Krim the level 6 Cornac Archmage by krimleingod

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassArchmage
Level / Exp6 / 60%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic29 (base 29)
Willpower17 (base 17)
Cunning11 (base 11)

Resources

Life-42/126
Mana137/145
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower31.852161368562
Crit Chance7%
Speed1

Offense: Mind

Mindpower16.3
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save16.1
Mental Save9.8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
2/5
3/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
1/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

talent
detrimental effect
beneficial effect

Quests

active
active
done
active

Equipment

Main armor
On fingers
Light source
In main hand

Inventory

Achievements

Orbituary (Nightmare (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Krim the Cornac Archmage level 3
75th Pyre 122nd year of Ascendancy at 04:30
see stats

Log


Krim deactivates Arcane Power.

Krim activates Arcane Power.

Krim deactivates Arcane Power.

Krim activates Arcane Power.

Talent Manathrust is ready to use.

Accepted quest 'The agent of the arena'! (Press 'j' to see the quest log)
You feel mildly anxious, and walk with caution.
Saving game...

Saving done.

Krim casts Flame.

Halfling slinger is on fire!

Krim hits Halfling slinger for 96 fire damage.

Burning from Krim hits Halfling slinger for
32 fire damage.
Krim casts Manathrust.

Krim hits Halfling slinger for 113 arcane damage.
Krim killed Halfling slinger!

Gladiator rushes out!

Krim is dazed!

Gladiator hits Krim for 43 physical, 6 fire (49 total damage).
Talent Flame is ready to use.

Krim casts Rune: Manasurge.

Krim starts to surge mana.

Gladiator uses Shield Pummel.

Krim is not dazed anymore.

Saving game...