Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
| Addons | Items Vault 1.0.1 Old RPG Tileset 1.0.1 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Mindslayer |
| Level / Exp | 50 / 508% |
| Size | medium |
| Lifes / Deaths | Killed by Fenvor the thalore at level 6 on the 1st Dusk 122nd year of Ascendancy at 04:49 / 65Killed by Fenvor the thalore at level 6 on the 1st Dusk 122nd year of Ascendancy at 06:43 Killed by elven tempest at level 7 on the 5th Dusk 122nd year of Ascendancy at 19:17 Killed by white crystal at level 8 on the 7th Dusk 122nd year of Ascendancy at 18:15 Killed by bloated horror at level 13 on the 26th Dusk 122nd year of Ascendancy at 02:33 Killed by devourer at level 13 on the 26th Dusk 122nd year of Ascendancy at 11:15 Killed by Weirdling Beast at level 13 on the 27th Dusk 122nd year of Ascendancy at 01:07 Killed by Luomi the halfling at level 13 on the 33rd Dusk 122nd year of Ascendancy at 13:23 Killed by Luomi the halfling at level 13 on the 33rd Dusk 122nd year of Ascendancy at 14:04 Killed by Luomi the halfling at level 13 on the 33rd Dusk 122nd year of Ascendancy at 15:06 Killed by gwelgoroth at level 14 on the 49th Dusk 122nd year of Ascendancy at 09:40 Killed by Rat Lich at level 14 on the 19th Haze 122nd year of Ascendancy at 09:56 Killed by Velylle the skeletal rat at level 14 on the 19th Haze 122nd year of Ascendancy at 11:16 Killed by Rat Lich at level 14 on the 19th Haze 122nd year of Ascendancy at 12:55 Killed by Rat Lich at level 14 on the 19th Haze 122nd year of Ascendancy at 14:26 Killed by skeletal rat at level 14 on the 19th Haze 122nd year of Ascendancy at 15:21 Killed by skeletal rat at level 14 on the 19th Haze 122nd year of Ascendancy at 17:29 Killed by Urkis, the High Tempest at level 14 on the 19th Haze 122nd year of Ascendancy at 23:01 Killed by Urkis, the High Tempest at level 14 on the 19th Haze 122nd year of Ascendancy at 23:45 Killed by Urkis, the High Tempest at level 14 on the 20th Haze 122nd year of Ascendancy at 02:12 Killed by Bethevena the blue jelly at level 16 on the 47th Haze 122nd year of Ascendancy at 19:18 Killed by Weirdling Beast at level 17 on the 51st Haze 122nd year of Ascendancy at 23:25 Killed by Cyronne the Guardian at level 19 on the 1st Regrowth 123rd year of Ascendancy at 20:40 Killed by Bethekira the Guardian at level 19 on the 2nd Regrowth 123rd year of Ascendancy at 00:15 Killed by wretchling at level 19 on the 2nd Regrowth 123rd year of Ascendancy at 07:05 Killed by skeleton mage at level 23 on the 22nd Regrowth 123rd year of Ascendancy at 05:09 Killed by grave wight at level 23 on the 22nd Regrowth 123rd year of Ascendancy at 10:56 Killed by vampire lord at level 23 on the 22nd Regrowth 123rd year of Ascendancy at 12:33 Killed by skeleton mage at level 23 on the 22nd Regrowth 123rd year of Ascendancy at 23:41 Killed by orc necromancer at level 23 on the 23rd Regrowth 123rd year of Ascendancy at 01:47 Killed by ghoul at level 23 on the 23rd Regrowth 123rd year of Ascendancy at 02:39 Killed by orc necromancer at level 23 on the 23rd Regrowth 123rd year of Ascendancy at 03:59 Killed by armoured skeleton warrior at level 23 on the 23rd Regrowth 123rd year of Ascendancy at 06:39 Killed by Emabretta of the Bunnypocalypse at level 24 on the 29th Regrowth 123rd year of Ascendancy at 10:18 Killed by elven cultist at level 25 on the 37th Regrowth 123rd year of Ascendancy at 07:31 Killed by Isluthra the skeleton archer at level 26 on the 49th Regrowth 123rd year of Ascendancy at 09:55 Killed by Mayyma the armoured skeleton warrior at level 26 on the 49th Regrowth 123rd year of Ascendancy at 11:37 Killed by Xetira the eternal bone giant at level 26 on the 49th Regrowth 123rd year of Ascendancy at 13:41 Killed by Isluthra the skeleton archer at level 26 on the 49th Regrowth 123rd year of Ascendancy at 15:44 Killed by Neriwen the lesser vampire at level 26 on the 49th Regrowth 123rd year of Ascendancy at 18:08 Killed by Mayyma the armoured skeleton warrior at level 26 on the 49th Regrowth 123rd year of Ascendancy at 19:47 Killed by skeleton warrior at level 26 on the 63rd Regrowth 123rd year of Ascendancy at 23:24 Killed by Salonn the elven blood mage at level 26 on the 1st Time of Balance 123rd year of Ascendancy at 13:30 Killed by elven corruptor at level 26 on the 1st Time of Balance 123rd year of Ascendancy at 20:52 Killed by Grand Corruptor at level 26 on the 1st Pyre 123rd year of Ascendancy at 01:07 Killed by Grand Corruptor at level 26 on the 1st Pyre 123rd year of Ascendancy at 02:49 Killed by skeleton master archer at level 26 on the 2nd Pyre 123rd year of Ascendancy at 13:16 Killed by orc corruptor at level 28 on the 23rd Pyre 123rd year of Ascendancy at 01:09 Killed by dredge at level 30 on the 31st Pyre 123rd year of Ascendancy at 09:57 Killed by orc assassin at level 31 on the 57th Pyre 123rd year of Ascendancy at 06:18 Killed by orc blood mage at level 32 on the 4th Dusk 123rd year of Ascendancy at 11:05 Killed by orc blood mage at level 32 on the 4th Dusk 123rd year of Ascendancy at 12:36 Killed by armoured skeleton warrior at level 32 on the 5th Dusk 123rd year of Ascendancy at 10:51 Killed by orc necromancer at level 32 on the 6th Dusk 123rd year of Ascendancy at 15:06 Killed by skeleton warrior at level 32 on the 6th Dusk 123rd year of Ascendancy at 16:34 Killed by orc necromancer at level 32 on the 6th Dusk 123rd year of Ascendancy at 17:40 Killed by Velotta the storm drake at level 37 on the 34th Dusk 123rd year of Ascendancy at 09:21 Killed by multi-hued drake at level 37 on the 34th Dusk 123rd year of Ascendancy at 22:31 Killed by overpowered greater multi-hued wyrm at level 38 on the 52nd Dusk 123rd year of Ascendancy at 09:22 Killed by overpowered greater multi-hued wyrm at level 38 on the 52nd Dusk 123rd year of Ascendancy at 10:16 Killed by overpowered greater multi-hued wyrm at level 39 on the 52nd Dusk 123rd year of Ascendancy at 21:33 Killed by orc pyromancer at level 40 on the 54th Dusk 123rd year of Ascendancy at 11:16 Killed by Forgery of Haze (Layokira the orc cryomancer) at level 40 on the 54th Dusk 123rd year of Ascendancy at 15:15 Killed by Aryvea the ghast at level 44 on the 22nd Regrowth 124th year of Ascendancy at 00:00 Killed by Osgda the dĂșathedlen at level 45 on the 35th Regrowth 124th year of Ascendancy at 02:59 |
Primary Stats
| Strength | 73 (base 21) |
| Dexterity | 98 (base 22) |
| Constitution | 83 (base 60) |
| Magic | 29 (base 14) |
| Willpower | 114.70654390541 (base 60) |
| Cunning | 134.76523512433 (base 60) |
Resources
| Life | 1111/1111 |
| Psi | 105/105 |
| Equilibrium | 18 |
| Healing Factor | 1.4 |
| Regeneration | 3.71 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 4 |
Offense: Mainhand
| Damage | 201 |
| Accuracy | 80 |
| Crit Chance | 67% |
| APR | 84 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 214 |
| Accuracy | 80 |
| Crit Chance | 67% |
| APR | 84 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 24.5 |
| Crit Chance | 63% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 97.090134956703 |
| Crit Chance | 90% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +26% |
| Mind | +72% |
| Nature | +23% |
| Physical | +26% |
| Arcane | +10% |
| Fire | +17% |
| All | +7% |
Offense: Damage Penetration
| Darkness | +13% |
| Light | +10% |
| Arcane | +10% |
| Mind | +74% |
| Physical | +20% |
Defense: Base
| Armour (hardiness) | 61 (80%) |
| Defense | 45.933333333333 |
| Ranged Defense | 45.933333333333 |
| Fatigue | 1 |
| Physical Save | 67.80625 |
| Spell Save | 54.974096788964 |
| Mental Save | 85.588024532081 |
Defense: Resistances
| Acid | + 65%( 70%) |
| Blight | + 70%( 70%) |
| Physical | + 49%( 70%) |
| Cold | + 52%( 70%) |
| All | + 32%( 70%) |
| Mind | + 70%( 70%) |
| Lightning | + 52%( 70%) |
| Light | + 56%( 70%) |
| Temporal | + 42%( 70%) |
| Darkness | + 56%( 70%) |
| Arcane | + 46%( 70%) |
| Fire | + 63%( 70%) |
| Nature | + 53%( 70%) |
Defense: Immunities
| Disarm Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1149% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 636 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 24 for 8 turns. Also while Heroism is active, you will only die when reaching -1061 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 29% for 6 turns. Its effects scale with your Magic stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Grip | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Augmented mobility | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Mental discipline | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Psionic / Voracity | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Mental Tyranny |
| talent | Augmentation |
| talent | Charged Shield |
| talent | Kinetic Aura |
| talent | Thermal Shield |
| talent | Psiblades |
| talent | Conduit |
| talent | Beyond the Flesh |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Willpower by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Constitution by +1. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Heart of the Gloom. Escort: repented thief (level 2 of Heart of the Gloom)As a reward you improved Cunning by +1. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved Cunning by +1. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlYou talked for a while and it seems she has a crush on you. Melinda decided to come live with you in your Fortress. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1363. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | reshaped Nexus of the Way (35-38.5 power, 40 apr, mind damage) reshaped Nexus of the Way (35-38.5 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 35.0 - 38.5 Uses stats: 60% Wil, 20% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Accuracy: +13 Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +20 Mental crit. chance: +9% It can be used to activate talent Wayist (costing 75 power out of 75/75) : Effective talent level: 1.0 Power cost: 75 out of 75/75. Range: 4.00 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
| On hands | reshaped voratun gauntlets 'Duvodin' (0 def, 5 armour) reshaped voratun gauntlets 'Duvodin' (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +34 Armour penetration: +9 Physical crit. chance: +20.0% Armour: +5 Fatigue: +0% Changes stats: +4 Str / +16 Dex / +10 Cun Changes resistances: +1% physical / +5% arcane / +3% fire / +3% acid / +3% light Talent cooldown: Double Strike (-1 turn) Critical mult.: +38.00% Physical save: +15 Spell crit. chance: +20% Mental crit. chance: +20% It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | Breezeravage the alchemist's lamp Breezeravage the alchemist's lampCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +3 Damage when the wearer hits(melee): 2 nature Mental save: +6 Light radius: +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | reshaped Aletta's Diadem (0 def, 1 armour) reshaped Aletta's Diadem (0 def, 1 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +1 Fatigue: +0% Changes stats: +4 Cun / +4 Wil Damage when the wearer is hit: 12 mind Changes damage: +10% mind Mindpower: +12 Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Inflicts 327.47 mind damage and cripples the target's higher mental functions, reducing cunning by 22 and confusing (45% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? This item has been sent to the Item's Vault. |
| On feet | reshaped Layodhetha the Murkraptor (0 def, 17 armour) reshaped Layodhetha the Murkraptor (0 def, 17 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +17 Fatigue: -3% Changes stats: +4 Dex / +6 Mag / +4 Cun Damage when the wearer is hit: 8 arcane Changes resistances: +5% arcane / +13% fire / +15% cold / +15% lightning / +15% acid / +6% nature Changes resistances penetration: +10% arcane Changes damage: +6% nature / +3% arcane Spell save: +8 Maximum life: +57.00 Lowers spell cool-downs by: 10% Movement speed: +10% It can be used to activate talent Disengage, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 7.00 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Damage when the wearer is hit: 10 nature Changes resistances: +10% nature / +10% blight Changes damage: +10% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 Healing mod.: +20% This small tree shaped totem is imbued with powerful healing energies. |
| On fingers | rogue's stralite ring of life rogue's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +16 Changes stats: +8 Cun Life regen: +0.90 Maximum life: +52.00 Healing mod.: +15% Rings can have magical properties. |
| On fingers | solipsist's stralite ring of mental power solipsist's stralite ring of mental powerInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +6 Wil Mindpower: +21 Rings can have magical properties. |
| Around neck | Chuldir the Glintnight Chuldir the GlintnightCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +6 Cun / +2 Con Changes resistances: +3% light Changes resistances penetration: +10% light Physical save: +15 Spell save: +15 Mental save: +28 Confusion immunity: +25% Life regen: +1.50 Mindpower: +14 Healing mod.: +5% Amulets can have magical properties. |
| In main hand | reshaped Mind Fart (27.5-30.25 power, 72 apr, mind damage) reshaped Mind Fart (27.5-30.25 power, 72 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 27.5 - 30.3 Uses stats: 90% Wil, 54% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Accuracy: +12 Armour Penetration: +72 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +4 fire Burst (radius 2) on crit: +4 fire When wielded/worn: Changes stats: +5 Wil Damage when the wearer hits(melee): 2 fire Damage when the wearer is hit: 10 physical Changes resistances: +9% physical Changes resistances penetration: +10% physical / +14% mind / +13% darkness Changes damage: +9% physical / +15% mind / +19% darkness Equilibrium when hit: +0.04 Psi when hit: +0.08 Mindpower: +52 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | reshaped Girdle of Preservation reshaped Girdle of PreservationInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +2 Fatigue: +0% Changes stats: +5 Con / +5 Wil Changes resistances: +10% physical / +10% arcane / +15% fire / +15% cold / +15% lightning / +15% acid / +15% nature / +15% blight / +15% light / +15% darkness / +15% temporal Physical save: +15 Spell save: +15 Mental save: +15 Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | reshaped Core of the Forge (35-38.5 power, 72 apr, dreamforge damage) reshaped Core of the Forge (35-38.5 power, 72 apr, dreamforge damage)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 35.0 - 38.5 Uses stats: 108% Wil, 36% Cun Damage type: Dreamforge Accuracy is based on willpower for this weapon. Accuracy: +11 Armour Penetration: +72 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 Physical power: +10 Changes stats: +5 Cun / +11 Wil Damage when the wearer hits(melee): 30 dreamforge Changes resistances: +5% physical / +15% fire / +5% mind Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% fire / +10% mind Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +25 Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 24 power out of 30/30) : Effective talent level: 3.6 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 177.96 mind damage, 121.06 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 20.36 mind and 13.85 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
| Cloak | reshaped Cloth of Dreams (10 def, 1 armour) reshaped Cloth of Dreams (10 def, 1 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 4 When wielded/worn: Armour: +1 Defense: +10 Fatigue: +0% Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 Spell save: +10 Mental save: +10 Mindpower: +6 The wearer is asleep. Lucid-Dreamer:This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.3 Power cost: 10 out of 25/25. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 97 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Main armor | reshaped Plate of the Blackened Mind (15 def, 21 armour) reshaped Plate of the Blackened Mind (15 def, 21 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +21 Defense: +15 Fatigue: +14% Changes stats: +6 Wil / +4 Cun / +3 Con Damage when the wearer is hit: 14 % chance to cause a gloom effect Changes resistances: +15% acid / +20% blight / +15% light / +20% darkness / +25% mind Talent mastery: +0.20 Cursed / Gloom Physical save: +15 Mental save: +25 Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.0 Power cost: 15 out of 25/25. Range: 2.50 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 17 Armour, 25 Defense and your attacks will gain 42% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
duelist's healing infusion (heal 476) duelist's healing infusion (heal 476)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 476 life. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
psychic's wild infusion (resist 25%; cure magical) psychic's wild infusion (resist 25%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 25% for 6 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Limmir's Amulet of the Moon Limmir's Amulet of the Moon0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Defense: +8 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes damage: +8% all Physical save: +8 Spell save: +8 Mental save: +8 Spell crit. chance: +4% Mental crit. chance: +4% Amulets can have magical properties. |
Unflinching Eye Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
gladiator's stralite ring of warding gladiator's stralite ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 Changes stats: +6 Str / +6 Con Changes resistances: +18% fire / +16% cold / +17% lightning / +17% acid Rings can have magical properties. |
voratun ring of warding voratun ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +20% fire / +12% cold / +24% lightning / +18% acid Rings can have magical properties. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires: - Magic 60 Powered by unknown forces 7.00 Encumbrance. Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
reshaped Ureslak's Molted Scales (0 def, 1 armour) reshaped Ureslak's Molted Scales (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +1 Fatigue: +0% Changes resistances: -30% arcane / +20% fire / +20% cold / +20% lightning / +20% nature / +20% darkness Changes resistances cap: -30% arcane / +5% fire / +5% cold / +5% lightning / +5% nature / +5% darkness This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
reshaped Scale Mail of Kroltar (10 def, 15 armour) reshaped Scale Mail of Kroltar (10 def, 15 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 It is part of a set of items. When wielded/worn: Armour: +15 Defense: +10 Fatigue: +13% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% fire / +20% lightning / +20% acid / +20% nature / +20% blight Maximum life: +120.00 It can be used to activate talent Inferno (costing 50 power out of 80/80) : Effective talent level: 3.0 Power cost: 50 out of 80/80. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Raging flames burn foes and allies alike, doing 29.00 fire damage in a radius of 5 each turn for 8 turns. The damage will increase with your Spellpower. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
58 alchemist agate 58 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 Spell save: +7 Mental save: +7 Maximum life: +50.00 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft are covered in runes that recount the stories of the dwarven people. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven lantern 'Xerilaith' dwarven lantern 'Xerilaith'Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour: +2 Damage when the wearer hits(melee): 4 arcane Spell save: +3 Mental save: +18 Blindness immunity: +5% Light radius: +4 Effect duration reduction after a teleport: +10% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
4 bloodstone 4 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
3 fire opal 3 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (0/1) Rod of Recall (0/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 75/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +10 Wil Damage when the wearer is hit: 18 slime Changes resistances: +20% arcane / +20% blight Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 Mindpower: +8 It can be used to call an antimagic pillar, costing 35 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
5 diamond 5 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Simon the Thalore Mindslayer level 28
20th Pyre 123rd year of Ascendancy at 04:40 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Simon the Thalore Mindslayer level 40
55th Dusk 123rd year of Ascendancy at 04:33 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Simon the Thalore Mindslayer level 28
3rd Pyre 123rd year of Ascendancy at 21:25 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Simon the Thalore Mindslayer level 31
39th Pyre 123rd year of Ascendancy at 07:55 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Simon the Thalore Mindslayer level 38
52nd Dusk 123rd year of Ascendancy at 07:07 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Simon the Thalore Mindslayer level 45
24th Regrowth 124th year of Ascendancy at 08:25 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Simon the Thalore Mindslayer level 30
36th Pyre 123rd year of Ascendancy at 11:52 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Simon the Thalore Mindslayer level 13
36th Dusk 122nd year of Ascendancy at 05:30 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Simon the Thalore Mindslayer level 34
21st Dusk 123rd year of Ascendancy at 06:54 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Simon the Thalore Mindslayer level 29
30th Pyre 123rd year of Ascendancy at 08:59 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Simon the Thalore Mindslayer level 40
55th Dusk 123rd year of Ascendancy at 17:14 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Simon the Thalore Mindslayer level 50
43rd Regrowth 124th year of Ascendancy at 01:09 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Simon the Thalore Mindslayer level 16
48th Haze 122nd year of Ascendancy at 11:55 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Simon the Thalore Mindslayer level 18
68th Haze 122nd year of Ascendancy at 21:15 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Simon the Thalore Mindslayer level 32
5th Dusk 123rd year of Ascendancy at 13:08 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Simon the Thalore Mindslayer level 35
23rd Dusk 123rd year of Ascendancy at 22:12 see stats
Genocide (Exploration mode)
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Simon the Thalore Mindslayer level 36
28th Dusk 123rd year of Ascendancy at 15:45 see stats
Got eggs? (Exploration mode)
Finish the Pikataclysm event.By Simon the Thalore Mindslayer level 24
29th Regrowth 123rd year of Ascendancy at 13:18 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By Simon the Thalore Mindslayer level 28
23rd Pyre 123rd year of Ascendancy at 03:49 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Simon the Thalore Mindslayer level 17
52nd Haze 122nd year of Ascendancy at 03:12 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Simon the Thalore Mindslayer level 39
53rd Dusk 123rd year of Ascendancy at 03:33 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Simon the Thalore Mindslayer level 36
32nd Dusk 123rd year of Ascendancy at 18:19 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Simon the Thalore Mindslayer level 10
17th Dusk 122nd year of Ascendancy at 01:52 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Simon the Thalore Mindslayer level 20
7th Regrowth 123rd year of Ascendancy at 10:57 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Simon the Thalore Mindslayer level 30
30th Pyre 123rd year of Ascendancy at 08:59 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Simon the Thalore Mindslayer level 40
54th Dusk 123rd year of Ascendancy at 05:25 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Simon the Thalore Mindslayer level 50
43rd Regrowth 124th year of Ascendancy at 00:37 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Simon the Thalore Mindslayer level 42
44th Haze 123rd year of Ascendancy at 05:14 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Simon the Thalore Mindslayer level 41
71st Dusk 123rd year of Ascendancy at 10:36 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Simon the Thalore Mindslayer level 33
12nd Dusk 123rd year of Ascendancy at 07:43 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Simon the Thalore Mindslayer level 14
24th Haze 122nd year of Ascendancy at 17:04 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Simon the Thalore Mindslayer level 26
38th Regrowth 123rd year of Ascendancy at 12:42 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Simon the Thalore Mindslayer level 44
22nd Regrowth 124th year of Ascendancy at 00:00 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Simon the Thalore Mindslayer level 31
8th Mirth 123rd year of Ascendancy at 10:19 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Simon the Thalore Mindslayer level 30
30th Pyre 123rd year of Ascendancy at 10:18 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Simon the Thalore Mindslayer level 50
43rd Regrowth 124th year of Ascendancy at 01:08 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Simon the Thalore Mindslayer level 34
15th Dusk 123rd year of Ascendancy at 22:59 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Simon the Thalore Mindslayer level 9
15th Dusk 122nd year of Ascendancy at 09:39 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Simon the Thalore Mindslayer level 41
71st Dusk 123rd year of Ascendancy at 11:54 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Simon the Thalore Mindslayer level 18
3rd Decay 122nd year of Ascendancy at 18:42 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Simon the Thalore Mindslayer level 9
12nd Dusk 122nd year of Ascendancy at 23:39 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Simon the Thalore Mindslayer level 11
23rd Dusk 122nd year of Ascendancy at 07:49 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Simon the Thalore Mindslayer level 41
12nd Haze 123rd year of Ascendancy at 11:12 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Simon the Thalore Mindslayer level 25
37th Regrowth 123rd year of Ascendancy at 10:17 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Simon the Thalore Mindslayer level 17
59th Haze 122nd year of Ascendancy at 12:47 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Simon the Thalore Mindslayer level 27
3rd Pyre 123rd year of Ascendancy at 01:29 see stats
Log
You gain 25.00 gold from the transmogrification of Firebloom (17-18.7 power, 40 apr, mind damage).
You gain 7.13 gold from the transmogrification of hateful voratun longsword of shearing (41.5-58.1 power, 6 apr).
You gain 25.00 gold from the transmogrification of Murklash.
You gain 11.64 gold from the transmogrification of warbringer's voratun greatmaul of torment (64.5-96.75 power, 4 apr).
You gain 10.33 gold from the transmogrification of warbringer's voratun dagger of the mystic (38-49.4 power, 9 apr).
You gain 4.25 gold from the transmogrification of voratun dagger of torment (38-49.4 power, 9 apr).
You gain 10.85 gold from the transmogrification of elemental voratun battleaxe of the mystic (59.5-89.25 power, 4 apr).
You gain 5.56 gold from the transmogrification of savior's voratun amulet of the chosen.
You gain 7.45 gold from the transmogrification of cleansing voratun amulet of murder.
You gain 2.70 gold from the transmogrification of phase door rune (range 14; power 30; dur 6).
You gain 3.85 gold from the transmogrification of controlled phase door rune (range 9).
You gain 3.85 gold from the transmogrification of controlled phase door rune (range 9).
You gain 3.70 gold from the transmogrification of controlled phase door rune (range 8).
You gain 1.00 gold from the transmogrification of wild infusion (resist 23%; cure mental).
You gain 1.00 gold from the transmogrification of wild infusion (resist 19%; cure magical).
You gain 0.67 gold from the transmogrification of sun infusion (rad 10; power 24; turns 4; dispells darkness).
You gain 1.53 gold from the transmogrification of regeneration infusion (heal 346 over 5 turns).
You gain 2.55 gold from the transmogrification of insidious poison infusion (48 nature damage, 38% healing reduction).
There is a ladder to worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
Space around you starts to dissolve...
You are yanked out of this place!
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
