Nemesis the level 8 Shalore Adventurer by sairvell

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceShalore
ClassAdventurer
Level / Exp8 / 73%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 26)
Dexterity17 (base 12)
Constitution12 (base 12)
Magic24 (base 17)
Willpower20 (base 17)
Cunning13 (base 12)

Resources

Mana192/192
Equilibrium15
Vim128/128
Life256/256
Positive0/71
Stamina138/138
Healing Factor1
Regeneration1.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision3
See Stealth6
See Invisible6

Offense: Mainhand

Damage19
Accuracy26
Crit Chance8%
APR3
Speed1.00

Offense: Offhand

Damage9
Accuracy26
Crit Chance16%
APR10
Speed1.00

Offense: Spell

Spellpower23.3
Crit Chance5%
Speed1

Offense: Mind

Mindpower19.2
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)9 (30%)
Defense7.45
Ranged Defense10.45
Fatigue5
Physical Save14
Spell Save15.4
Mental Save11.55

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Knockback Resistance22%
Pinning Resistance20%
Instadeath Resistance100%
Blind Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.00
3/5
1/5
0/5
0/5
Corruption / Reaving combat1.00
1/5
1/5
0/5
0/5
Wild-gift / Fire drake aspect1.00
5/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.00
1/5
0/5
0/5
0/5
Spell / Fire1.00
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.00
1/5
1/5
0/5
0/5
Wild-gift / Fungus1.00
5/5
1/5
0/5
0/5
Race / Shalore1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
0/5
0/5

Effects

talent
talent

Quests

active
active
active
done
done
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

The Arena Unlocked Arena mode.
By Nemesis the Shalore Adventurer level 5
5th Mirth 122nd year of Ascendancy at 19:15
see stats

Log

You gain 1.05 gold from the transmogrification of insulating linen wizard hat of blight (+10%) (1 def, 0 armour).
You have no more inscription slots.

You are now inscribed with Infusion: Wild.

Resting starts...

Talent Infusion: Wild is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).


You gain 1.12 gold from the transmogrification of
psychokinetic quiver of elm arrows (19/19, 11-15.4 power, 5 apr).
You gain 1.45 gold from the transmogrification of
spiked rough leather armour of cold resistance (1 def, 2 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, blight element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 2.40 gold from the transmogrification of
Harydas (2.5-2.75 power, 12 apr, mind damage).
You gain 0.96 gold from the transmogrification of
acidic iron mace (12-16.8 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (14.5-21.75 power, 1 apr).
There is a way to the previous level here (press '' or right click to use).
Saving game...

Saving done.

Nemesis casts Flame.

Nemesis roars!

Nemesis hits Great wolf for 119 physical damage.
Nemesis killed Great wolf!

Resting starts...

Rested for 6 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Bellowing Roar is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).