Krim the level 3 Skeleton Archmage by krimleingod

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassArchmage
Level / Exp3 / 5%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity17 (base 10)
Constitution10 (base 10)
Magic18 (base 18)
Willpower13 (base 13)
Cunning11 (base 11)

Resources

Life-15/109
Mana108/129
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-50%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage11
Accuracy11
Crit Chance8%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense7
Ranged Defense7
Fatigue0
Physical Save9
Spell Save10
Mental Save8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
2/5
0/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

beneficial effect
detrimental effect
detrimental effect
detrimental effect

Quests

active

Equipment

Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Resting starts...
Talent Rune: Shielding is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).


Krim casts Rune: Shielding.

A shield forms around Krim.

Krim casts Flame.

Skeleton assassin is on fire!

Krim's Flame hits Skeleton assassin for
42 fire damage.
Skeleton assassin casts Shadowstep.

Krim resists the mind attack!

Krim is dazed!


Burning from Krim hits Skeleton assassin for
14 fire damage.
Skeleton assassin hits Krim for (64 absorbed), 0 darkness, (2 absorbed), 0 mind, (5 absorbed), 0 lightning, (35 absorbed), 0 darkness (0 total damage).
Krim casts Lightning.

Krim casts Phase Door.

Skeleton assassin uses Dirty Fighting.

Krim is not dazed anymore.

Krim resists the mind attack!

Your shield crumbles under the damage!

The shield around Krim crumbles.

Krim is stunned!


Burning from Krim hits Skeleton assassin for
7 fire damage.
Skeleton assassin hits Krim for (15 absorbed), 0 physical, (2 absorbed), 0 mind, (5 absorbed), 0 lightning, (1 absorbed), 8 physical (8 total damage).
Skeleton assassin uses Flurry.

Krim resists the mind attack!

Skeleton assassin performs a melee critical strike against Krim!
Saving game...