Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
| Addons | Steamtech UI 1.0.5 Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Ghoul |
| Class | Bulwark |
| Level / Exp | 27 / 65% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 2 on the 77th Pyre 122nd year of Ascendancy at 00:47 / 80Killed by venom wyrm at level 11 on the 28th Dusk 122nd year of Ascendancy at 20:18 Killed by venom wyrm at level 11 on the 28th Dusk 122nd year of Ascendancy at 22:03 Killed by fire drake at level 12 on the 32nd Dusk 122nd year of Ascendancy at 17:47 Killed by snow giant thunderer at level 12 on the 32nd Dusk 122nd year of Ascendancy at 22:01 Killed by Varsha the Writhing at level 12 on the 33rd Dusk 122nd year of Ascendancy at 04:18 Killed by Chronolith Twin at level 14 on the 35th Dusk 122nd year of Ascendancy at 14:23 Killed by Chronolith Twin at level 14 on the 35th Dusk 122nd year of Ascendancy at 14:56 Killed by Chronolith Twin at level 14 on the 35th Dusk 122nd year of Ascendancy at 16:19 Killed by Chronolith Twin at level 14 on the 35th Dusk 122nd year of Ascendancy at 17:42 Killed by Chronolith Clone at level 14 on the 35th Dusk 122nd year of Ascendancy at 18:19 Killed by telugoroth at level 14 on the 35th Dusk 122nd year of Ascendancy at 19:26 Killed by Chronolith Clone at level 14 on the 35th Dusk 122nd year of Ascendancy at 19:55 Killed by Chronolith Twin at level 14 on the 35th Dusk 122nd year of Ascendancy at 22:06 Killed by Chronolith Clone at level 14 on the 35th Dusk 122nd year of Ascendancy at 22:42 Killed by Chronolith Clone at level 14 on the 36th Dusk 122nd year of Ascendancy at 00:04 Killed by Chronolith Twin at level 14 on the 36th Dusk 122nd year of Ascendancy at 00:23 Killed by Chronolith Twin at level 14 on the 36th Dusk 122nd year of Ascendancy at 00:38 Killed by Sandworm Queen at level 16 on the 53rd Dusk 122nd year of Ascendancy at 08:31 Killed by Xarxs at level 16 on the 53rd Dusk 122nd year of Ascendancy at 11:59 Killed by Orolmo the human at level 16 on the 57th Dusk 122nd year of Ascendancy at 21:02 Killed by armoured skeleton warrior at level 17 on the 74th Dusk 122nd year of Ascendancy at 18:19 Killed by Isulaith the cold drake hatchling at level 18 on the 76th Dusk 122nd year of Ascendancy at 00:38 Killed by armoured skeleton warrior at level 18 on the 76th Dusk 122nd year of Ascendancy at 09:48 Killed by Emugabeth the maulotaur at level 18 on the 76th Dusk 122nd year of Ascendancy at 10:02 Killed by dúathedlen at level 18 on the 77th Dusk 122nd year of Ascendancy at 09:41 Killed by forge-giant at level 18 on the 77th Dusk 122nd year of Ascendancy at 09:59 Killed by forge-giant at level 18 on the 77th Dusk 122nd year of Ascendancy at 11:14 Killed by luminous horror at level 18 on the 78th Dusk 122nd year of Ascendancy at 02:55 Killed by armoured skeleton warrior at level 19 on the 78th Dusk 122nd year of Ascendancy at 17:48 Killed by skeleton mage at level 19 on the 78th Dusk 122nd year of Ascendancy at 22:46 Killed by skeleton mage at level 19 on the 78th Dusk 122nd year of Ascendancy at 23:02 Killed by The Master at level 19 on the 78th Dusk 122nd year of Ascendancy at 23:21 Killed by dread at level 19 on the 79th Dusk 122nd year of Ascendancy at 00:11 Killed by skeleton mage at level 19 on the 79th Dusk 122nd year of Ascendancy at 05:15 Killed by Isaldarin the stone troll at level 21 on the 12nd Haze 122nd year of Ascendancy at 22:58 Killed by Isaldarin the stone troll at level 21 on the 12nd Haze 122nd year of Ascendancy at 23:15 Killed by Isaldarin the stone troll at level 21 on the 12nd Haze 122nd year of Ascendancy at 23:45 Killed by Ragfanis the Bringer of Doom at level 22 on the 15th Haze 122nd year of Ascendancy at 18:37 Killed by luminous horror at level 24 on the 31st Haze 122nd year of Ascendancy at 15:21 Killed by Cyretira the orc elite berserker at level 25 on the 54th Haze 122nd year of Ascendancy at 19:06 Killed by Cyretira the orc elite berserker at level 25 on the 54th Haze 122nd year of Ascendancy at 19:19 Killed by Bethebrethra the orc berserker at level 25 on the 55th Haze 122nd year of Ascendancy at 01:09 Killed by Bethebrethra the orc berserker at level 25 on the 55th Haze 122nd year of Ascendancy at 02:37 Killed by orc blood mage at level 25 on the 66th Haze 122nd year of Ascendancy at 21:57 Killed by orc pyromancer at level 25 on the 77th Haze 122nd year of Ascendancy at 15:03 Killed by fire imp at level 25 on the 77th Haze 122nd year of Ascendancy at 17:41 Killed by orc blood mage at level 25 on the 77th Haze 122nd year of Ascendancy at 22:00 Killed by orc necromancer at level 25 on the 78th Haze 122nd year of Ascendancy at 00:04 Killed by orc blood mage at level 25 on the 8th Allure 123rd year of Ascendancy at 00:04 Killed by skeleton mage at level 25 on the 8th Allure 123rd year of Ascendancy at 01:42 Killed by Vorama the orc summoner at level 25 on the 7th Regrowth 123rd year of Ascendancy at 02:09 Killed by ritch flamespitter at level 25 on the 7th Regrowth 123rd year of Ascendancy at 04:28 Killed by Vorama the orc summoner at level 25 on the 7th Regrowth 123rd year of Ascendancy at 07:15 Killed by fire drake at level 27 on the 10th Regrowth 123rd year of Ascendancy at 09:36 Killed by Cyrima the orc summoner at level 27 on the 11st Regrowth 123rd year of Ascendancy at 03:26 Killed by Cyrima the orc summoner at level 27 on the 11st Regrowth 123rd year of Ascendancy at 05:23 Killed by Emelydara the orc grand summoner at level 27 on the 11st Regrowth 123rd year of Ascendancy at 06:35 Killed by ritch flamespitter at level 27 on the 11st Regrowth 123rd year of Ascendancy at 09:30 Killed by ritch flamespitter at level 27 on the 11st Regrowth 123rd year of Ascendancy at 18:38 Killed by ritch flamespitter at level 27 on the 11st Regrowth 123rd year of Ascendancy at 20:27 Killed by Gorbat, Supreme Wyrmic of the Pride at level 27 on the 12nd Regrowth 123rd year of Ascendancy at 00:41 Killed by Gorbat, Supreme Wyrmic of the Pride at level 27 on the 12nd Regrowth 123rd year of Ascendancy at 03:17 Killed by ritch flamespitter (wild summon) at level 27 on the 12nd Regrowth 123rd year of Ascendancy at 04:43 Killed by ritch flamespitter at level 27 on the 12nd Regrowth 123rd year of Ascendancy at 06:09 Killed by Gorbat, Supreme Wyrmic of the Pride at level 27 on the 12nd Regrowth 123rd year of Ascendancy at 07:28 Killed by ritch flamespitter at level 27 on the 12nd Regrowth 123rd year of Ascendancy at 13:19 Killed by orc master wyrmic at level 27 on the 12nd Regrowth 123rd year of Ascendancy at 16:04 Killed by rimebark at level 27 on the 12nd Regrowth 123rd year of Ascendancy at 17:35 Killed by orc master wyrmic at level 27 on the 12nd Regrowth 123rd year of Ascendancy at 19:33 Killed by Gorbat, Supreme Wyrmic of the Pride at level 27 on the 12nd Regrowth 123rd year of Ascendancy at 22:04 Killed by rimebark at level 27 on the 13rd Regrowth 123rd year of Ascendancy at 01:03 Killed by rimebark at level 27 on the 13rd Regrowth 123rd year of Ascendancy at 04:36 Killed by Gorbat, Supreme Wyrmic of the Pride at level 27 on the 13rd Regrowth 123rd year of Ascendancy at 08:25 Killed by rimebark at level 27 on the 13rd Regrowth 123rd year of Ascendancy at 12:48 Killed by rimebark at level 27 on the 13rd Regrowth 123rd year of Ascendancy at 14:48 Killed by ritch flamespitter at level 27 on the 13rd Regrowth 123rd year of Ascendancy at 17:00 Killed by Gorbat, Supreme Wyrmic of the Pride at level 27 on the 13rd Regrowth 123rd year of Ascendancy at 18:21 Killed by Gorbat, Supreme Wyrmic of the Pride at level 27 on the 13rd Regrowth 123rd year of Ascendancy at 22:32 Killed by Gorbat, Supreme Wyrmic of the Pride at level 27 on the 14th Regrowth 123rd year of Ascendancy at 00:50 |
Primary Stats
| Strength | 85.845727509167 (base 43) |
| Dexterity | 60 (base 40) |
| Constitution | 76.845727509167 (base 40) |
| Magic | 14 (base 10) |
| Willpower | 22 (base 10) |
| Cunning | 29 (base 10) |
Resources
| Life | 1140/1140 |
| Stamina | 178/178 |
| Healing Factor | 0.7 |
| Regeneration | 14.21 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 4 |
Offense: Mainhand
| Damage | 133 |
| Accuracy | 43 |
| Crit Chance | 15% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Mind | +15% |
| Physical | -10% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +13% |
Defense: Base
| Armour (hardiness) | 112.25968291615 (100%) |
| Defense | 53.554662773565 |
| Ranged Defense | 56.887996106899 |
| Fatigue | 39 |
| Physical Save | 67.786201452948 |
| Spell Save | 57.100932185125 |
| Mental Save | 30.5375 |
Defense: Resistances
| Acid | + 35%( 70%) |
| Blight | + 27%( 70%) |
| Cold | + 40%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 36%( 70%) |
| Mind | + 22%( 70%) |
| Lightning | + 31%( 70%) |
| Fire | + 36%( 70%) |
| Nature | + 35%( 70%) |
Defense: Immunities
| Teleport Resistance | 50% |
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Confusion Resistance | 10% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 80% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4.0 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 238.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 121 damage for 5 turns. The effect will scale with your magic stat. |
Class Talents
| Technique / Combat veteran | 1.50 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Shield Wall |
| talent | Chant of Fortitude |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by snow giant thunderer. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You failed to protect the lost anorithil from death by skeleton archer. Escort: lost anorithil (level 4 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved Strength by +2. | done |
You failed to protect the repented thief from death by snow giant. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | elemental pouch of stralite shots of annihilation (19/19, 52-62.4 power, 13 apr) elemental pouch of stralite shots of annihilation (19/19, 52-62.4 power, 13 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 52.0 - 62.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +9.5% Capacity: 19 Special effect when this weapon hits: random elemental effect Travel speed: +200% Damage when this weapon hits(ranged): +4 fire / +4 cold / +3 lightning / +3 acid Damage conversion: 17% fire / 22% cold / 18% lightning / 18% acid Shots are used with slings to pummel your foes to death. |
| Light source | Grinadunarig GrinadunarigInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +9% lightning Changes damage: +5% mind Confusion immunity: +10% Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
| On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. When wielded/worn: Physical power: +0 Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Physical save: +0 Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 142.65 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes resistances: +8% mind Changes damage: +10% mind Mental save: +10 Sleep immunity: +100% It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | gladiator's steel ring of perseverance gladiator's steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 Changes stats: +5 Str / +4 Con Stun/Freeze immunity: +25% Life regen: +0.80 Rings can have magical properties. |
| On fingers | warrior's gold ring of corrosion (+24%) warrior's gold ring of corrosion (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Changes resistances: +24% acid Changes damage: +12% acid Rings can have magical properties. |
| Around neck | wanderer's gold amulet of teleportation wanderer's gold amulet of teleportationPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +5 Dex / +6 Cun / +3 Con Teleport immunity: +50% Life regen: +0.50 Stamina each turn: +0.50 Movement speed: +10% It can be used to teleports you randomly (rad 35), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
| In main hand | Blindsnake (40-56 power, 6 apr) Blindsnake (40-56 power, 6 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 42% lightning When wielded/worn: Changes stats: +5 Str / +4 Dex / +4 Mag / +3 Wil / +7 Cun / +3 Con Changes resistances penetration: +13% lightning Light radius: +1 One-handed war axes. |
| Around waist | reinforced hardened leather belt of burglary reinforced hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +7 Defense: +5 Changes stats: +4 Dex / +4 Cun / +7 Lck Trap disarming bonus: +17 Stealth bonus: +8 Physical save: +13 Infravision radius: +4 A belt that goes around your waist. |
| In off hand | living stralite shield (10 def, 2 armour, 46.5 dam, 141.5 block) living stralite shield (10 def, 2 armour, 46.5 dam, 141.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 46.5 - 55.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +4.5% Block value: +142 Damage when this weapon hits: +14 nature When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when the wearer is hit: 11 nature Changes resistances: +14% nature / +14% blight Talent granted: +4 Block Maximum life: +93.00 Handheld deflection devices |
| Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven in its very fabric. |
| Main armor | Cuirass of the Thronesmen (20 def, 29 armour) Cuirass of the Thronesmen (20 def, 29 armour)Requires: - Strength 44 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +29 Armour Hardiness: +10% Defense: +20 Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
Inventory
regeneration infusion of the psychic (heal 135 over 5 turns) regeneration infusion of the psychic (heal 135 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 135 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the titan (resist 18%; cure physical) wild infusion of the titan (resist 18%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 18% for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
restful steel amulet of dexterity (+3) restful steel amulet of dexterity (+3)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +3 Dex Life regen: +0.90 Amulets can have magical properties. |
stabilizing copper amulet stabilizing copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% temporal Pinning immunity: +20% Knockback immunity: +20% Amulets can have magical properties. |
warrior's copper amulet warrior's copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +5% physical Stamina each turn: +0.20 Amulets can have magical properties. |
Salerathra SalerathraCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 Changes stats: +4 Dex / +1 Con Changes resistances: +1% physical / +3% acid Critical mult.: +10.00% Rings can have magical properties. |
rogue's copper ring of blight (+11%) rogue's copper ring of blight (+11%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 Changes stats: +2 Cun Changes resistances: +11% blight Changes damage: +11% blight Rings can have magical properties. |
rogue's copper ring of time (+10%) rogue's copper ring of time (+10%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 Changes stats: +3 Cun Changes resistances: +10% temporal Changes damage: +10% temporal Rings can have magical properties. |
Drake's Bane (52-78 power, 21 apr) Drake's Bane (52-78 power, 21 apr)Requires: - Strength 45 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Physical crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Physical save: +9 Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
steel dagger 'Cyryna' (17-22.1 power, 6 apr) steel dagger 'Cyryna' (17-22.1 power, 6 apr)Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 17.0 - 22.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +6 mind Burst (radius 1) on hit: +4 arcane When wielded/worn: Changes stats: +2 Cun / +2 Wil Damage when the wearer is hit: 8 blight Changes resistances penetration: +5% blight Changes damage: +3% arcane Mindpower: +6 It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Sharp, short and deadly. |
Manulathagas the stralite greatmaul (66.5-99.75 power, 3 apr) Manulathagas the stralite greatmaul (66.5-99.75 power, 3 apr)Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 66.5 - 99.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +4 mind When wielded/worn: Psi each turn: +0.30 Psi when hit: +0.04 Mindpower: +6 Life regen bonus (wilder-summons): +3.00 Massive two-handed maul. |
Colaryem (48-76.8 power, 12 apr) Colaryem (48-76.8 power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +11.0% Attack speed: 200% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Corpathus (40-56 power, 12 apr) Corpathus (40-56 power, 12 apr)Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon crits: grows in power Special effect when this weapon kills: grows dramatically in power Damage when this weapon hits: +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +2.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
iron longsword (5.5-7.7 power, 2 apr) iron longsword (5.5-7.7 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 5.5 - 7.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. balanced stralite mace (37-51.8 power, 5 apr)balanced stralite mace (37-51.8 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 37.0 - 51.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +9 Defense: +9 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar of flames (12.5-13.75 power, 32 apr, nature damage)pulsing mindstar of flames (12.5-13.75 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 13 fire Changes resistances: +9% fire Changes resistances penetration: +10% fire Changes damage: +10% fire Mindpower: +4 Mental crit. chance: +4% Global speed: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wrathful living mindstar (17.5-19.25 power, 40 apr, mind damage)wrathful living mindstar (17.5-19.25 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 17.5 - 19.3 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +3.00 Mindpower: +5 Mental crit. chance: +13% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. dragonbone magestaff 'Unrubar' (30-36 power, 6 apr, lightning damage)dragonbone magestaff 'Unrubar' (30-36 power, 6 apr, lightning damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +4 mind When wielded/worn: Changes damage: +30% lightning / +3% mind Grants telepathy: Dragon Talent granted: +1 Command Staff Maximum psi: +10.00 Spellpower: +25 Spell crit. chance: +14% Mindpower: +4 It can be used to project damage in a circle from the staff, placing all other charms into a 10 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +0.00 Size category: +0 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Aruwe the cashmere cloak (2 def, 0 armour) Aruwe the cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 Armour penetration: +5 Defense: +2 Changes stats: +3 Cun / +4 Dex Changes resistances: +2% physical / +3% blight Hate per kill: +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow cashmere cloak of the hunt (2 def, 0 armour) shadow cashmere cloak of the hunt (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +24 Defense: +2 Fatigue: -6% Changes resistances: +16% darkness Changes resistances penetration: +11% darkness Changes damage: +10% darkness Stealth bonus: +7 Maximum life: +60.00 It can be used to activate talent Blinding Speed, placing all other charms into a 45 cooldown : Effective talent level: 3.9 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 37% for 5 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +40% Defense: +10 Changes stats: +5 Con / +4 Wil Damage when the wearer is hit: 20 poison / 20 nature slow Changes resistances: +30% nature Changes damage: +10% nature / +10% mind / +10% acid Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
restorative pair of hardened leather boots of evasion (10 def, 3 armour) restorative pair of hardened leather boots of evasion (10 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +10 Fatigue: +3% Life regen: +3.00 Healing mod.: +17% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 27% chance to completely evade them and granting you 15 defense for 7 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Spell save: +4 Mindpower: +4 Mental crit. chance: +1% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
brawler's hardened leather gloves of the starseeker (0 def, 2 armour) brawler's hardened leather gloves of the starseeker (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +2 Str / +2 Dex / +3 Mag / +6 Cun Changes resistances: +5% darkness / +5% light Talent cooldown: Double Strike (-1 turn) Physical save: +8 Infravision radius: +1 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6.0 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 36.02 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's rough leather gloves of regeneration (0 def, 1 armour) brawler's rough leather gloves of regeneration (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Str / +2 Dex / +2 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +6 Life regen: +1.60 Stamina each turn: +0.30 Psi each turn: +0.10 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Camugarath' (0 def, 2 armour) dwarven-steel gauntlets 'Camugarath' (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage when the wearer hits(melee): 8 darkness Changes resistances: +7% darkness Changes damage: +3% darkness Life regen: +0.20 Stamina each turn: +0.20 Maximum life: +10.00 Metal gloves protecting the hands up to the middle of the lower arm. |
insulating rough leather cap of might (0 def, 1 armour) insulating rough leather cap of might (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +3 Armour: +1 Fatigue: +1% Changes stats: +3 Str / +2 Con Changes resistances: +6% fire / +6% cold A cap made of leather. |
This item will automatically be transmogrified when you leave the level. searing stralite mail armour of command (15 def, 14 armour)searing stralite mail armour of command (15 def, 14 armour) Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +14 Defense: +15 Fatigue: +16% Changes stats: +4 Cun Damage when the wearer hits(melee): 17 fire / 12 acid Damage when the wearer is hit: 11 fire / 11 acid Changes resistances: +18% fire / +14% acid Mental save: +18 A suit of armour made of mail. |
prismatic dwarven-steel plate armour of Eyal (5 def, 11 armour) prismatic dwarven-steel plate armour of Eyal (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Changes resistances: +12% darkness / +11% light Life regen: +1.40 Maximum life: +63.00 Healing mod.: +11% A suit of armour made of metal plates. |
Black Mesh (8 def, 2 armour, 31 dam, 98.5 block) Black Mesh (8 def, 2 armour, 31 dam, 98.5 block)Requires: - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 31.0 - 37.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +5.0% Block value: +98 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes resistances: +30% darkness / +15% blight Talent granted: +3 Block Stamina each turn: +2.00 When you block an attack, there is a 30% of pulling in the attacker. Black, interwoven tendrils form this mesh that can be used as shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Boredil (10 def, 2 armour, 50 dam, 136.5 block) Boredil (10 def, 2 armour, 50 dam, 136.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 50.0 - 60.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +4.5% Block value: +136 Damage when this weapon hits: +12 arcane / +4 acid Burst (radius 1) on hit: +4 arcane When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes resistances: +15% mind Talent granted: +4 Block Handheld deflection devices |
dwarven-steel shield 'Olatorion' (8 def, 2 armour, 29 dam, 72.5 block) dwarven-steel shield 'Olatorion' (8 def, 2 armour, 29 dam, 72.5 block)Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 29.0 - 34.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +3.5% Block value: +72 Damage Shield penetration (this weapon only): +20% Damage when this weapon hits: +4 blight When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes stats: +3 Wil Damage when the wearer hits(melee): 4 blight Talent granted: +3 Block Spell save: +5 Mental save: +9 Spellpower on spell critical (stacks up to 3 times): +2 Handheld deflection devices |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
46 alchemist agate 46 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some of shadow of life. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
brass lantern of clarity brass lantern of clarityInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +5 Light radius: +2 See stealth: +5 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Strikespitter the pouch of dwarven-steel shots (19/45, 40-48 power, 6 apr) Strikespitter the pouch of dwarven-steel shots (19/45, 40-48 power, 6 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 3 Base power: 40.0 - 48.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 45 Travel speed: +200% Damage when this weapon hits(ranged): +16 lightning / +4 lightning Burst (radius 2) on crit: +4 lightning When wielded/worn: Ammo reloads per turns: +3 Shots are used with slings to pummel your foes to death. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Xarxs the Ghoul Bulwark level 21
4th Haze 122nd year of Ascendancy at 08:50 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Xarxs the Ghoul Bulwark level 20
2nd Haze 122nd year of Ascendancy at 00:40 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Xarxs the Ghoul Bulwark level 25
33rd Haze 122nd year of Ascendancy at 13:07 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Xarxs the Ghoul Bulwark level 24
29th Haze 122nd year of Ascendancy at 23:33 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Xarxs the Ghoul Bulwark level 22
15th Haze 122nd year of Ascendancy at 21:37 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Xarxs the Ghoul Bulwark level 10
1st Dusk 122nd year of Ascendancy at 13:56 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Xarxs the Ghoul Bulwark level 22
20th Haze 122nd year of Ascendancy at 02:49 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Xarxs the Ghoul Bulwark level 15
53rd Dusk 122nd year of Ascendancy at 06:45 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Xarxs the Ghoul Bulwark level 10
3rd Flare 122nd year of Ascendancy at 02:34 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Xarxs the Ghoul Bulwark level 20
79th Dusk 122nd year of Ascendancy at 09:38 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Xarxs the Ghoul Bulwark level 23
20th Haze 122nd year of Ascendancy at 15:43 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Xarxs the Ghoul Bulwark level 2
77th Pyre 122nd year of Ascendancy at 00:22 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Xarxs the Ghoul Bulwark level 8
9th Mirth 122nd year of Ascendancy at 09:32 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Xarxs the Ghoul Bulwark level 22
19th Haze 122nd year of Ascendancy at 17:56 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Xarxs the Ghoul Bulwark level 19
79th Dusk 122nd year of Ascendancy at 09:38 see stats
