Hood the level 22 Cornac Archer by Ziem

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceCornac
ClassArcher
Level / Exp22 / 81%
Sizemedium
Lifes / Deaths

Primary Stats

Strength53 (base 42)
Dexterity66 (base 51)
Constitution13 (base 10)
Magic14 (base 10)
Willpower20 (base 10)
Cunning50 (base 12)

Resources

Life458/458
Stamina128/128
Steam0/100
Healing Factor1.1283363011315
Regeneration0.28208407528289

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight13
Lite6
Infravision8
See Stealth33.595095619122
See Invisible33.595095619122

Offense: Mainhand

Damage108
Accuracy66
Crit Chance22%
APR7
Speed1.00

Offense: Spell

Spellpower4.6666666666667
Crit Chance13%
Speed1

Offense: Mind

Mindpower31
Crit Chance26%
Speed1

Offense: Damage Bonus

Nature+26%
Acid+10%
Light+13%
Cold+11%
Mind+3%
Lightning+14%
Fire+22%
All0%

Offense: Damage Penetration

Cold+10%
Nature+15%

Defense: Base

Armour (hardiness)13 (57.155997060385%)
Defense52
Ranged Defense52
Fatigue0
Physical Save26
Spell Save26
Mental Save34

Defense: Resistances

Acid+ 28%( 70%)
Blight+ 27%( 70%)
Arcane+ 14%( 70%)
Cold+ 29%( 70%)
All+ 9%( 70%)
Lightning+ 49%( 70%)
Light+ 55%( 70%)
Temporal+ 16%( 70%)
Physical+ 17%( 70%)
Fire+ 34%( 70%)
Nature+ 34%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance50%
Poison Resistance11%
Stun Resistance30%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Sniper1.30
4/5
1/5
5/5
0/5
Technique / Archery training1.30
1/5
1/5
1/5
1/5
Technique / Archery prowess1.30
1/5
1/5
3/5
4/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
1/5
1/5
1/5
Technique / Marksmanship1.30
5/5
1/5
0/5
0/5

Generic Talents

Technique / Combat training1.30
0/5
1/5
3/5
3/5
0/5
0/5
Steamtech / Chemistry1.00
1/5
0/5
0/5
0/5
Steamtech / Physics1.00
1/5
1/5
1/5
0/5
Technique / Mobility1.00
1/5
1/5
5/5
5/5
Cunning / Survival1.00
1/5
1/5
1/5
1/5

Effects

talent
talent
talent
talent
beneficial effect

Quests

active
done
done
done
done
done
active
done
active
active
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Home sweet home (Insane (Adventure) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Hood the Cornac Archer level 22
13rd Haze 122nd year of Ascendancy at 20:14
see stats
I'm a cool hero (Insane (Adventure) difficulty) Saved Derth without a single inhabitant dying.
By Hood the Cornac Archer level 16
13rd Dusk 122nd year of Ascendancy at 04:46
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Hood the Cornac Archer level 10
5th Mirth 122nd year of Ascendancy at 05:27
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By Hood the Cornac Archer level 20
26th Dusk 122nd year of Ascendancy at 06:56
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Hood the Cornac Archer level 7
78th Pyre 122nd year of Ascendancy at 10:00
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Hood the Cornac Archer level 17
16th Dusk 122nd year of Ascendancy at 18:33
see stats

Log

There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Today is the 47th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:53.


There is a Derth (Town) here (press '' or right click to use).

Saving done.

There is an exit to the worldmap here (press '' or right click to use).
Saving game...


Saving done.


Bought:
healing infusion of the duelist (heal 183; cd 13) for 33.51 gold.
You already have too many of this inscription.

You are now inscribed with Infusion: Healing.


Resting starts...

Talent Infusion: Healing is ready to use.
Rested for 6 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 15 turns (stop reason: at exit).


There is a Derth (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.