Begamae the level 6 Halfling Summoner by Quarite

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassSummoner
Level / Exp6 / 34%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity14 (base 11)
Constitution14 (base 10)
Magic13 (base 10)
Willpower28 (base 23)
Cunning23 (base 20)

Resources

Life201/201
Equilibrium0
Healing Factor1.3
Regeneration0.325

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision8

Offense: Mainhand

Damage5
Accuracy22
Crit Chance8%
APR12
Speed1.00

Offense: Offhand

Damage5
Accuracy22
Crit Chance8%
APR12
Speed1.00

Offense: Spell

Spellpower15
Crit Chance8%
Speed1

Offense: Mind

Mindpower26.4
Crit Chance8%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense5.4
Ranged Defense5.4
Fatigue7
Physical Save9.275
Spell Save15.225
Mental Save18.725

Defense: Immunities

Disarm Resistance25%
Confusion Resistance22%
Pinning Resistance21%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
3/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
2/5
0/5
0/5
Cunning / Survival1.00
4/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
done
active

Equipment

On feet
Light source
On head
On fingers
Around waist
In main hand
On hands
In off hand
Main armor
Around neck

Inventory

Achievements

Log

Begamae picks up (p.): zircon.
Begamae picks up (n.):
ametrine.
You pickup 0.65 gold pieces.

You pickup 0.80 gold pieces.

You pickup 0.80 gold pieces.

You pickup 0.90 gold pieces.

You pickup 0.80 gold pieces.

Begamae picks up (b.):
wild infusion (resist 10%; cure mental).
There is a way to the previous level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 2.54 gold from the transmogrification of
steady iron gauntlets of magic (+3) (0 def, 1 armour).
You gain 2.62 gold from the transmogrification of
scholar's pair of iron boots of tirelessness (0 def, 3 armour).
You gain 1.05 gold from the transmogrification of
mindwoven linen robe of lightning (+15%) (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure mental).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.