 21:30 see stats
By Skeletrix the Skeleton Corruptor level 10
75th Pyre 122nd year of Ascendancy at 00:43 see stats
By Skeletrix the Skeleton Corruptor level 20
76th Pyre 122nd year of Ascendancy at 07:26 see stats
By Skeletrix the Skeleton Corruptor level 30
78th Pyre 122nd year of Ascendancy at 00:25 see stats
By Skeletrix the Skeleton Corruptor level 40
79th Pyre 122nd year of Ascendancy at 21:41 see stats
By Skeletrix the Skeleton Corruptor level 40
1st Mirth 122nd year of Ascendancy at 00:53 see stats
By Skeletrix the Skeleton Corruptor level 33
78th Pyre 122nd year of Ascendancy at 15:24 see stats
By Skeletrix the Skeleton Corruptor level 17
75th Pyre 122nd year of Ascendancy at 21:31 see stats
Log
Today is the 1st Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:10.
Talent Rune: Invisibility is ready to use.
Talent Vimsense is ready to use.
Talent Bone Armour is ready to use.
Skeletrix casts Bone Nova.
Skeletrix casts Soul Rot.
Skeletrix's spell attains critical power!
Talent Soul Rot is ready to use.
Talent Bone Nova is ready to use.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.