Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.1 |
Addons | Items Vault 1.0.1Donators/Buyers bonus! Steamtech UI 1.0.5 Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! Auto-Transmo Gems 1.0.6Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Higher |
Class | Summoner |
Level / Exp | 5 / 93% |
Size | medium |
Lifes / Deaths | Killed by skeleton warrior at level 5 on the 3rd Flare 122nd year of Ascendancy at 11:26 0 / 4Killed by skeleton warrior at level 5 on the 3rd Flare 122nd year of Ascendancy at 11:30 Killed by Iseledawen the degenerated skeleton warrior at level 5 on the 3rd Flare 122nd year of Ascendancy at 12:22 Killed by Iseledawen the degenerated skeleton warrior at level 5 on the 3rd Flare 122nd year of Ascendancy at 12:36 |
Primary Stats
Strength | 11 (base 10) |
Dexterity | 12 (base 11) |
Constitution | 10 (base 10) |
Magic | 11 (base 10) |
Willpower | 25 (base 22) |
Cunning | 21 (base 21) |
Resources
Life | -31/142 |
Equilibrium | 5 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +15% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 5 |
Accuracy | 19 |
Crit Chance | 6% |
APR | 12 |
Speed | 1.00 |
Offense: Offhand
Damage | 5 |
Accuracy | 19 |
Crit Chance | 6% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 15 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 24.95 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Fire | +11% |
Cold | +10% |
Offense: Damage Penetration
Cold | +8% |
Temporal | +10% |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 14.7 |
Ranged Defense | 14.7 |
Fatigue | 0 |
Physical Save | 7.35 |
Spell Save | 12.6 |
Mental Save | 16.1 |
Defense: Resistances
Cold | + 20%( 70%) |
Fire | + 22%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: SunUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 17). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 33) for 4 turns. Its effects scale with your Magic stat. |
Class Talents
Wild-gift / Summoning (distance) | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (utility) | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (melee) | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.20 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Willpower by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
Tool | supercharged elm totem of cure poisons [power 1] (28 cooldown) supercharged elm totem of cure poisons [power 1] (28 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to remove up to 1 poisons from the target, placing all other charms into a 28 cooldown. Natural totems are made by powerful wilders to store nature power. |
On head | linen wizard hat of fire (+16%) (1 def, 0 armour) linen wizard hat of fire (+16%) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +16% fire Changes damage: +11% fire A pointy cloth hat, very wizardly... |
Around waist | Gissra the rough leather belt Gissra the rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% cold / +6% fire Changes resistances penetration: +10% temporal A belt that goes around your waist. |
Main armor | Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 Damage when the wearer is hit: 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
In main hand | gifted mossy mindstar (2.5-2.75 power, 12 apr, mind damage) gifted mossy mindstar (2.5-2.75 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +3 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
In off hand | mossy mindstar (3-3.3 power, 12 apr, nature damage) mossy mindstar (3-3.3 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
This item will automatically be transmogrified when you leave the level. quiver of elm arrows (9/9, 10-14 power, 5 apr)quiver of elm arrows (9/9, 10-14 power, 5 apr) Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 10.0 - 14.0 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 9 Arrows are used with bows to pierce your foes to death. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. blazing pouch of iron shots (19/19, 7.5-9 power, 1 apr)blazing pouch of iron shots (19/19, 7.5-9 power, 1 apr) Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 7.5 - 9.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 19 Damage when this weapon hits(ranged): +9 fire Damage conversion: 25% fire Shots are used with slings to pummel your foes to death. |
Achievements
By Kirmari the Higher Summoner level 5
1st Flare 122nd year of Ascendancy at 11:33 see stats
Log
Ritch flamespitter hits Iseledawen the degenerated skeleton warrior for 39 fire damage.
Kirmari hits Iseledawen the degenerated skeleton warrior for 4 mind, 5 nature (9 total damage).
Iseledawen the degenerated skeleton warrior hits Kirmari for 11 darkness, 4 light, 11 darkness, 4 light (30 total damage).
Iseledawen the degenerated skeleton warrior misses Ritch flamespitter.
Degenerated skeleton warrior hits Ritch flamespitter for 32 physical damage.
Ritch flamespitter uses Flamespit.
Ritch flamespitter hits Iseledawen the degenerated skeleton warrior for 39 fire damage.
Kirmari hits Iseledawen the degenerated skeleton warrior for 4 mind, 5 nature (9 total damage).
Iseledawen the degenerated skeleton warrior hits Kirmari for 11 darkness, 4 light, 11 darkness, 4 light (30 total damage).
Iseledawen the degenerated skeleton warrior misses Ritch flamespitter.
Degenerated skeleton warrior hits Ritch flamespitter for 27 physical damage.
Degenerated skeleton warrior killed Ritch flamespitter!
Talent War Hound is ready to use.
Kirmari summons a War Hound!
Degenerated skeleton warrior misses War hound.
Kirmari hits Iseledawen the degenerated skeleton warrior for 11 cold damage.
Iseledawen the degenerated skeleton warrior hits Kirmari for 12 cold damage.
Iseledawen the degenerated skeleton warrior is no longer illuminated.
Degenerated skeleton warrior is no longer illuminated.
War hound hits Iseledawen the degenerated skeleton warrior for 38 physical damage.
Iseledawen the degenerated skeleton warrior hits War hound for 11 darkness, 4 light (15 total damage).
Kirmari performs a melee critical strike against Iseledawen the degenerated skeleton warrior!
Kirmari hits Iseledawen the degenerated skeleton warrior for 8 mind, 5 nature (13 total damage).
Iseledawen the degenerated skeleton warrior hits Kirmari for 11 darkness, 4 light, 11 darkness, 4 light (30 total damage).
Iseledawen the degenerated skeleton warrior casts Moonlight Ray.
Saving game...