Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
| Addons | Steamtech UI 1.0.5 Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 27 / 35% |
| Size | big |
| Lifes / Deaths | Killed by Mayara the large brown snake at level 7 on the 2nd Mirth 122nd year of Ascendancy at 05:07 / 68Killed by skeleton mage at level 8 on the 3rd Mirth 122nd year of Ascendancy at 00:22 Killed by Elonne the slumbering poison ivy at level 9 on the 4th Mirth 122nd year of Ascendancy at 20:42 Killed by Slamrob the halfling at level 10 on the 2nd Flare 122nd year of Ascendancy at 04:37 Killed by Slamrob the halfling at level 10 on the 2nd Flare 122nd year of Ascendancy at 05:46 Killed by Slamrob the halfling at level 10 on the 2nd Flare 122nd year of Ascendancy at 07:06 Killed by Siendeteg the shalore at level 10 on the 7th Flare 122nd year of Ascendancy at 16:38 Killed by Thirinie the shalore at level 10 on the 7th Flare 122nd year of Ascendancy at 18:22 Killed by Thirinie the shalore at level 10 on the 7th Flare 122nd year of Ascendancy at 19:57 Killed by Thirinie the shalore at level 10 on the 7th Flare 122nd year of Ascendancy at 20:56 Killed by skeleton mage at level 11 on the 21st Dusk 122nd year of Ascendancy at 01:55 Killed by dredge at level 11 on the 21st Dusk 122nd year of Ascendancy at 05:55 Killed by dredge at level 11 on the 21st Dusk 122nd year of Ascendancy at 08:04 Killed by Marma the thalore at level 13 on the 36th Dusk 122nd year of Ascendancy at 07:04 Killed by broken golem at level 13 on the 38th Dusk 122nd year of Ascendancy at 01:48 Killed by shivgoroth at level 14 on the 12nd Haze 122nd year of Ascendancy at 03:38 Killed by slaver at level 15 on the 30th Haze 122nd year of Ascendancy at 01:30 Killed by Weirdling Beast at level 17 on the 45th Haze 122nd year of Ascendancy at 19:16 Killed by greater gwelgoroth at level 18 on the 50th Haze 122nd year of Ascendancy at 22:38 Killed by thief at level 18 on the 52nd Haze 122nd year of Ascendancy at 20:38 Killed by Horned Horror at level 18 on the 55th Haze 122nd year of Ascendancy at 08:21 Killed by cutpurse at level 19 on the 55th Haze 122nd year of Ascendancy at 11:04 Killed by temporal stalker at level 19 on the 55th Haze 122nd year of Ascendancy at 14:50 Killed by temporal stalker at level 19 on the 55th Haze 122nd year of Ascendancy at 15:58 Killed by Gloriyatha the ghast at level 19 on the 65th Haze 122nd year of Ascendancy at 22:03 Killed by Celia at level 19 on the 66th Haze 122nd year of Ascendancy at 00:25 Killed by Celia at level 19 on the 66th Haze 122nd year of Ascendancy at 01:16 Killed by Celia at level 19 on the 66th Haze 122nd year of Ascendancy at 02:11 Killed by skeleton warrior at level 19 on the 66th Haze 122nd year of Ascendancy at 03:27 Killed by Celia at level 19 on the 66th Haze 122nd year of Ascendancy at 04:33 Killed by Celia at level 19 on the 70th Haze 122nd year of Ascendancy at 20:15 Killed by Celia at level 19 on the 70th Haze 122nd year of Ascendancy at 21:36 Killed by bandit at level 20 on the 5th Decay 122nd year of Ascendancy at 00:06 Killed by Lisiwen the skeleton mage at level 20 on the 5th Decay 122nd year of Ascendancy at 02:14 Killed by Lisiwen the skeleton mage at level 20 on the 5th Decay 122nd year of Ascendancy at 03:17 Killed by Lisiwen the skeleton mage at level 20 on the 5th Decay 122nd year of Ascendancy at 04:20 Killed by armoured skeleton warrior at level 20 on the 3rd Regrowth 123rd year of Ascendancy at 08:54 Killed by storm wyrm at level 20 on the 27th Regrowth 123rd year of Ascendancy at 12:13 Killed by ghoulking at level 21 on the 30th Regrowth 123rd year of Ascendancy at 17:45 Killed by orc mage-hunter at level 21 on the 31st Regrowth 123rd year of Ascendancy at 14:19 Killed by skeleton archer at level 21 on the 31st Regrowth 123rd year of Ascendancy at 16:31 Killed by orc grand master assassin at level 22 on the 31st Regrowth 123rd year of Ascendancy at 18:49 Killed by orc grand master assassin at level 22 on the 31st Regrowth 123rd year of Ascendancy at 19:50 Killed by orc pyromancer at level 22 on the 31st Regrowth 123rd year of Ascendancy at 22:43 Killed by orc cryomancer at level 22 on the 32nd Regrowth 123rd year of Ascendancy at 04:31 Killed by orc pyromancer at level 22 on the 32nd Regrowth 123rd year of Ascendancy at 05:48 Killed by orc pyromancer at level 22 on the 32nd Regrowth 123rd year of Ascendancy at 06:58 Killed by orc pyromancer at level 22 on the 32nd Regrowth 123rd year of Ascendancy at 08:18 Killed by skeleton warrior at level 22 on the 32nd Regrowth 123rd year of Ascendancy at 14:06 Killed by Zubaldassra the skeleton warrior at level 22 on the 32nd Regrowth 123rd year of Ascendancy at 18:22 Killed by skeleton warrior at level 22 on the 35th Regrowth 123rd year of Ascendancy at 19:20 Killed by daelach at level 23 on the 36th Regrowth 123rd year of Ascendancy at 15:02 Killed by daelach at level 23 on the 36th Regrowth 123rd year of Ascendancy at 16:28 Killed by skeleton master archer at level 23 on the 36th Regrowth 123rd year of Ascendancy at 18:28 Killed by The Master at level 23 on the 37th Regrowth 123rd year of Ascendancy at 13:07 Killed by skeleton mage at level 23 on the 37th Regrowth 123rd year of Ascendancy at 16:48 Killed by Adibid the thalore at level 24 on the 1st Time of Balance 123rd year of Ascendancy at 23:12 Killed by Adibid the thalore at level 24 on the 1st Time of Balance 123rd year of Ascendancy at 23:50 Killed by Borius, Avatar of Bearness at level 25 on the 10th Pyre 123rd year of Ascendancy at 16:24 Killed by war hound at level 25 on the 10th Pyre 123rd year of Ascendancy at 17:53 Killed by gigantic corrosive tunneler at level 26 on the 25th Pyre 123rd year of Ascendancy at 02:30 Killed by The Master at level 26 on the 41st Pyre 123rd year of Ascendancy at 17:36 Killed by skeleton mage at level 26 on the 41st Pyre 123rd year of Ascendancy at 20:21 Killed by The Master at level 26 on the 42nd Pyre 123rd year of Ascendancy at 04:26 Killed by skeleton mage at level 26 on the 42nd Pyre 123rd year of Ascendancy at 05:31 Killed by skeleton archer at level 26 on the 42nd Pyre 123rd year of Ascendancy at 16:06 Killed by Urkis, the High Tempest at level 26 on the 65th Pyre 123rd year of Ascendancy at 22:52 Killed by elven mage at level 27 on the 13rd Dusk 123rd year of Ascendancy at 12:03 |
Primary Stats
| Strength | 28 (base 10) |
| Dexterity | 19 (base 10) |
| Constitution | 71 (base 48) |
| Magic | 75 (base 58) |
| Willpower | 35 (base 13) |
| Cunning | 17 (base 11) |
Resources
| Life | 606/606 |
| Mana | 447/447 |
| Souls | 12/10 |
| Healing Factor | 1 |
| Regeneration | 1.15 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 7 |
Offense: Mainhand
| Damage | 49 |
| Accuracy | 20 |
| Crit Chance | 7% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32.15 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Blight | +4% |
| Physical | +7% |
| Mind | +13% |
| All | 0% |
| Darkness | +41% |
| Light | +6% |
| Fire | +10% |
| Nature | +10% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 29 (70%) |
| Defense | 24.575 |
| Ranged Defense | 24.575 |
| Fatigue | 5 |
| Physical Save | 35.325 |
| Spell Save | 42.833333333333 |
| Mental Save | 26.6 |
Defense: Resistances
| Darkness | + 39%( 85%) |
| Light | + 6%( 85%) |
| All | 0%( 85%) |
| Fire | + 18%( 85%) |
| Cold | + 20%( 85%) |
| Nature | + 40%( 85%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Animus | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Star fury | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Grave | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Advanced necrotic minions | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by cold drake hatchling. Escort: lost anorithil (level 1 of Daikara) | failed |
You failed to protect the lost anorithil from death by skeleton mage. Escort: lost anorithil (level 6 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Constitution by +1. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Dexterity by +2. | done |
You failed to protect the repented thief from death by armoured skeleton warrior. Escort: repented thief (level 4 of Dreadfell) | failed |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 67. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed pouch of faeros ash. * You've found the needed vial of greater demon bile. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed ice ant stinger. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Strikebearer' (0 def, 5 armour) pair of drakeskin leather boots 'Strikebearer' (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Str / +8 Con Damage when the wearer is hit: 8 lightning Changes damage: +3% mind / +7% physical Critical mult.: +15.00% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
| Light source | brass lantern of the moons brass lantern of the moonsPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +6% light Changes damage: +6% darkness Damage affinity(heal): +5% darkness Light radius: +2 Infravision radius: +3 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.4 Power cost: 8 out of 8/8. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 208.34 damage. The damage dealt will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | drakeskin leather cap 'Daywedge' (0 def, 5 armour) drakeskin leather cap 'Daywedge' (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Dex Damage when the wearer is hit: 16 light Changes resistances: +9% darkness Changes damage: +6% darkness / +6% light A cap made of leather. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | gladiator's copper ring of pilfering gladiator's copper ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 Armour penetration: +9 Physical power: +6 Defense: +7 Changes stats: +5 Str / +4 Con It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | gladiator's steel ring gladiator's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 Changes stats: +4 Str / +5 Con Rings can have magical properties. |
| Around waist | blurring rough leather belt of transcendance blurring rough leather belt of transcendanceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 Stealth bonus: +5 Physical save: +6 Mindpower: +3 A belt that goes around your waist. |
| In main hand | potent elven-wood starstaff of might (29-34.8 power, 5 apr, darkness damage) potent elven-wood starstaff of might (29-34.8 power, 5 apr, darkness damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 29.0 - 34.8 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +29% darkness Talent granted: +1 Command Staff Spellpower: +15 Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +10% nature / +10% darkness / +18% fire Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 115.73 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Main armor | Spider-Silk Robe of Spydrรซ (10 def, 15 armour) Spider-Silk Robe of Spydrรซ (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +40% Defense: +10 Changes stats: +5 Con / +4 Wil Damage when the wearer is hit: 20 poison / 20 nature slow Changes resistances: +30% nature Changes damage: +10% nature / +10% mind / +10% acid Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
| Cloak | spellcowled linen cloak of sorcery (1 def, 0 armour) spellcowled linen cloak of sorcery (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +3 Mag / +4 Wil Spell save: +5 Maximum mana: +40.00 Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | restful copper amulet of magic (+3) restful copper amulet of magic (+3)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Mag Life regen: +0.90 Amulets can have magical properties. |
Inventory
Rune of Reflection (absorb and reflect 325 for 5 turns) Rune of Reflection (absorb and reflect 325 for 5 turns)Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 212 damage for 5 turns. The effect will scale with your magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. This item has been sent to the Item's Vault. |
stabilizing copper amulet of strength (+3) stabilizing copper amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Changes resistances: +11% temporal Pinning immunity: +20% Knockback immunity: +20% Amulets can have magical properties. |
starlit copper amulet starlit copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% darkness / +11% light Blindness immunity: +20% Amulets can have magical properties. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6.0 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 19 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
steel ring 'Treewar' steel ring 'Treewar'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Changes stats: +3 Cun Changes resistances penetration: +10% nature Vim when firing critical spell: +1.00 Rings can have magical properties. |
voratun ring 'Obsidianquencher' voratun ring 'Obsidianquencher'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Physical power: +2 Defense: +8 Damage when the wearer hits(melee): 6 physical Damage when the wearer is hit: 12 darkness Maximum life: +20.00 Movement speed: +25% It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. hateful dwarven-steel greatsword of massacre (47.5-76 power, 2 apr)hateful dwarven-steel greatsword of massacre (47.5-76 power, 2 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 47.5 - 76.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +14 darkness Damage against: +17% Humanoid Massive two-handed swords. |
Blade of Distorted Time (40-56 power, 10 apr) Blade of Distorted Time (40-56 power, 10 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 20% to slow target Damage conversion: 20% temporal When wielded/worn: Changes damage: +10% physical / +12% temporal It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Creates a wake of temporal energy that deals 65.74 damage in a beam, as you attempt to rethread the timeline. Affected targets may be stunned, blinded, pinned, or confused for 3 turns. Each target you hit with Rethread will reduce your Paradox by 2.3. The damage will increase with your Paradox and Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
Borekath the dragonbone magestaff (30-36 power, 6 apr, arcane damage) Borekath the dragonbone magestaff (30-36 power, 6 apr, arcane damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical power: +4 Changes stats: +1 Con Damage when the wearer hits(melee): 6 physical Changes damage: +30% arcane Talent granted: +1 Command Staff Spellpower: +30 Spell crit. chance: +5% Healing mod.: +5% Staves designed for wielders of magic, by the greats of the art. |
rough leather belt of the giants rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 Spell save: +5 A belt that goes around your waist. |
thick linen cloak of Eldoral (1 def, 5 armour) thick linen cloak of Eldoral (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 Changes stats: +1 Cun / +1 Dex Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dreamer's linen robe of life (0 def, 0 armour) dreamer's linen robe of life (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +6% blight Physical save: +11 Spell save: +11 Mental save: +21 Life regen: +1.50 Maximum life: +44.00 Healing mod.: +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
miner's pair of rough leather boots of evasion (10 def, 5 armour) miner's pair of rough leather boots of evasion (10 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Defense: +10 Fatigue: +1% Infravision radius: +2 It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 1.8 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 19% chance to completely evade them and granting you 7 defense for 9 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
brawler's hardened leather gloves of the starseeker (0 def, 2 armour) brawler's hardened leather gloves of the starseeker (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Str / +3 Dex / +3 Mag / +6 Cun Changes resistances: +5% darkness / +7% light Talent cooldown: Double Strike (-1 turn) Physical save: +8 Infravision radius: +1 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.1 Power cost: 20 out of 20/20. Range: 6.0 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 89.52 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful rough leather gloves of strength (+3) (0 def, 1 armour) restful rough leather gloves of strength (+3) (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 Armour: +1 Changes stats: +3 Str Life regen: +1.00 Stamina each turn: +0.70 Maximum stamina: +13.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Un'fezan's Cap (1 def, 0 armour) Un'fezan's Cap (1 def, 0 armour)Requires: - Level 15 Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Defense: +1 Changes stats: +8 Cun / +4 Wil Changes resistances: +20% temporal Talent mastery: +0.20 Chronomancy / Time Travel Spellpower: +8 Mindpower: +8 Reduces paradox failures(equivalent to willpower): +10 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a random point within range, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported to the other. The wormholes will last 5 turns. At level 4, you may choose the exit location target area (radius 7). The duration will scale with your Paradox. This fez once belonged to a traveler, it always seems to be found lying around in odd locations. Fezzes are cool. This item has been sent to the Item's Vault. |
bladed iron helm of knowledge (0 def, 3 armour) bladed iron helm of knowledge (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str / +2 Wil / +3 Cun Damage when the wearer is hit: 5 physical Mindpower: +4 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 78.24 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
troll-hide rough leather armour of Toknor (1 def, 2 armour) troll-hide rough leather armour of Toknor (1 def, 2 armour)Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +6 Armour: +2 Defense: +1 Fatigue: +6% Critical mult.: +10.00% Life regen: +3.50 A suit of armour made of leather. |
enlightening mummy wrappings of delving (5 def, 2 armour) enlightening mummy wrappings of delving (5 def, 2 armour)Requires: - Dexterity 15 Crafted by a master Infused by psionic forces 6.00 Encumbrance. Type: armor / mummy ; tier 3 When wielded/worn: Armour: +2 Defense: +5 Fatigue: +2% Changes stats: +6 Str / +5 Wil / +6 Cun Changes resistances: +5% physical / -25% fire / +13% darkness Mental save: +12 Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. Decaying mummy wrappings. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
Quiver of the Sun (10/10, 34-47.6 power, 15 apr) Quiver of the Sun (10/10, 34-47.6 power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 50% Str, 70% Dex Damage type: Bright light Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +2.0% Capacity: 10 Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
15 agate 15 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
172 alchemist agate 172 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
12 aquamarine 12 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating Heart Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul, costing 90 power out of 90/90. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
piercing brass lantern of corpselight piercing brass lantern of corpselightPowered by arcane forces Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +6 Changes resistances: +5% darkness / +5% blight Changes resistances penetration: +6% all Spellpower: +4 Spell crit. chance: +4% Light radius: +4 Infravision radius: +4 See invisible: +6 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 28 blight damage or heals 40 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of iron shots 'Silithra' (17/41, 10-12 power, 1 apr) pouch of iron shots 'Silithra' (17/41, 10-12 power, 1 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 10.0 - 12.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 42 Damage when this weapon hits(ranged): +8 arcane Shots are used with slings to pummel your foes to death. |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
yew wand of conjuration 'Blastmire' [power 151] (4 cooldown) yew wand of conjuration 'Blastmire' [power 151] (4 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Changes stats: +2 Dex / +1 Mag Changes damage: +3% lightning It can be used to fire a bolt of a random element (dam 76-151), placing all other charms into a 4 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Necromancer the Cornac Necromancer level 13
38th Dusk 122nd year of Ascendancy at 06:55 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Necromancer the Cornac Necromancer level 25
10th Pyre 123rd year of Ascendancy at 18:57 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Necromancer the Cornac Necromancer level 13
46th Dusk 122nd year of Ascendancy at 18:02 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Necromancer the Cornac Necromancer level 17
48th Haze 122nd year of Ascendancy at 19:40 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Necromancer the Lich Necromancer level 26
66th Pyre 123rd year of Ascendancy at 00:09 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Necromancer the Cornac Necromancer level 17
45th Haze 122nd year of Ascendancy at 21:06 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Necromancer the Cornac Necromancer level 10
5th Mirth 122nd year of Ascendancy at 09:54 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Necromancer the Cornac Necromancer level 20
3rd Decay 122nd year of Ascendancy at 23:51 see stats
Lichform (Exploration mode)
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Necromancer the Cornac Necromancer level 26
25th Pyre 123rd year of Ascendancy at 02:30 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By Necromancer the Cornac Necromancer level 14
14th Haze 122nd year of Ascendancy at 00:04 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Necromancer the Cornac Necromancer level 11
17th Dusk 122nd year of Ascendancy at 19:12 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Necromancer the Cornac Necromancer level 17
45th Haze 122nd year of Ascendancy at 22:24 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Necromancer the Cornac Necromancer level 7
2nd Mirth 122nd year of Ascendancy at 04:57 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Necromancer the Cornac Necromancer level 15
31st Haze 122nd year of Ascendancy at 14:44 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Necromancer the Cornac Necromancer level 25
22nd Pyre 123rd year of Ascendancy at 15:57 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Necromancer the Cornac Necromancer level 19
56th Haze 122nd year of Ascendancy at 23:59 see stats
Log
Skeleton master archer hits Elven mage for 5 physical damage.
Skeleton warrior uses Stunning Blow.
Skeleton warrior misses Something.
Rotting Disease from Elven cultist hits Necromancer for 22 blight damage.
Ghoulking uses Stun.
Ghoulking hits Something for 29 physical damage.
Elven cultist's Drain hits Ghoulking for 76 blight damage.
Elven mage misses Necromancer.
Necromancer resists!
Elven mage's Shock hits Necromancer for 95 lightning damage.
Necromancer hits Elven mage for 82 darkness damage.
Decrepitude Disease from Elven cultist hits Skeleton master archer for 41 blight damage.
Skeleton master archer hits Elven mage for 6 physical damage.
Talent Invoke Darkness is ready to use.
Skeleton warrior misses Something.
Rotting Disease from Elven cultist hits Necromancer for 22 blight damage.
Elven cultist's Soul Rot hits Ghoulking for 88 blight damage.
Elven cultist's Soul Rot killed Ghoulking!
Elven mage misses Necromancer.
Elven mage's Earthen Missiles hits Necromancer for 63 physical, 10 physical (73 total damage).
Elven mage's Earthen Missiles hits Necromancer for 63 physical, 10 physical (73 total damage).
Elven mage's Earthen Missiles hits Necromancer for 63 physical damage.
Necromancer the level 27 lich necromancer was punctured to death by an elven mage on level 2 of Mark of the Spellblaze.
Necromancer deactivates Necrotic Aura.
Necromancer is free from the rotting disease.
Necromancer deactivates Blurred Mortality.
Necromancer deactivates Animus Hoarder.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
