Iztamize the level 8 Shalore Archmage by Merkkari

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceShalore
ClassArchmage
Level / Exp8 / 31%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity13 (base 10)
Constitution19 (base 11)
Magic36 (base 32)
Willpower24 (base 19)
Cunning12 (base 11)

Resources

Life214/214
Mana252/252
Healing Factor1.0714285714286
Regeneration0.26785714285714

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1
See Invisible3

Offense: Mainhand

Damage12
Accuracy9
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower31
Crit Chance4%
Speed1

Offense: Mind

Mindpower20
Crit Chance3%
Speed1

Offense: Damage Bonus

Cold+10%
Acid+10%
Fire+10%
Temporal+12%

Offense: Damage Penetration

Cold+8%
Lightning+20%

Defense: Base

Armour (hardiness)1 (30%)
Defense20
Ranged Defense20
Fatigue1
Physical Save10
Spell Save20
Mental Save19

Defense: Resistances

Light+ 6%( 70%)
Nature+ 3%( 70%)
Cold+ 20%( 70%)
Fire+ 28%( 70%)
Mind+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
2/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
3/5
1/5
0/5
0/5
Spell / Water1.40
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
3/5
1/5
1/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
2/5
1/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

Quests

active
active
done
done
active
done
done

Equipment

Tool
On fingers
Around neck
In main hand
Around waist
Light source
On head
Main armor

Inventory

Achievements

Orbituary (Exploration mode) Stabilized the Abashed Expanse to maintain it in orbit.
By Iztamize the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 10:41
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 10 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 15 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 15 turns (stop reason: at exit).


You gain 1.62 gold from the transmogrification of
prismatic iron mail armour of lightning resistance (2 def, 4 armour).
You gain 0.77 gold from the transmogrification of
linen wizard hat of the mind (+11%) (1 def, 0 armour).
You gain 1.29 gold from the transmogrification of
traveler's pair of iron boots (0 def, 3 armour).
You gain 7.67 gold from the transmogrification of
Blazebore the pair of iron boots (3 def, 3 armour).
You gain 3.44 gold from the transmogrification of
arcing steel waraxe of vileness (14-19.6 power, 3 apr).
You gain 1.47 gold from the transmogrification of
gifted vined mindstar of balance (5-5.5 power, 18 apr, nature damage).
You gain 5.33 gold from the transmogrification of
Blindtide (17.5-24.5 power, 2 apr).
You gain 2.82 gold from the transmogrification of
balanced iron greatsword (15.5-24.8 power, 1 apr).
You gain 2.05 gold from the transmogrification of
hateful iron greatmaul of massacre (23.5-35.25 power, 1 apr).
You gain 2.54 gold from the transmogrification of
balanced steel dagger of massacre (18.5-24.05 power, 6 apr).
You gain 1.13 gold from the transmogrification of
sun infusion of the titan (rad 6; power 31; turns 3; dispels darkness).
There is a previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)