Sleepy Joe the level 12 Dwarf Wyrmic by Goggly Gogol

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceDwarf
ClassWyrmic
Level / Exp12 / 19%
Sizemedium
Lifes / Deaths

Primary Stats

Strength39 (base 35)
Dexterity10 (base 10)
Constitution17 (base 11)
Magic8 (base 10)
Willpower41 (base 29)
Cunning17 (base 10)

Resources

Life495/495
Equilibrium0
Healing Factor1.062941519274
Regeneration6.2508376278537

Speed

Mental+5.9638696952478%
Attack+5.9638696952478%
Movement+49.545105411692%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth10
See Invisible10

Offense: Mainhand

Damage57
Accuracy36
Crit Chance3%
APR19
Speed0.94

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower4
Crit Chance3%
Speed1

Offense: Mind

Mindpower31
Crit Chance3%
Speed0.94371789448234

Offense: Damage Bonus

Blight+5%
Mind+3%
Nature+5%

Offense: Damage Penetration

Nature+5%
Acid+5%

Defense: Base

Armour (hardiness)38.511077022655 (89.749889547741%)
Defense9
Ranged Defense9
Fatigue39
Physical Save30
Spell Save17
Mental Save24

Defense: Resistances

Acid+ 6%( 70%)
Blight+ 6%( 70%)
Cold+ 15%( 70%)
All 0%( 70%)
Lightning+ 37%( 70%)
Light+ 3%( 70%)
Temporal+ 6%( 70%)
Fire+ 26%( 70%)
Nature+ 16%( 70%)

Defense: Immunities

Pinning Resistance20%
Confusion Resistance20%
Instadeath Resistance100%
Disarm Resistance20%
Poison Resistance20%
Knockback Resistance31%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
5/5
5/5
4/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Higher draconic abilities1.30
2/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
1/5
0/5
0/5
Wild-gift / Fungus1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
4/5
0/5
2/5
4/5
0/5

Effects

Quests

done
failed
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Sleepy Joe the Dwarf Wyrmic level 10
7th Profit 122nd year of Ascendancy at 17:58
see stats
Squadmate (Nightmare (Roguelike) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Sleepy Joe the Dwarf Wyrmic level 6
18th Voratun 122nd year of Ascendancy at 10:02
see stats
That was close (Nightmare (Roguelike) difficulty) Killed your target while having only 1 life left.
By Sleepy Joe the Dwarf Wyrmic level 6
18th Voratun 122nd year of Ascendancy at 18:31
see stats

Log

There is nowhere left to explore.
Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


Sleepy Joe wears (replacing
Beluvena the iron mace (14-20 power, 2 apr)): iron mace 'Layemira' (18-25 power, 2 apr).

You gain 8.45 gold from the transmogrification of
Stokesever.
You gain 0.43 gold from the transmogrification of
stabilizing rough leather cap (0 def, 1 armour).
You gain 9.05 gold from the transmogrification of
Mirewisp (0 def, 3 armour).
You gain 5.59 gold from the transmogrification of
Foresthue (0 def, 1 armour).
You gain 3.04 gold from the transmogrification of
insulating pair of iron boots of tirelessness (0 def, 3 armour).
You gain 1.10 gold from the transmogrification of
mindwoven linen robe of nature (+15%) (0 def, 0 armour).
You gain 0.95 gold from the transmogrification of
arcing iron waraxe of massacre (16-23 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, lightning element).
You gain 2.95 gold from the transmogrification of
cruel elm vilestaff of power (10-12 power, 2 apr, acid element).
You gain 1.04 gold from the transmogrification of
rough leather sling of fire.
You gain 4.56 gold from the transmogrification of
balanced iron greatmaul of dampening (18-28 power, 1 apr).
You gain 5.54 gold from the transmogrification of
copper amulet 'Daywreck'.
You gain 0.56 gold from the transmogrification of
shatter afflictions rune (absorb 23; cd 20).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.