Arnie The Destroyer the level 1 Cornac Berserker by Nubbyzor

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassBerserker
Level / Exp1 / 72%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 17)
Dexterity11 (base 11)
Constitution14 (base 14)
Magic10 (base 10)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life136/136
Stamina100/100
Healing Factor1.0326086956522
Regeneration0.25815217391304

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage15
Accuracy18
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)9.3350939529706 (48.103448275862%)
Defense2
Ranged Defense2
Fatigue17
Physical Save11
Spell Save7
Mental Save7

Defense: Resistances

Fire+ 6%( 70%)
Cold+ 6%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Technique / Berserker's strength1.30
2/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is an item here:
insulating iron helm of strength (+2) (0 def, 3 armour)
Ran for 30 turns (stop reason: object seen).


Arnie The Destroyer picks up (e.):
insulating iron helm of strength (+2) (0 def, 3 armour).

New shimmer option unlocked: iron helm
Arnie The Destroyer wears:
insulating iron helm of strength (+2) (0 def, 3 armour).

You are now inscribed with Infusion: Healing.

You have no more
healing infusion (heal 50).

Resting starts...

Talent Infusion: Healing is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 57 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).