Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
| Addons | Steamtech UI 1.1.4 Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Arcane Blade |
| Level / Exp | 18 / 26% |
| Size | medium |
| Lifes / Deaths | Killed by Islothra the hummerhorn at level 14 on the 28th Dusk 122nd year of Ascendancy at 19:46 0 / 6Killed by enthralled slave at level 15 on the 3rd Haze 122nd year of Ascendancy at 01:12 Killed by golem at level 18 on the 40th Haze 122nd year of Ascendancy at 04:30 Killed by Yvymina the golem at level 18 on the 40th Haze 122nd year of Ascendancy at 05:11 Killed by Yvymina the golem at level 18 on the 40th Haze 122nd year of Ascendancy at 06:08 Killed by Yvymina the golem at level 18 on the 40th Haze 122nd year of Ascendancy at 08:59 |
Primary Stats
| Strength | 48 (base 43) |
| Dexterity | 14 (base 10) |
| Constitution | 21 (base 19) |
| Magic | 44 (base 30) |
| Willpower | 18 (base 10) |
| Cunning | 22 (base 14) |
Resources
| Life | -8/468 |
| Mana | 95/162 |
| Stamina | 84/141 |
| Healing Factor | 0.95351196400803 |
| Regeneration | 2.6221579010221 |
Speed
| Mental | -32.639556436664% |
| Attack | -32.639556436664% |
| Movement | 0% |
| Spell | -32.639556436664% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 64 |
| Accuracy | 41 |
| Crit Chance | 19% |
| APR | 3 |
| Speed | 1.48 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 36.683300668112 |
| Crit Chance | 19% |
| Speed | 1.4845507943542 |
Offense: Mind
| Mindpower | 23.2 |
| Crit Chance | 5% |
| Speed | 1.4845507943542 |
Defense: Base
| Armour (hardiness) | 19 (30%) |
| Defense | 14.4 |
| Ranged Defense | 14.4 |
| Fatigue | 23 |
| Physical Save | 29.157618590458 |
| Spell Save | 31.432618590458 |
| Mental Save | 14 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 22% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 346 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 692% over 10 turns and instantly restoring 35 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Magical combat | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 2/5 |
| Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Dirty fighting | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Conveyance | 1.20 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 3/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Arcane Feed |
| talent | Fiery Hands |
| talent | Chant of Fortitude |
| talent | Shock Hands |
| talent | Arcane Combat |
| detrimental effect | The target's has a cursed wound, reducing healing by 27%. Cursed Wound |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 33%. Cripple |
| detrimental effect | The gloom has confused the target, making it act randomly (50% chance) and unable to perform complex actions. Confused by the gloom |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 16. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed honey tree root. * You've found the needed vial of wight ectoplasm. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed pouch of luminous horror dust. * You've found the needed orc heart. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed hummerhorn wing. * You've found the needed electric eel tail. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of iron boots of tirelessness (0 def, 3 armour) pair of iron boots of tirelessness (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Stamina each turn: +0.40 Maximum stamina: +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | spellwoven linen wizard hat of blight (+10%) (1 def, 0 armour) spellwoven linen wizard hat of blight (+10%) (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +10% blight Changes damage: +10% blight Mana each turn: +0.11 Spellpower: +3 Spell crit. chance: +3% A pointy cloth hat, very wizardly... |
| On hands | Xina the dwarven-steel gauntlets (0 def, 2 armour) Xina the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Mag Changes damage: +5% arcane Critical mult.: +10.00% Reduces incoming crit damage: 5.00% Maximum psi: +30.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Cloudwhisper [power 220] (27/31 cooldown) Cloudwhisper [power 220] (27/31 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Effects on melee hit: * 40% chance to daze It can be used to heal the target for 220, placing all other charms into a 31 cooldown. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| On fingers | wizard's steel ring of perseverance wizard's steel ring of perseverancePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Mag Spell save: +4 Stun/Freeze immunity: +22% Life regen: +1.40 Rings can have magical properties. |
| Around neck | Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 3/40) : Effective talent level: 2.0 Power cost: 40 out of 3/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 166 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
| In main hand | plaguebringer's steel waraxe of massacre (19.5-27.3 power, 3 apr) plaguebringer's steel waraxe of massacre (19.5-27.3 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 5% chance to disease Damage (Melee): +5 blight When wielded/worn: Disease immunity: +13% One-handed war axes. |
| Around waist | Zanulagund ZanulagundInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 4 arcane Spell save: +3 Life regen: +0.90 Maximum vim: +10.00 Healing mod.: +12% A belt that goes around your waist. |
| In off hand | Wrathroot's Barkwood (9 def, 10 armour, 28 dam, 60 block) Wrathroot's Barkwood (9 def, 10 armour, 28 dam, 60 block)Requires: - Strength 25 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 28.0 - 39.2 Uses stat: 150% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.0% Block value: +60 When wielded/worn: Armour: +10 Defense: +9 Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
| Cloak | resilient linen cloak of Iron Throne (1 def, 0 armour) resilient linen cloak of Iron Throne (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +1 Str / +2 Con Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | cured leather armour 'Arobrenor' (2 def, 4 armour) cured leather armour 'Arobrenor' (2 def, 4 armour)Requires: - Strength 14 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Effects on melee hit: * 10% chance to gain 10% of a turn Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +5 Cun Changes resistances penetration: +5% temporal Changes damage: +12% arcane / +3% temporal A suit of armour made of leather. |
Inventory
healing infusion of the titan (heal 84) healing infusion of the titan (heal 84)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 84 and cleanse 1 wound and poison effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. Emelona (25.5-40.8 power, 2 apr)Emelona (25.5-40.8 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 25.5 - 40.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +13 cold When wielded/worn: Defense: +2 Ranged Defense: +2 Damage when hit (Melee): 4 arcane Changes resistances: +6% blight / +3% darkness Poison immunity: +5% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. steel longsword (15.5-21.7 power, 3 apr)steel longsword (15.5-21.7 power, 3 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 15.5 - 21.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's steel longsword of the leech (14.5-20.3 power, 3 apr)warbringer's steel longsword of the leech (14.5-20.3 power, 3 apr) Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Slows global speed by 8% * leeches stamina from the target When wielded/worn: Physical power: +7 Damage when hit (Melee): 9 nature slow Changes stats: +2 Con Changes resistances penetration: +6% physical Disarm immunity: +12% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. steel mace 'Relgebar' (15.5-21.7 power, 3 apr)steel mace 'Relgebar' (15.5-21.7 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.5 - 21.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 111% When wielded/worn: Accuracy: +7 Changes stats: +2 Str / +2 Dex / +1 Wil Reduces incoming crit damage: 5.00% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. thought-forged steel mace of projection (14-19.6 power, 3 apr)thought-forged steel mace of projection (14-19.6 power, 3 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 10% chance to cause random insanity Damage (Melee): +14 mind When wielded/worn: Changes stats: +2 Cun / +3 Wil It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Blunt and deadly. |
troll-hide cured leather armour of the deep (2 def, 6 armour) troll-hide cured leather armour of the deep (2 def, 6 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +7% Changes resistances: +5% acid / +6% cold Allows you to breathe in: water Life regen: +3.00 Healing mod.: +12% A suit of armour made of leather. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Prowess the Cornac Arcane Blade level 15
64th Dusk 122nd year of Ascendancy at 02:30 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Prowess the Cornac Arcane Blade level 17
14th Haze 122nd year of Ascendancy at 15:06 see stats
Level 10
Got a character to level 10.By Prowess the Cornac Arcane Blade level 10
3rd Flare 122nd year of Ascendancy at 15:22 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Prowess the Cornac Arcane Blade level 18
39th Haze 122nd year of Ascendancy at 08:08 see stats
The Arena
Unlocked Arena mode.By Prowess the Cornac Arcane Blade level 7
3rd Mirth 122nd year of Ascendancy at 19:33 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Prowess the Cornac Arcane Blade level 15
3rd Haze 122nd year of Ascendancy at 18:49 see stats
The secret city
Discovered the truth about mages.By Prowess the Cornac Arcane Blade level 9
9th Mirth 122nd year of Ascendancy at 13:53 see stats
Log
Yvymina the golem hits Prowess for 100 cold damage.
Prowess casts Earthen Missiles.
Prowess's spell attains critical power!
Prowess's Earthen Missiles hits Yvymina the golem for (23 to time), 0 fire, (24 to time), 0 cold, (27 to time), 0 lightning, (31 to time), 0 arcane, (4 to time), 0 fire, (4 to time), 0 cold, (5 to time), 0 lightning, (5 to time), 0 arcane (0 total damage).
Prowess's Earthen Missiles hits Yvymina the golem for (14 to time), 0 fire, (15 to time), 0 cold, (17 to time), 0 lightning, (19 to time), 0 arcane, (2 to time), 0 fire, (2 to time), 0 cold, (3 to time), 0 lightning, (3 to time), 0 arcane (0 total damage).
The fabric of time around Yvymina the golem stabilizes to normal.
The powerful time-altering energies generate a restoration field on Yvymina the golem.
Prowess's Earthen Missiles hits Yvymina the golem for (14 to time), 0 fire, (11 to time), 3 cold, 17 lightning, 19 arcane, 2 fire, 2 cold, 3 lightning, 3 arcane (51 total damage).
The protective shield of Yvymina the golem disappears.
Yvymina the golem receives 26 healing from Temporal Restoration Field.
Yvymina the golem casts Shadowstep.
Yvymina the golem casts a protective shield just in time!
Yvymina the golem performs a melee critical strike against Prowess!
Prowess is dazed!
Yvymina the golem hits Prowess for 130 darkness, 3 cold, 5 temporal, 14 darkness, 82 darkness, 14 darkness, 6 fire (254 total damage).
Prowess hits Yvymina the golem for 1 fire, 1 cold, 1 lightning, 1 arcane, 1 fire, 1 cold, 1 lightning, 2 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 1 fire, 1 cold, 1 lightning, 2 arcane (20 total damage).
Talent Shield Pummel is ready to use.
Prowess rearms.
Prowess uses Assault.
Prowess is not dazed anymore.
Prowess misses Yvymina the golem.
Prowess performs a melee critical strike against Yvymina the golem!
Prowess hits Yvymina the golem for 3 fire, 3 cold, 4 lightning, 4 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 1 fire, 1 cold, 1 lightning, 2 arcane, 28 fire, 28 cold, 33 lightning, 37 arcane, 1 fire, 1 cold, 1 lightning, 2 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 2 fire, 2 cold, 3 lightning, 3 arcane, 18 fire, 18 cold, 21 lightning, 24 arcane (248 total damage).
Yvymina the golem hits Prowess for 11 physical, 7 temporal, 11 physical, 7 temporal (36 total damage).
Prowess is lost in despair!
Yvymina the golem receives 26 healing from Temporal Restoration Field.
Yvymina the golem uses Dual Strike.
Prowess is no longer being stalked by Yvymina the golem.
Saving game...
