Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
Addons | Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Tier-1 Short Circuit Option 1.0.6Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Steamtech UI 1.1.4 Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Items Vault 1.2.0Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Shalore |
Class | Berserker |
Level / Exp | 13 / 57% |
Size | big |
Lifes / Deaths | Killed by Ryal at level 13 on the 75th Pyre 122nd year of Ascendancy at 14:14 4 / 1 |
Primary Stats
Strength | 37 (base 39) |
Dexterity | 12 (base 11) |
Constitution | 34 (base 28) |
Magic | 12 (base 10) |
Willpower | 13 (base 10) |
Cunning | 11 (base 10) |
Resources
Life | -7/401 |
Stamina | 11/124 |
Healing Factor | 0.83 |
Regeneration | 4.7365646193595 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +111.19166911632% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 55 |
Accuracy | 29 |
Crit Chance | 8% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 13.5 |
Crit Chance | 4% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 44.56 (100%) |
Defense | 18.7 |
Ranged Defense | 20.35 |
Fatigue | 34 |
Physical Save | 27.925 |
Spell Save | 27.125 |
Mental Save | 19.4 |
Defense: Resistances
All | + 7%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 81 life over 5 turns. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.50 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 4/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
talent | Berserker Rage |
detrimental effect | The target is blinded, unable to see anything. Blinded |
beneficial effect | The target's skin reacts to damage, granting 16 armour and 30% armour hardiness. Thorny Skin |
detrimental effect | The target is poisoned, taking 2.43 nature damage per turn and decreasing all heals received by 17%. Insidious Poison |
beneficial effect | Increases global action speed by 11%. Speed |
detrimental effect | The more you use runes, the longer they will take to recharge (+4 cooldowns). Runic Saturation |
detrimental effect | The target has been revealed, reducing its stealth power by 28. Luminescence |
detrimental effect | Huge cut that bleeds, doing 20.20 physical damage per turn. Bleeding |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
Tool | elm totem of thorny skin [power 16] (18/20 cooldown) elm totem of thorny skin [power 16] (18/20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
On feet | pair of rough leather boots of uncanny dodging (4 def, 1 armour) pair of rough leather boots of uncanny dodging (4 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +4 Ranged Defense: +2 Fatigue: +1% A pair of boots made of leather. |
Around waist | blurring rough leather belt of the giants blurring rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 Defense: +10 Stealth bonus: +6 Spell save: +6 Size category: +1 A belt that goes around your waist. |
Main armor | fearforged steel plate armour (4 def, 9 armour) fearforged steel plate armour (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +28% Changes stats: +6 Con Changes resistances: +6% fire / -11% light / +7% darkness Physical save: +6 Spell save: +6 Mental save: +6 A suit of armour made of metal plates. |
On hands | steady rough leather gloves (0 def, 1 armour) steady rough leather gloves (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 Armour: +1 Physical save: +5 Mental save: +5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | iron helm (0 def, 3 armour) iron helm (0 def, 3 armour)Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
In main hand | insidious steel battleaxe (19.5-29.25 power, 2 apr) insidious steel battleaxe (19.5-29.25 power, 2 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 19.5 - 29.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +21 insidious poison Massive two-handed battleaxes. |
Inventory
voratun battleaxe (54-81 power, 4 apr) voratun battleaxe (54-81 power, 4 apr)Requires: - Strength 48 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 54.0 - 81.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Massive two-handed battleaxes. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Rancor the Shalore Berserker level 10
75th Pyre 122nd year of Ascendancy at 03:23 see stats
Log
Something hits Rancor for 5 physical, 1 nature, 1 blight (7 total damage).
Rancor is no longer out of phase.
Insidious Poison from Ryal hits Rancor for 1 nature damage.
Rancor hits Something for 43 physical, 3 nature (46 total damage).
Rancor loses sight!
Rancor has been illuminated.
Talent Grace of the Eternals is ready to use.
Insidious Poison from Ryal hits Rancor for 1 nature damage.
Rancor casts Grace of the Eternals.
Rancor speeds up.
Rancor misses Something.
Something hits Rancor for 23 physical, 2 nature, 3 blight (28 total damage).
Insidious Poison from Ryal hits Rancor for 2 nature damage.
Rancor uses Fearless Cleave.
Rancor starts to bleed.
Something hits Rancor for 19 physical damage.
Rancor uses elm totem of thorny skin [power 16] (20 cooldown)!
Talent Stunning Blow is ready to use.
Insidious Poison from Ryal hits Rancor for 2 nature damage.
Bleeding from Ryal hits Rancor for 19 physical damage.
Talent Rune: Phase Door is ready to use.
Insidious Poison from Ryal hits Rancor for 2 nature damage.
Bleeding from Ryal hits Rancor for 19 physical damage.
Rancor the level 13 shalore berserker was battered to death by Ryal on level 16 of The Arena.
Bleeding from Ryal killed Rancor!