Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.2.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Necromancer |
| Level / Exp | 29 / 95% |
| Size | medium |
| Lifes / Deaths | Killed by Spellblaze Crystal at level 7 on the 5th Mirth 122nd year of Ascendancy at 21:51 / 188Killed by Spellblaze Crystal at level 7 on the 5th Mirth 122nd year of Ascendancy at 22:09 Killed by black crystal at level 8 on the 6th Mirth 122nd year of Ascendancy at 02:19 Killed by Uroduta the thalore at level 12 on the 16th Dusk 122nd year of Ascendancy at 09:01 Killed by ritch flamespitter at level 12 on the 16th Dusk 122nd year of Ascendancy at 10:16 Killed by ritch flamespitter at level 12 on the 16th Dusk 122nd year of Ascendancy at 11:39 Killed by rogue at level 12 on the 21st Dusk 122nd year of Ascendancy at 22:34 Killed by Nikolas, the Dwarven Paddlestriker at level 14 on the 41st Dusk 122nd year of Ascendancy at 21:30 Killed by Nikolas, the Dwarven Paddlestriker at level 14 on the 41st Dusk 122nd year of Ascendancy at 23:08 Killed by snowman at level 14 on the 42nd Dusk 122nd year of Ascendancy at 00:16 Killed by Nikolas, the Dwarven Paddlestriker at level 14 on the 42nd Dusk 122nd year of Ascendancy at 01:27 Killed by Nikolas, the Dwarven Paddlestriker at level 14 on the 42nd Dusk 122nd year of Ascendancy at 02:56 Killed by Nikolas, the Dwarven Paddlestriker at level 14 on the 42nd Dusk 122nd year of Ascendancy at 04:03 Killed by Nikolas, the Dwarven Paddlestriker at level 14 on the 42nd Dusk 122nd year of Ascendancy at 05:19 Killed by Kilnaand the human at level 14 on the 49th Dusk 122nd year of Ascendancy at 15:37 Killed by Bolvo the thalore at level 14 on the 49th Dusk 122nd year of Ascendancy at 16:43 Killed by thief at level 15 on the 16th Haze 122nd year of Ascendancy at 15:03 Killed by Lisurabreda the thief at level 15 on the 16th Haze 122nd year of Ascendancy at 23:47 Killed by cold drake hatchling at level 15 on the 17th Haze 122nd year of Ascendancy at 19:44 Killed by Isudatira the bandit at level 15 on the 18th Haze 122nd year of Ascendancy at 18:27 Killed by Isudatira the bandit at level 15 on the 18th Haze 122nd year of Ascendancy at 20:45 Killed by Isudatira the bandit at level 15 on the 18th Haze 122nd year of Ascendancy at 23:20 Killed by Isudatira the bandit at level 15 on the 19th Haze 122nd year of Ascendancy at 01:12 Killed by Isudatira the bandit at level 15 on the 19th Haze 122nd year of Ascendancy at 09:44 Killed by Aeruwen the large brown snake at level 16 on the 21st Haze 122nd year of Ascendancy at 02:00 Killed by Horned Horror at level 16 on the 21st Haze 122nd year of Ascendancy at 04:39 Killed by Horned Horror at level 16 on the 21st Haze 122nd year of Ascendancy at 05:39 Killed by Horned Horror at level 16 on the 21st Haze 122nd year of Ascendancy at 06:42 Killed by Horned Horror at level 16 on the 21st Haze 122nd year of Ascendancy at 07:49 Killed by storm drake at level 16 on the 21st Haze 122nd year of Ascendancy at 08:46 Killed by Horned Horror at level 16 on the 21st Haze 122nd year of Ascendancy at 10:11 Killed by Anafeas the shalore at level 16 on the 28th Haze 122nd year of Ascendancy at 12:13 Killed by ghoulking at level 17 on the 32nd Haze 122nd year of Ascendancy at 08:14 Killed by skeleton mage at level 17 on the 34th Haze 122nd year of Ascendancy at 06:37 Killed by Glsa the shalore at level 18 on the 39th Haze 122nd year of Ascendancy at 01:32 Killed by Glasewen the bloated horror at level 19 on the 41st Haze 122nd year of Ascendancy at 17:32 Killed by venom wyrm at level 20 on the 56th Haze 122nd year of Ascendancy at 01:56 Killed by venom drake at level 20 on the 56th Haze 122nd year of Ascendancy at 07:11 Killed by Mindworm at level 21 on the 57th Haze 122nd year of Ascendancy at 13:23 Killed by gdsdgsd at level 21 on the 58th Haze 122nd year of Ascendancy at 07:48 Killed by gdsdgsd at level 21 on the 58th Haze 122nd year of Ascendancy at 15:41 Killed by Emolle the snow giant at level 21 on the 4th Allure 123rd year of Ascendancy at 20:48 Killed by snow giant boulder thrower at level 22 on the 5th Allure 123rd year of Ascendancy at 13:13 Killed by Burb the snow giant champion at level 22 on the 5th Allure 123rd year of Ascendancy at 22:30 Killed by Burb the snow giant champion at level 22 on the 5th Allure 123rd year of Ascendancy at 23:52 Killed by snow giant boulder thrower at level 23 on the 6th Allure 123rd year of Ascendancy at 02:08 Killed by snow giant boulder thrower at level 23 on the 6th Allure 123rd year of Ascendancy at 03:27 Killed by snow giant boulder thrower at level 23 on the 6th Allure 123rd year of Ascendancy at 04:50 Killed by snow giant thunderer at level 23 on the 6th Allure 123rd year of Ascendancy at 18:16 Killed by snow giant boulder thrower at level 23 on the 7th Allure 123rd year of Ascendancy at 23:03 Killed by fire drake at level 23 on the 8th Allure 123rd year of Ascendancy at 04:10 Killed by fire drake at level 23 on the 8th Allure 123rd year of Ascendancy at 07:08 Killed by elven cultist at level 24 on the 1st Regrowth 123rd year of Ascendancy at 15:35 Killed by elven blood mage at level 24 on the 3rd Regrowth 123rd year of Ascendancy at 03:59 Killed by elven blood mage at level 24 on the 3rd Regrowth 123rd year of Ascendancy at 08:35 Killed by elven cultist at level 24 on the 3rd Regrowth 123rd year of Ascendancy at 10:43 Killed by elven corruptor at level 24 on the 3rd Regrowth 123rd year of Ascendancy at 12:04 Killed by elven tempest at level 24 on the 3rd Regrowth 123rd year of Ascendancy at 17:56 Killed by elven blood mage at level 24 on the 4th Regrowth 123rd year of Ascendancy at 09:46 Killed by Ivyrata the elven blood mage at level 24 on the 4th Regrowth 123rd year of Ascendancy at 12:55 Killed by elven guard at level 24 on the 4th Regrowth 123rd year of Ascendancy at 15:24 Killed by elven guard at level 24 on the 4th Regrowth 123rd year of Ascendancy at 16:23 Killed by Ivyrata the elven blood mage at level 24 on the 4th Regrowth 123rd year of Ascendancy at 17:23 Killed by Ivyrata the elven blood mage at level 24 on the 4th Regrowth 123rd year of Ascendancy at 18:30 Killed by Ivyrata the elven blood mage at level 24 on the 4th Regrowth 123rd year of Ascendancy at 19:27 Killed by Ivyrata the elven blood mage at level 24 on the 4th Regrowth 123rd year of Ascendancy at 20:37 Killed by Ivyrata the elven blood mage at level 24 on the 4th Regrowth 123rd year of Ascendancy at 21:45 Killed by elven cultist at level 24 on the 4th Regrowth 123rd year of Ascendancy at 22:45 Killed by gdsdgsd at level 24 on the 4th Regrowth 123rd year of Ascendancy at 23:45 Killed by mean looking elven guard at level 24 on the 5th Regrowth 123rd year of Ascendancy at 00:54 Killed by elven guard at level 24 on the 5th Regrowth 123rd year of Ascendancy at 01:55 Killed by elven guard at level 24 on the 5th Regrowth 123rd year of Ascendancy at 03:02 Killed by elven cultist at level 24 on the 5th Regrowth 123rd year of Ascendancy at 04:11 Killed by elven guard at level 24 on the 5th Regrowth 123rd year of Ascendancy at 05:13 Killed by elven cultist at level 24 on the 5th Regrowth 123rd year of Ascendancy at 06:22 Killed by elven mage at level 24 on the 5th Regrowth 123rd year of Ascendancy at 07:31 Killed by elven cultist at level 24 on the 5th Regrowth 123rd year of Ascendancy at 08:43 Killed by elven warrior at level 24 on the 5th Regrowth 123rd year of Ascendancy at 10:04 Killed by Ivyrata the elven blood mage at level 24 on the 5th Regrowth 123rd year of Ascendancy at 17:04 Killed by Ivyrata the elven blood mage at level 24 on the 5th Regrowth 123rd year of Ascendancy at 19:30 Killed by Acolyte of the Sect of Kryl-Feijan at level 24 on the 5th Regrowth 123rd year of Ascendancy at 22:42 Killed by Kryl-Feijan at level 24 on the 6th Regrowth 123rd year of Ascendancy at 00:05 Killed by Kryl-Feijan at level 24 on the 6th Regrowth 123rd year of Ascendancy at 01:36 Killed by Kryl-Feijan at level 24 on the 6th Regrowth 123rd year of Ascendancy at 02:48 Killed by Kryl-Feijan at level 24 on the 6th Regrowth 123rd year of Ascendancy at 03:55 Killed by Kryl-Feijan at level 24 on the 6th Regrowth 123rd year of Ascendancy at 05:36 Killed by Kryl-Feijan at level 24 on the 6th Regrowth 123rd year of Ascendancy at 06:46 Killed by Kryl-Feijan at level 24 on the 6th Regrowth 123rd year of Ascendancy at 07:54 Killed by Kryl-Feijan at level 24 on the 6th Regrowth 123rd year of Ascendancy at 09:02 Killed by Kryl-Feijan at level 24 on the 6th Regrowth 123rd year of Ascendancy at 10:19 Killed by Kryl-Feijan at level 24 on the 6th Regrowth 123rd year of Ascendancy at 11:29 Killed by Kryl-Feijan at level 24 on the 6th Regrowth 123rd year of Ascendancy at 12:36 Killed by elven blood mage at level 24 on the 6th Regrowth 123rd year of Ascendancy at 13:46 Killed by Kryl-Feijan at level 24 on the 6th Regrowth 123rd year of Ascendancy at 14:48 Killed by elven corruptor at level 24 on the 6th Regrowth 123rd year of Ascendancy at 16:00 Killed by elven mage at level 24 on the 6th Regrowth 123rd year of Ascendancy at 17:12 Killed by Kryl-Feijan at level 25 on the 6th Regrowth 123rd year of Ascendancy at 18:27 Killed by Kryl-Feijan at level 25 on the 6th Regrowth 123rd year of Ascendancy at 19:27 Killed by fire imp at level 25 on the 6th Regrowth 123rd year of Ascendancy at 20:44 Killed by Poribressra the elven cultist at level 25 on the 6th Regrowth 123rd year of Ascendancy at 22:07 Killed by Kryl-Feijan at level 25 on the 6th Regrowth 123rd year of Ascendancy at 23:31 Killed by Isluthra the elven blood mage at level 25 on the 7th Regrowth 123rd year of Ascendancy at 19:18 Killed by elven corruptor at level 25 on the 7th Regrowth 123rd year of Ascendancy at 23:28 Killed by elven cultist at level 25 on the 8th Regrowth 123rd year of Ascendancy at 09:39 Killed by enthralled slave at level 25 on the 15th Regrowth 123rd year of Ascendancy at 02:44 Killed by Glidawyn the vampire at level 26 on the 22nd Regrowth 123rd year of Ascendancy at 03:22 Killed by Agar the human at level 26 on the 31st Regrowth 123rd year of Ascendancy at 11:37 Killed by Ilear the human at level 26 on the 42nd Regrowth 123rd year of Ascendancy at 23:58 Killed by Eilinuvea the skeleton master archer at level 26 on the 44th Regrowth 123rd year of Ascendancy at 21:41 Killed by Eilinuvea the skeleton master archer at level 26 on the 44th Regrowth 123rd year of Ascendancy at 22:56 Killed by Eilinuvea the skeleton master archer at level 26 on the 45th Regrowth 123rd year of Ascendancy at 02:51 Killed by Eilinuvea the skeleton master archer at level 26 on the 45th Regrowth 123rd year of Ascendancy at 03:53 Killed by Eilinuvea the skeleton master archer at level 26 on the 45th Regrowth 123rd year of Ascendancy at 05:01 Killed by Eilinuvea the skeleton master archer at level 26 on the 45th Regrowth 123rd year of Ascendancy at 05:53 Killed by Eilinuvea the skeleton master archer at level 26 on the 45th Regrowth 123rd year of Ascendancy at 07:48 Killed by Eilinuvea the skeleton master archer at level 26 on the 45th Regrowth 123rd year of Ascendancy at 09:00 Killed by Eilinuvea the skeleton master archer at level 26 on the 45th Regrowth 123rd year of Ascendancy at 10:28 Killed by Eilinuvea the skeleton master archer at level 26 on the 45th Regrowth 123rd year of Ascendancy at 11:43 Killed by Eilinuvea the skeleton master archer at level 26 on the 45th Regrowth 123rd year of Ascendancy at 12:37 Killed by Eilinuvea the skeleton master archer at level 26 on the 45th Regrowth 123rd year of Ascendancy at 14:01 Killed by Eilinuvea the skeleton master archer at level 26 on the 45th Regrowth 123rd year of Ascendancy at 16:15 Killed by Islothra the vampire at level 26 on the 45th Regrowth 123rd year of Ascendancy at 19:53 Killed by Islothra the vampire at level 26 on the 45th Regrowth 123rd year of Ascendancy at 21:17 Killed by Islothra the vampire at level 26 on the 45th Regrowth 123rd year of Ascendancy at 23:58 Killed by Polytha the lesser vampire at level 26 on the 46th Regrowth 123rd year of Ascendancy at 01:31 Killed by Polytha the lesser vampire at level 26 on the 46th Regrowth 123rd year of Ascendancy at 02:47 Killed by Celia at level 26 on the 46th Regrowth 123rd year of Ascendancy at 11:24 Killed by skeleton archer at level 26 on the 46th Regrowth 123rd year of Ascendancy at 13:46 Killed by Celia at level 26 on the 46th Regrowth 123rd year of Ascendancy at 14:50 Killed by Celia at level 26 on the 46th Regrowth 123rd year of Ascendancy at 16:01 Killed by degenerated skeleton warrior at level 26 on the 46th Regrowth 123rd year of Ascendancy at 17:09 Killed by Celia at level 26 on the 46th Regrowth 123rd year of Ascendancy at 18:14 Killed by Celia at level 26 on the 46th Regrowth 123rd year of Ascendancy at 19:48 Killed by skeleton archer at level 26 on the 46th Regrowth 123rd year of Ascendancy at 21:07 Killed by Celia at level 26 on the 46th Regrowth 123rd year of Ascendancy at 22:27 Killed by luminous horror at level 26 on the 61st Regrowth 123rd year of Ascendancy at 19:40 Killed by worm that walks at level 26 on the 62nd Regrowth 123rd year of Ascendancy at 00:11 Killed by war hound at level 26 on the 65th Regrowth 123rd year of Ascendancy at 13:04 Killed by skeleton warrior at level 27 on the 68th Regrowth 123rd year of Ascendancy at 07:31 Killed by skeleton warrior at level 27 on the 68th Regrowth 123rd year of Ascendancy at 13:01 Killed by orc assassin at level 27 on the 69th Regrowth 123rd year of Ascendancy at 21:26 Killed by skeleton warrior at level 27 on the 70th Regrowth 123rd year of Ascendancy at 00:15 Killed by Corlynvis the dwarf at level 27 on the 2nd Pyre 123rd year of Ascendancy at 08:07 Killed by Beera the human at level 27 on the 2nd Pyre 123rd year of Ascendancy at 09:13 Killed by Abhuma the thalore at level 27 on the 7th Pyre 123rd year of Ascendancy at 23:04 Killed by skeleton master archer at level 27 on the 11st Pyre 123rd year of Ascendancy at 14:49 Killed by orc corruptor at level 28 on the 13rd Pyre 123rd year of Ascendancy at 19:38 Killed by skeleton mage at level 28 on the 14th Pyre 123rd year of Ascendancy at 12:35 Killed by barrow wight at level 28 on the 15th Pyre 123rd year of Ascendancy at 07:21 Killed by Xotha the vampire at level 28 on the 15th Pyre 123rd year of Ascendancy at 21:47 Killed by Borfast the Broken at level 28 on the 16th Pyre 123rd year of Ascendancy at 20:08 Killed by skeleton warrior at level 28 on the 17th Pyre 123rd year of Ascendancy at 01:34 Killed by skeleton warrior at level 28 on the 17th Pyre 123rd year of Ascendancy at 14:25 Killed by skeleton warrior at level 28 on the 17th Pyre 123rd year of Ascendancy at 15:25 Killed by orc necromancer at level 28 on the 17th Pyre 123rd year of Ascendancy at 16:48 Killed by skeleton warrior at level 28 on the 17th Pyre 123rd year of Ascendancy at 19:13 Killed by The Master at level 29 on the 20th Pyre 123rd year of Ascendancy at 07:19 Killed by giant spider at level 29 on the 39th Pyre 123rd year of Ascendancy at 01:15 Killed by will o' the wisp at level 29 on the 39th Pyre 123rd year of Ascendancy at 03:09 Killed by The Master at level 29 on the 39th Pyre 123rd year of Ascendancy at 04:16 Killed by skeleton master archer at level 29 on the 39th Pyre 123rd year of Ascendancy at 06:17 Killed by skeleton master archer at level 29 on the 39th Pyre 123rd year of Ascendancy at 07:39 Killed by The Master at level 29 on the 39th Pyre 123rd year of Ascendancy at 09:44 Killed by skeleton mage at level 29 on the 39th Pyre 123rd year of Ascendancy at 10:51 Killed by elder vampire at level 29 on the 39th Pyre 123rd year of Ascendancy at 12:32 Killed by orc necromancer at level 29 on the 8th Mirth 123rd year of Ascendancy at 18:48 Killed by naga myrmidon at level 29 on the 8th Mirth 123rd year of Ascendancy at 22:09 Killed by Zubiwen the Guardian at level 29 on the 9th Mirth 123rd year of Ascendancy at 21:43 Killed by Zubiwen the Guardian at level 29 on the 9th Mirth 123rd year of Ascendancy at 22:56 Killed by Isladheba the Guardian at level 29 on the 10th Mirth 123rd year of Ascendancy at 05:30 Killed by Isladheba the Guardian at level 29 on the 10th Mirth 123rd year of Ascendancy at 06:34 Killed by Isladheba the Guardian at level 29 on the 10th Mirth 123rd year of Ascendancy at 09:34 Killed by Isladheba the Guardian at level 29 on the 10th Mirth 123rd year of Ascendancy at 10:46 Killed by skeleton warrior at level 29 on the 10th Mirth 123rd year of Ascendancy at 20:59 Killed by skeleton mage at level 29 on the 1st Flare 123rd year of Ascendancy at 18:57 Killed by Glatta the skeleton warrior at level 29 on the 2nd Flare 123rd year of Ascendancy at 06:31 Killed by Glatta the skeleton warrior at level 29 on the 2nd Flare 123rd year of Ascendancy at 18:24 Killed by Glatta the skeleton warrior at level 29 on the 2nd Flare 123rd year of Ascendancy at 19:35 Killed by elven mage at level 29 on the 9th Dusk 123rd year of Ascendancy at 02:09 Killed by elven mage at level 29 on the 9th Dusk 123rd year of Ascendancy at 03:24 Killed by elven cultist at level 29 on the 9th Dusk 123rd year of Ascendancy at 04:36 Killed by elven cultist at level 29 on the 9th Dusk 123rd year of Ascendancy at 13:11 Killed by ultimate gwelgoroth at level 29 on the 11st Dusk 123rd year of Ascendancy at 04:24 Killed by gdsdgsd at level 29 on the 11st Dusk 123rd year of Ascendancy at 07:44 Killed by elven cultist at level 29 on the 12nd Dusk 123rd year of Ascendancy at 13:00 Killed by elven cultist at level 29 on the 12nd Dusk 123rd year of Ascendancy at 14:21 Killed by Ctdar the shalore at level 29 on the 28th Dusk 123rd year of Ascendancy at 23:12 Killed by Xayalle the golem at level 29 on the 34th Dusk 123rd year of Ascendancy at 10:18 |
Primary Stats
| Strength | 40 (base 32) |
| Dexterity | 33 (base 10) |
| Constitution | 33 (base 33) |
| Magic | 76 (base 60) |
| Willpower | 35 (base 13) |
| Cunning | 29 (base 11) |
Resources
| Life | 494/494 |
| Mana | 86/86 |
| Positive | 12/134 |
| Souls | 7/12 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 3 |
| See Stealth | 19.189051825936 |
| See Invisible | 34.329554331481 |
Offense: Mainhand
| Damage | 59 |
| Accuracy | 40 |
| Crit Chance | 22% |
| APR | 10 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28.05 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 59.5 (100%) |
| Defense | 31.625 |
| Ranged Defense | 44.416666666667 |
| Fatigue | 43 |
| Physical Save | 26.975 |
| Spell Save | 42.416666666667 |
| Mental Save | 38.9 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 36% |
| Knockback Resistance | 25% |
| Confusion Resistance | 5% |
| Stun Resistance | 15% |
| Pinning Resistance | 22% |
| Poison Resistance | 10% |
| Blind Resistance | 46% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Animus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Necrosis | 1.50 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Necrotic minions | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.50 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Nightfall | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 0.80 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Blurred Mortality |
| talent | Animus Hoarder |
| talent | Necrotic Aura |
| talent | Keen Senses |
| talent | Vampiric Gift |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Scintillating Caves. Escort: lost anorithil (level 3 of Scintillating Caves)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 5 of Dreadfell. Escort: lost anorithil (level 5 of Dreadfell)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 6 of Dreadfell. Escort: lost anorithil (level 6 of Dreadfell)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You failed to protect the lost anorithil from death by barrow wight. Escort: lost anorithil (level 7 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Your lair must amass enough energy to use in your rebirth (40 energy). | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed honey tree root. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed sandworm tooth. * You've found the needed pouch of faeros ash. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed pouch of luminous horror dust. * You've found the needed naga tongue. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Betyma' (0 def, 10 armour) pair of dwarven-steel boots 'Betyma' (0 def, 10 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +7 Physical crit. chance: +5.0% Physical power: +5 Armour: +10 Fatigue: +3% Changes resistances: +3% darkness Spell save: +20 Blindness immunity: +10% Stun/Freeze immunity: +5% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | ethereal brass lantern ethereal brass lanternPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Mag Spellpower: +5 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | eldritch linen wizard hat of arcana (1 def, 0 armour) eldritch linen wizard hat of arcana (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +4 Mag / +4 Wil Mana each turn: +1.00 Mana when hit: +0.90 Maximum mana: +45.00 Spellpower: +9 It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 11 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| On hands | Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 137.13 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| On fingers | warrior's copper ring of sensing warrior's copper ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Blindness immunity: +21% Infravision radius: +3 See stealth: +7 See invisible: +6 Rings can have magical properties. |
| On fingers | savior's steel ring of tenacity savior's steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +7 Spell save: +7 Mental save: +8 Disarm immunity: +21% Pinning immunity: +22% Knockback immunity: +25% Maximum life: +20.00 Rings can have magical properties. |
| Around neck | Xylaith the gold amulet Xylaith the gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Fatigue: -6% Changes stats: +6 Str / +7 Dex / +6 Wil Changes resistances: +2% physical Amulets can have magical properties. |
| In main hand | steel longsword 'Arusachik' (20.5-28.7 power, 3 apr) steel longsword 'Arusachik' (20.5-28.7 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 2 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +5 acid When wielded/worn: Physical crit. chance: +5.0% Changes resistances: +6% lightning Disease immunity: +10% Disarm immunity: +15% Sharp, long, and deadly. |
| Around waist | Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 3.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 28% chance to completely evade them and granting you 18 defense for 9 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | Titanic (20 def, 18 armour, 320 block) Titanic (20 def, 18 armour, 320 block)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 Ranged Defense: +10 Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
| Cloak | Emelolaith the cashmere cloak (2 def, 0 armour) Emelolaith the cashmere cloak (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Mag / +2 Wil Blindness immunity: +15% Poison immunity: +10% Confusion immunity: +5% Stun/Freeze immunity: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | enlightening dwarven-steel mail armour of command (9 def, 13 armour) enlightening dwarven-steel mail armour of command (9 def, 13 armour)Requires: - Strength 28 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +13 Defense: +9 Fatigue: +16% Changes stats: +8 Cun / +5 Wil Mental save: +26 A suit of armour made of mail. |
Inventory
phase door rune (range 5; power 15; dur 3) phase door rune (range 5; power 15; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 5. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. This item has been sent to the Item's Vault. |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 Blindness immunity: +100% Spellpower: +5 See invisible: +10 It can be used to summon an elder vampire to your side, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. This item has been sent to the Item's Vault. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. This item has been sent to the Item's Vault. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... This item has been sent to the Item's Vault. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
serendipitous gold amulet of vision serendipitous gold amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 Defense: +14 Changes stats: +8 Lck Blindness immunity: +20% Infravision radius: +4 Sight radius: +2 See invisible: +11 Reduce all damage from unseen attackers: 12% Amulets can have magical properties. |
Elemental Fury Elemental FuryRequires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% cold / +12% arcane / +12% fire All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. This item has been sent to the Item's Vault. |
This item will automatically be transmogrified when you leave the level. arcing steel battleaxe of massacre (31.5-47.25 power, 2 apr)arcing steel battleaxe of massacre (31.5-47.25 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 31.5 - 47.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +10 lightning Massive two-handed battleaxes. |
Dagger of the Past (25-32.5 power, 20 apr) Dagger of the Past (25-32.5 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 Changes damage: +5% temporal Spell save: +10 Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Moon (30-39 power, 30 apr) Moon (30-39 power, 30 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. This item has been sent to the Item's Vault. |
Shantiz the Stormblade (15-19.5 power, 20 apr) Shantiz the Stormblade (15-19.5 power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stat: 100% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. This item has been sent to the Item's Vault. |
Umbral Razor (25-32.5 power, 10 apr) Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.6 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 124.46 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Umbral Razor (25-32.5 power, 10 apr) Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.6 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 124.46 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. This item has been sent to the Item's Vault. |
Unerring Scalpel (15-19.5 power, 25 apr) Unerring Scalpel (15-19.5 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 Physical crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Unerring Scalpel (15-19.5 power, 25 apr) Unerring Scalpel (15-19.5 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 Physical crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. This item has been sent to the Item's Vault. |
Tirakai's Maul (32-41.6 power, 6 apr) Tirakai's Maul (32-41.6 power, 6 apr)Powered by arcane forces 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: No gem It can be used to imbue the hammer with a gem of your choice, costing 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Spectral Blade (24-38.4 power, 25 apr) Spectral Blade (24-38.4 power, 25 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 0.10 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Physical crit. chance: +3.0% Attack speed: 111% Damage (Melee): +10 arcane Burst (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
Corpsebow CorpsebowRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Effects on ranged hit: * 40% chance to disease Damage (Ranged): 20 blight Changes damage: +40% blight Disease immunity: +50% It can be used to activate talent Cyst Burst (costing 10 power out of 20/20) : Effective talent level: 5.0 Power cost: 10 out of 20/20. Range: 8 Travel Speed: instantaneous Is: a spell Description: Make your target's diseases burst, doing 56.09 blight damage for each disease it is infected with. This will also spread any decrepitude, weakness, rotting or epidemic diseases to any nearby foes in a radius of 3. The damage will increase with your Spellpower. A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. This item has been sent to the Item's Vault. |
This item will automatically be transmogrified when you leave the level. mage-hunter's ash longbowmage-hunter's ash longbow Requires: - Dexterity 16 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Effects on ranged hit: * 6 arcane resource burn Changes stats: +2 Cun / +2 Wil Talent mastery: +0.10 Wild-gift / Antimagic Mindpower: +7 Longbows are used to shoot arrows at your foes. |
Acera (33-46.2 power, 4 apr) Acera (33-46.2 power, 4 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +12 acid Burst (radius 2) on crit: +40 corrosive acid When wielded/worn: Physical crit. chance: +10.0% Changes resistances: +15% acid Changes resistances penetration: +10% physical Changes damage: +15% acid Spell crit. chance: +10% It can be used to activate talent Corrosive Worm (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Infect your target with a corrosive worm that deals 33.92 acid damage per turn for 10 turns. If the target dies while the worm is inside, it will explode, doing 137.20 acid damage in a radius of 4. The damage will increase with your Spellpower, and can critical. This warped, blackened sword drips acid from its countless pores. |
Corpathus (40-56 power, 12 apr) Corpathus (40-56 power, 12 apr)Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +9.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +10.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Sword of Potential Futures (28-39.2 power, 10 apr) Sword of Potential Futures (28-39.2 power, 10 apr)Requires: - Magic 24 - Strength 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. Base power: 28.0 - 39.2 Uses stats: 20% Mag, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +5% temporal Spellpower: +5 Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
Oozing Heart (17-18.7 power, 25 apr, nature slow damage) Oozing Heart (17-18.7 power, 25 apr, nature slow damage)Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 20% Cun Damage type: Nature slow Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +25 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +7 Wil Changes resistances: +12% arcane / +12% blight Changes damage: +18% nature / +15% acid Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze Spell save: +15 Mindpower: +12 Mental crit. chance: +8% It can be used to activate talent Ooze Spit (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 800% of base Description: Spit slime at your target doing 63.51 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
Penitence (15-18 power, 4 apr, physical element) Penitence (15-18 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 120% Mag Damage type: Nature Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight Damage affinity(heal): +20% nature Spellpower: +15 Spell crit. chance: +10% It can be used to cure diseases and poisons, costing 10 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. |
Staff of Destruction (20-24 power, 4 apr, physical element) Staff of Destruction (20-24 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
Blood-Letter (33-46.2 power, 4.5 apr) Blood-Letter (33-46.2 power, 4.5 apr)Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +7.0% Attack speed: 100% When this weapon hits: Ice Breath (15% chance level 2). Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold Ice block penetration: +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Eilinilrawen the elven-silk cloak (3 def, 0 armour) Eilinilrawen the elven-silk cloak (3 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +17 Defense: +3 Fatigue: -7% Changes stats: +2 Str / +4 Cun / +3 Con Spell save: +9 Mental save: +17 Equilibrium when hit: +0.12 Maximum life: +92.00 Maximum stamina: +22.00 Mental crit. chance: +1% Heals friendly targets nearby when you use a nature summon: +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Issochak (0 def, 0 armour)Issochak (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour penetration: +3 Changes damage: +7% all Physical save: +3 Mana each turn: +0.32 Maximum life: +40.00 Maximum mana: +106.00 Spellpower: +48 Spell crit. chance: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 Damage when hit (Melee): 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 These gloves are coated with a thick, green liquid. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% nature / +10% darkness Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 137.13 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. This item has been sent to the Item's Vault. |
This item will automatically be transmogrified when you leave the level. rough leather gloves of dexterity (+3) (0 def, 1 armour)rough leather gloves of dexterity (+3) (0 def, 1 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +12 Armour: +1 Changes stats: +3 Dex Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mail armour of stability (3 def, 8 armour)dwarven-steel mail armour of stability (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Changes resistances: +6% physical Physical save: +11 A suit of armour made of mail. |
Rogue Plight (6 def, 7 armour) Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
Quiver of the Sun (25/25, 34-47.6 power, 15 apr) Quiver of the Sun (25/25, 34-47.6 power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 50% Str, 70% Dex Damage type: Bright light Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +2.0% Capacity: 25 Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome, costing 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
186 alchemist agate 186 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx 9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
14 aquamarine 14 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
11 topaz 11 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
10 spinel 10 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
alchemist's lamp of the sun alchemist's lamp of the sunPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +8% darkness Changes damage: +7% light Damage affinity(heal): +5% light Light radius: +5 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 38.09 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
7 garnet 7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
14 amethyst 14 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. supercharged yew wand of conjuration [power 295] (13 cooldown)supercharged yew wand of conjuration [power 295] (13 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to fire a bolt of a random element (dam 148-295), placing all other charms into a 13 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By gdsdgsd the Cornac Necromancer level 29
34th Dusk 123rd year of Ascendancy at 21:03 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By gdsdgsd the Cornac Necromancer level 13
33rd Dusk 122nd year of Ascendancy at 17:33 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By gdsdgsd the Cornac Necromancer level 22
5th Allure 123rd year of Ascendancy at 06:27 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By gdsdgsd the Cornac Necromancer level 19
44th Haze 122nd year of Ascendancy at 19:39 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By gdsdgsd the Cornac Necromancer level 26
62nd Regrowth 123rd year of Ascendancy at 12:12 see stats
Level 10 (Exploration mode)
Got a character to level 10.By gdsdgsd the Cornac Necromancer level 10
10th Mirth 122nd year of Ascendancy at 01:40 see stats
Level 20 (Exploration mode)
Got a character to level 20.By gdsdgsd the Cornac Necromancer level 20
45th Haze 122nd year of Ascendancy at 04:32 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By gdsdgsd the Cornac Necromancer level 14
42nd Dusk 122nd year of Ascendancy at 07:17 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By gdsdgsd the Cornac Necromancer level 15
60th Dusk 122nd year of Ascendancy at 12:12 see stats
Santassacre! (Exploration mode)
Killed the little helper elves after saving them!By gdsdgsd the Cornac Necromancer level 14
42nd Dusk 122nd year of Ascendancy at 08:44 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By gdsdgsd the Cornac Necromancer level 26
62nd Regrowth 123rd year of Ascendancy at 12:53 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By gdsdgsd the Cornac Necromancer level 6
78th Pyre 122nd year of Ascendancy at 20:42 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By gdsdgsd the Cornac Necromancer level 7
78th Pyre 122nd year of Ascendancy at 21:07 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By gdsdgsd the Cornac Necromancer level 25
16th Regrowth 123rd year of Ascendancy at 17:24 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By gdsdgsd the Cornac Necromancer level 21
3rd Allure 123rd year of Ascendancy at 20:41 see stats
Log
Gdsdgsd casts Invoke Darkness.
Gdsdgsd's spell attains critical power!
Quest 'Sher'Tul Fortress' status updated! (Press 'j' to see the quest log)
Gdsdgsd rips more animus from its victim. (+1 more soul)
You collect a new ingredient: bloated horror heart.
gdsdgsd hits Voravea the bloated horror for 185 darkness damage.
gdsdgsd killed Voravea the bloated horror!
Gdsdgsd stops regenerating health quickly.
Skeleton master archer overcomes the gloom.
Armoured skeleton warrior seems more focused.
Talent Invoke Darkness is ready to use.
Talent Create Minions is ready to use.
Talent Infusion: Regeneration is ready to use.
Gdsdgsd picks up (H.): rough leather gloves of dexterity (+3) (0 def, 1 armour).
Gdsdgsd picks up (5.): supercharged yew wand of conjuration [power 295] (13 cooldown).
Gdsdgsd picks up (s.): mage-hunter's ash longbow.
Gdsdgsd picks up (C.): Issochak (0 def, 0 armour).
Gdsdgsd picks up (K.): dwarven-steel mail armour of stability (3 def, 8 armour).
Gdsdgsd picks up (i.): arcing steel battleaxe of massacre (31.5-47.25 power, 2 apr).
Resting starts...
Rested for 90 turns (stop reason: all resources and life at maximum).
Ran for 13 turns (stop reason: interesting terrain).
