Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.2.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 26 / 5% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 58 (base 52) |
| Dexterity | 14 (base 12) |
| Constitution | 55 (base 44) |
| Magic | 13 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 19 (base 10) |
Resources
| Life | 761/761 |
| Stamina | 155/155 |
| Healing Factor | 1.1 |
| Regeneration | 5.7874265032511 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 2 |
| See Stealth | 10 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 90 |
| Accuracy | 29 |
| Crit Chance | 6% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14.6 |
| Crit Chance | 4% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 65.94515201535 (97.241379310345%) |
| Defense | 37.845065460866 |
| Ranged Defense | 40.563376973911 |
| Fatigue | 33 |
| Physical Save | 41.85 |
| Spell Save | 18.05 |
| Mental Save | 18.15 |
Defense: Resistances
| All | + 13%( 70%) |
Defense: Immunities
| Stun Resistance | 65% |
| Bleed Resistance | 60% |
| Pinning Resistance | 59% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 372 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Warcries | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 4/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Shield Wall |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | grounding pair of iron boots of tirelessness (0 def, 3 armour) grounding pair of iron boots of tirelessness (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +5% lightning / +5% temporal Stamina each turn: +0.40 Maximum stamina: +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright alchemist's lamp of clarity bright alchemist's lamp of clarityCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Mental save: +8 Light radius: +6 See stealth: +10 See invisible: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | miner's rough leather cap (0 def, 3 armour) miner's rough leather cap (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Infravision radius: +2 A cap made of leather. |
| On fingers | gladiator's gold ring of tenacity gladiator's gold ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 Changes stats: +6 Str / +6 Con Disarm immunity: +20% Pinning immunity: +22% Knockback immunity: +25% Maximum life: +26.00 Rings can have magical properties. |
| On fingers | Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around neck | stabilizing gold amulet of healing stabilizing gold amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +16% temporal Cut immunity: +60% Pinning immunity: +37% Knockback immunity: +25% Healing mod.: +10% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 109 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | dwarven-steel longsword (23.5-32.9 power, 4 apr) dwarven-steel longsword (23.5-32.9 power, 4 apr)Requires: - Strength 24 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.5 - 32.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Sharp, long, and deadly. |
| In off hand | Kindlesin (6 def, 2 armour, 18.5 dam, 35 block) Kindlesin (6 def, 2 armour, 18.5 dam, 35 block)Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 18.5 - 22.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +35 Damage (Melee): +12 lightning / +4 light When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Effects on melee hit: * 15% chance to blind Effects when hit in melee: * 10% chance to daze * 10% chance to gain 10% of a turn Changes stats: +2 Dex Changes resistances: +11% lightning / +12% temporal / +3% darkness / +15% fire Talent granted: +2 Block Physical save: +6 Stun/Freeze immunity: +5% Handheld deflection devices. |
| Cloak | Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 7 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will fizzle. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
| Main armor | prismatic steel plate armour of temporal resistance (4 def, 9 armour) prismatic steel plate armour of temporal resistance (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes resistances: +17% temporal / +10% light / +10% darkness A suit of armour made of metal plates. |
Inventory
122 alchemist agate 122 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Almost Master of Arena (Roguelike)
Became the new master of the arena in 30-wave mode.By Jinglear the Cornac Bulwark level 24
77th Pyre 122nd year of Ascendancy at 14:05 see stats
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Jinglear the Cornac Bulwark level 17
76th Pyre 122nd year of Ascendancy at 05:00 see stats
Level 10 (Roguelike)
Got a character to level 10.By Jinglear the Cornac Bulwark level 10
75th Pyre 122nd year of Ascendancy at 03:33 see stats
Level 20 (Roguelike)
Got a character to level 20.By Jinglear the Cornac Bulwark level 20
76th Pyre 122nd year of Ascendancy at 19:10 see stats
Log
Rej Arkatis resists the shield bash!
Jinglear hits Rej Arkatis for 18 fire, 18 cold, 18 lightning, 18 arcane, 4 fire, 4 cold, 4 lightning, 4 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 22 fire, 22 cold, 22 lightning, 22 arcane, 4 fire, 4 cold, 4 lightning, 4 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane (199 total damage).
Talent Block is ready to use.
Rej Arkatis misses Jinglear.
Rej Arkatis misses Jinglear.
Jinglear performs a melee critical strike against Rej Arkatis!
Quest 'The Arena' completed! (Press 'j' to see the quest log)
New Achievement: Almost Master of Arena (Roguelike)!
Welcome to level 25 [Jinglear].
Jinglear has 6 stat point(s), 3 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
Welcome to level 26 [Jinglear].
Jinglear has 9 stat point(s), 4 class talent point(s), 2 generic talent point(s) to spend. Press p to use them.
Jinglear hits Rej Arkatis for 45 fire, 45 cold, 45 lightning (136 total damage).
Jinglear killed Rej Arkatis!
The smoke around Jinglear dissipate.
You pickup 0.60 gold pieces.
Talent Assault is ready to use.
Talent Shield Pummel is ready to use.
You pickup 0.85 gold pieces.
There is an item here: quick elven-wood wand of firewall [power 133] (5 cooldown)
Talent Rush is ready to use.
There is an item here: quick elven-wood wand of firewall [power 133] (5 cooldown)
