Lugh the level 5 Halfling Adventurer by timphiz

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.3
AddonsItems Vault 1.0.3
Stone Wardens DLC Class 1.0.3
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassAdventurer
Level / Exp5 / 52%
Sizesmall
Lifes / Deaths

Primary Stats

Strength9 (base 12)
Dexterity26 (base 21)
Constitution13 (base 12)
Magic13 (base 12)
Willpower14 (base 12)
Cunning21 (base 18)

Resources

Life169/169
Mana134/144
Stamina122/122
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage23
Accuracy21
Crit Chance9%
APR1
Speed0.80

Offense: Spell

Spellpower13
Crit Chance6%
Speed1

Offense: Mind

Mindpower18.2
Crit Chance6%
Speed1

Offense: Damage Bonus

Light+10%
Lightning+8%

Defense: Base

Armour (hardiness)1 (30%)
Defense14.6
Ranged Defense14.6
Fatigue0
Physical Save8.575
Spell Save10.325
Mental Save13.125

Defense: Resistances

Light+ 30%( 70%)
Fire+ 5%( 70%)
Cold+ 5%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Archery prowess1.00
1/5
1/5
0/5
0/5
Technique / Archery - slings1.00
2/5
1/5
0/5
0/5
Technique / Archery training1.00
1/5
1/5
0/5
0/5
Cunning / Stealth1.00
2/5
1/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.00
1/5
0/5
0/5
0/5

Effects

Quests

done
failed
active
active

Equipment

Tool
Around waist
In main hand
Quiver
Light source
On head
Cloak

Inventory

Achievements

Log

You gain 1.57 gold from the transmogrification of spiked iron plate armour of lightning resistance (3 def, 7 armour).
You gain 2.56 gold from the transmogrification of
mossy mindstar of frost (2-2.2 power, 12 apr, nature damage).
You gain 2.37 gold from the transmogrification of
thought-forged iron longsword (6.5-9.1 power, 2 apr).
There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Space around you starts to dissolve...


Resting starts...

Talent Eye Shot is ready to use.
Talent Aim is ready to use.
Talent Crippling Shot is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 31 turns (stop reason: saving).

Saving done.

There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving done.

Saving done.

Saving game...


Today is the 2nd Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:53.

Today is the 3rd Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:20.

Today is the 4th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:35.

There is a Passageway into Norgos' Lair here (press '' or right click to use).

Saving done.

There is an exit to the worldmap here (press '' or right click to use).