AnFazer the level 15 Cornac Adventurer by anfazer

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.0
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceCornac
ClassAdventurer
Level / Exp15 / 51%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 18)
Dexterity16 (base 16)
Constitution16 (base 16)
Magic22 (base 16)
Willpower32 (base 26)
Cunning16 (base 16)

Resources

Mana294/294
Psi122/122
Life280/280
Paradox231
Equilibrium18
Healing Factor1
Regeneration6.55

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth7
See Invisible7
ESP Range10
ESP Kindsdragon

Offense: Mainhand

Damage16
Accuracy10
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower21
Crit Chance7%
Speed1

Offense: Mind

Mindpower25.4
Crit Chance4%
Speed1

Offense: Damage Bonus

Lightning+5%
Acid+4%
Fire+5%
Arcane+4%
Cold+4%
All0%

Defense: Base

Armour (hardiness)5 (30%)
Defense7.1
Ranged Defense7.1
Fatigue7
Physical Save13.3
Spell Save25.95
Mental Save22.9

Defense: Resistances

Acid+ 9%( 70%)
Light+ 6%( 70%)
Temporal+ 3%( 70%)
Blight+ 3%( 70%)
Arcane+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Knockback Resistance10%
Blind Resistance30%

Inscriptions (3/3)

Runes
Infusions
Runes

Class Talents

Chronomancy / Time Travel1.00
2/5
1/5
0/5
0/5
Wild-gift / Summoning (distance)1.00
1/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.00
5/5
2/5
2/5
0/5
Psionic / Thought-Forms1.00
5/5
1/5
1/5
0/5

Generic Talents

Wild-gift / Call of the wild1.00
1/5
1/5
0/5
0/5
Wild-gift / Mindstar mastery1.00
1/5
1/5
0/5
0/5
Chronomancy / Chronomancy1.00
1/5
0/5
0/5
0/5
Spell / Stone alchemy1.00
3/5
0/5
0/5
0/5
Psionic / Mentalism1.00
1/5
1/5
1/5
0/5

Effects

talent

Quests

failed
active
done
active
done

Equipment

Quiver
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Madness (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By AnFazer the Cornac Adventurer level 5
7th Mirth 122nd year of Ascendancy at 22:13
see stats
Earth Master (Madness (Roguelike) difficulty) Killed Harkor'Zun and unlocked Stone magic.
By AnFazer the Cornac Adventurer level 15
27th Dusk 122nd year of Ascendancy at 15:29
see stats
Level 10 (Madness (Roguelike) difficulty) Got a character to level 10.
By AnFazer the Cornac Adventurer level 10
23rd Dusk 122nd year of Ascendancy at 21:50
see stats
Overpowered! (Madness (Roguelike) difficulty) Did over 6000 damage in one attack.
By AnFazer the Cornac Adventurer level 9
23rd Dusk 122nd year of Ascendancy at 21:50
see stats
Rescuer of the lost (Madness (Roguelike) difficulty) Rescued the merchant from the assassin lord.
By AnFazer the Cornac Adventurer level 9
22nd Dusk 122nd year of Ascendancy at 05:37
see stats
Size is everything (Madness (Roguelike) difficulty) Did over 1500 damage in one attack.
By AnFazer the Cornac Adventurer level 6
22nd Dusk 122nd year of Ascendancy at 02:12
see stats
Size matters (Madness (Roguelike) difficulty) Did over 600 damage in one attack.
By AnFazer the Cornac Adventurer level 6
22nd Dusk 122nd year of Ascendancy at 02:12
see stats
The bigger the better! (Madness (Roguelike) difficulty) Did over 3000 damage in one attack.
By AnFazer the Cornac Adventurer level 6
22nd Dusk 122nd year of Ascendancy at 02:12
see stats

Log

Harkor'Zun's physical stun area effect hits AnFazer for 109 physical damage.

Harkor'Zun's physical stun area effect hits
AnFazer for 109 physical damage.
You pickup 0.60 gold pieces.

You pickup 0.60 gold pieces.

Harkor'Zun's physical stun area effect hits
AnFazer for 109 physical damage.

You pickup 0.60 gold pieces.

AnFazer is not stunned anymore.

Talent Infusion: Regeneration is ready to use.
Talent Precognition is ready to use.
Talent Create Alchemist Gems is ready to use.
Talent Corrosive Mist is ready to use.
Talent Rune: Phase Door is ready to use.
Talent Ritch Flamespitter is ready to use.
Talent Acidic Spray is ready to use.
Talent Nature's Touch is ready to use.
You pickup 0.55 gold pieces.


The link between the mindstars is broken.
You switch your weapons to:
thought-forged iron greatsword of erosion (10-16 power, 1 apr).

Resting starts...

Cold drake hatchling is no longer illuminated.

Something hits Cold drake hatchling for
0 cold damage.
Cold drake hatchling is no longer illuminated.

Rested for 66 turns (stop reason: all resources and life at maximum).


Saving game...

Saving done.