











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Arena |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 45 / 86% |
| Size | small |
| Lifes / Deaths | Killed by Valfren Loren at level 45 on the 1st Mirth 122nd year of Ascendancy at 04:34 / 1 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 8 (base 10) |
| Constitution | 58 (base 60) |
| Magic | 89 (base 60) |
| Willpower | 70 (base 48) |
| Cunning | 32 (base 16) |
Resources
| Life | -525/623 |
| Mana | 714/739 |
| Soul | 5/19 |
| Healing Factor | 1.4601339505268 |
| Regeneration | 19.34677484448 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +104% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 37 |
| Accuracy | 2 |
| Crit Chance | 15% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +15% |
| Light | +12% |
| Temporal | +14% |
| Arcane | +15% |
| Cold | +30% |
| Physical | +10% |
Offense: Damage Penetration
| Physical | +11% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 13 (30%) |
| Defense | 10 |
| Ranged Defense | 10 |
| Fatigue | 0 |
| Physical Save | 28 |
| Spell Save | 50 |
| Mental Save | 50 |
Defense: Resistances
| Lightning | + 35%( 70%) |
| Acid | + 40%( 70%) |
| Light | + 40%( 70%) |
| Darkness | + 50%( 70%) |
| Cold | + 57%( 70%) |
| Arcane | + 35%( 70%) |
| Fire | + 40%( 70%) |
| All | + 27%( 70%) |
Defense: Immunities
| Silence Resistance | 55% |
| Bleed Resistance | 100% |
| Confusion Resistance | 90% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Stun Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 480 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 399 damage for 7 turns. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eradication | 1.44 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of bones | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Animus | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master necromancer | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Spell / Rime wraith | 1.44 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Spell / Master of flesh | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Lich | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Spectre | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | blood-soaked pair of drakeskin leather boots (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +4 Physical crit. chance: +3.0% Physical power: +4 (+4 eff.) Armour: +5 A pair of boots made of leather. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | stabilizing cashmere wizard hat of light (+18%) (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +4 Wil Changes resistances: +18% light Changes damage: +12% light Physical save: +7 (+4 eff.) A pointy cloth hat, very wizardly... |
| Tool | cleansing elven-wood wand of shielding [power 302] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to create a shield absorbing up to 347 damage on yourself and all friendly characters within 10 spaces for 5 turns Activation puts all charms on cooldown for 20 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Life regen: +9.00 Maximum life: +63.00 Healing mod.: +14% Rings make your fingers look great! |
| On fingers | warrior's gold ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Changes resistances: +18% acid / +19% fire / +12% lightning / +21% cold Rings make your fingers look great! |
| Around waist | spiritwalker's drakeskin leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Mag Mana each turn: +0.44 Maximum mana: +31.00 A belt that goes around your waist. |
| In main hand | blighted dragonbone magestaff (30-36 power, 6 apr, cold element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% cold Talent granted: +1 Command Staff Vim when firing critical spell: +3.00 Maximum vim: +29.00 Spellpower: +22 (+6 eff.) Spell crit. chance: +15% Staves designed for wielders of magic, by the greats of the art. |
| Main armor | ancient silk robe (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +4 Mag Changes resistances: +13% all Changes resistances penetration: +10% temporal / +11% physical Changes damage: +14% temporal / +10% physical Reduces paradox anomalies(equivalent to willpower): +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Ethereal Embrace (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+10 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 28 power out of 28/28) : Effective talent level: 2.2 Power cost: 28 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 110.37 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
| Around neck | vitalizing steel amulet of perfection (0.14 Spell / Rime wraith,0.14 Spell / Eradication)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Con Talent masteries: +0.14 Spell / Eradication +0.14 Spell / Rime wraith Physical save: +6 (+3 eff.) Life regen: +4.00 Maximum life: +37.00 Amulets make your neck look great! |
Inventory
Newly picked upethereal rune of the sneak (power 23; resist 25%; move 33%; dur 5; cd 22) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 25% all resistance, you move 33% faster, and you are invisible (power 23). Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stralite ring of luminosityPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage (Melee): 14 light Damage (Ranged): 21 light Changes stats: +1 Mag Changes damage: +13% light Rings make your fingers look great! |
wizard's steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Mag Spell save: +8 (+2 eff.) Rings make your fingers look great! |
magewarrior's short ash starstaff of might (15-18 power, 3 apr, physical element)Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+6 eff.) Physical crit. chance: +7.0% Physical power: +7 (+6 eff.) Changes damage: +15% physical Talent granted: +1 Command Staff Spellpower: +12 (+3 eff.) Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. |
Fearfire Mantle (14 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+12 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Newly picked upEvermoss Robe (12 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 (+11 eff.) Damage when hit (Melee): 35 nature slow Changes stats: +5 Wil Changes resistances: +25% nature / +13% all Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.30 Wild-gift / Moss Physical save: +15 (+8 eff.) Life regen: +0.20 Mindpower: +12 (+4 eff.) Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
The Black Wall (12 def, 9 armour, 200 block)Requires: - Shield usage training - Strength 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +9 Defense: +12 (+11 eff.) Ranged Defense: +15 (+12 eff.) Fatigue: +28% Damage when hit (Melee): 10 darkness Changes resistances: +2% all Talent masteries: +0.20 Technique / Shield defense +0.20 Technique / Shield offense +0.20 Corruption / Doom shield Talent granted: +1 Block Shadow Power: +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
311 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Achievements
Arena Battler 20 (Nightmare (Roguelike) difficulty)
Got to wave 20 in the arena.By Seamus the Yeek Necromancer level 24
76th Pyre 122nd year of Ascendancy at 02:43 see stats
Arena Battler 50 (Nightmare (Roguelike) difficulty)
Got to wave 50 in the arena.By Seamus the Lich Necromancer level 39
79th Pyre 122nd year of Ascendancy at 02:40 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Seamus the Yeek Necromancer level 10
74th Pyre 122nd year of Ascendancy at 20:10 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Seamus the Yeek Necromancer level 20
75th Pyre 122nd year of Ascendancy at 13:20 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Seamus the Lich Necromancer level 30
77th Pyre 122nd year of Ascendancy at 01:11 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Seamus the Lich Necromancer level 40
79th Pyre 122nd year of Ascendancy at 05:01 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Seamus the Lich Necromancer level 34
78th Pyre 122nd year of Ascendancy at 05:25 see stats
That was close (Nightmare (Roguelike) difficulty)
Killed your target while having only 1 life left.By Seamus the Yeek Necromancer level 3
74th Pyre 122nd year of Ascendancy at 12:36 see stats
Log
Shadow casts Shadow Invoke Darkness.
Lord of Skulls (mage) hits Valfren Loren for 17 blight, 168 arcane (185 total damage).
Lord of Skulls (mage) hits Skeleton master archer for 0 blight, 0 arcane (0 total damage).
Shadow hits Valfren Loren for 14 blight, 48 darkness (62 total damage).
Talent Assemble is ready to use.
Seamus misses Valfren Loren.
Valfren Loren is pinned to the ground.
Skeleton master archer's Pinning Shot hits Valfren Loren for 68 physical damage.
Valfren Loren feels pain again.
Valfren Loren performs a melee critical strike against Seamus!
Rotting Disease from Lord of Skulls (mage) hits Valfren Loren for 29 blight damage.
Burning from Lord of Skulls (mage) hits Valfren Loren for 4 blight, 35 fire (39 total damage).
Decrepitude Disease from Shadow hits Valfren Loren for 40 blight damage.
Valfren Loren hits Seamus for 52 physical, 6 darkness, 14 darkness, 22 physical, 14 darkness (108 total damage).
Bleeding from Heavy bone giant hits Valfren Loren for 40 physical damage.
Shadow rearms.
Shadow hits Valfren Loren for 8 blight, 82 physical (90 total damage).
Seamus rearms.
Your summoned ghoul disappears.
Seamus misses Valfren Loren.
The shield around armoured skeleton warrior crumbles.
Heavy bone giant misses Valfren Loren.
Rotting Disease from Lord of Skulls (mage) hits Valfren Loren for 40 blight damage.
Burning from Lord of Skulls (mage) hits Valfren Loren for 5 blight, 50 fire (55 total damage).
Decrepitude Disease from Shadow hits Valfren Loren for 51 blight damage.
Valfren Loren hits Seamus for 64 physical, 8 darkness, 16 darkness, 26 physical (114 total damage).
Bleeding from Heavy bone giant hits Valfren Loren for 57 physical damage.
Seamus the level 45 lich necromancer was decapitated to death by Valfren Loren on level 60 of The Arena.




















































































