Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
| Addons | Tier-1 Short Circuit Option 1.0.6Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.1.2Donators/Buyers bonus! Auto-Transmo Gems 1.0.6Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Steamtech UI 1.0.5 Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Enhanced Object Compare 1.1.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Wyrmic |
| Level / Exp | 33 / 71% |
| Size | medium |
| Lifes / Deaths | Killed by orc soldier at level 2 on the 17th Voratun 122nd year of Ascendancy at 19:56 / 26Killed by Porivena the thief at level 12 on the 5th Wealth 122nd year of Ascendancy at 13:43 Killed by snow giant boulder thrower at level 18 on the 26th Dearth 122nd year of Ascendancy at 00:22 Killed by forest wight at level 22 on the 10th Iron 123rd year of Ascendancy at 05:46 Killed by luminous horror at level 23 on the 19th Iron 123rd year of Ascendancy at 18:01 Killed by Mindworm at level 23 on the 20th Iron 123rd year of Ascendancy at 15:36 Killed by Forgery of Haze (Polyna the elder vampire) at level 23 on the 24th Iron 123rd year of Ascendancy at 06:21 Killed by luminous horror at level 24 on the 10th Steel 123rd year of Ascendancy at 08:10 Killed by skeleton mage at level 24 on the 10th Steel 123rd year of Ascendancy at 18:08 Killed by thaurhereg at level 25 on the 11st Steel 123rd year of Ascendancy at 12:27 Killed by thaurhereg at level 25 on the 11st Steel 123rd year of Ascendancy at 16:05 Killed by thaurhereg at level 25 on the 11st Steel 123rd year of Ascendancy at 16:20 Killed by delayed explosion trap at level 25 on the 13rd Steel 123rd year of Ascendancy at 08:20 Killed by lesser vampire at level 26 on the 15th Steel 123rd year of Ascendancy at 03:18 Killed by Guvena the multi-hued drake at level 27 on the 16th Steel 123rd year of Ascendancy at 01:13 Killed by elven blood mage at level 28 on the 17th Steel 123rd year of Ascendancy at 04:33 Killed by elven blood mage at level 28 on the 17th Steel 123rd year of Ascendancy at 22:46 Killed by elven corruptor at level 29 on the 18th Steel 123rd year of Ascendancy at 12:42 Killed by elven corruptor at level 29 on the 18th Steel 123rd year of Ascendancy at 13:39 Killed by elven cultist at level 29 on the 18th Steel 123rd year of Ascendancy at 14:38 Killed by mucus ooze at level 30 on the 20th Gold 123rd year of Ascendancy at 21:02 Killed by Aerurinn the black bear at level 30 on the 20th Gold 123rd year of Ascendancy at 22:03 Killed by Emobeth the orc cryomancer at level 32 on the 17th Profit 123rd year of Ascendancy at 11:14 Killed by Vor, Grand Geomancer of the Pride at level 33 on the 19th Profit 123rd year of Ascendancy at 08:53 Killed by Vor, Grand Geomancer of the Pride at level 33 on the 19th Profit 123rd year of Ascendancy at 12:17 Killed by orc pyromancer at level 33 on the 19th Profit 123rd year of Ascendancy at 13:19 |
| Antimagic | Follower |
Primary Stats
| Strength | 98 (base 60) |
| Dexterity | 36 (base 12) |
| Constitution | 32 (base 20) |
| Magic | 14 (base 10) |
| Willpower | 94 (base 60) |
| Cunning | 22 (base 13) |
Resources
| Life | 887/887 |
| Equilibrium | 253 |
| Healing Factor | 1.12 |
| Regeneration | 0.28 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 4 |
Offense: Mainhand
| Damage | 228 |
| Accuracy | 49 |
| Crit Chance | 18% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 61.65 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +12% |
| Acid | +12% |
| Cold | +38% |
| Physical | +33% |
| Arcane | +5% |
| Fire | +12% |
| All | +2% |
Offense: Damage Penetration
| Lightning | +20% |
| Acid | +20% |
| Physical | +20% |
| Fire | +20% |
| Cold | +20% |
Defense: Base
| Armour (hardiness) | 57.4 (74.117647058824%) |
| Defense | 22.75 |
| Ranged Defense | 22.75 |
| Fatigue | 36 |
| Physical Save | 49.865952301344 |
| Spell Save | 43.299285634677 |
| Mental Save | 40.23261896801 |
Defense: Resistances
| Acid | + 3%( 70%) |
| Physical | + 15%( 70%) |
| Cold | + 70%( 70%) |
| All | 0%( 70%) |
| Lightning | + 9%( 70%) |
| Light | + 9%( 70%) |
| Mind | + 3%( 70%) |
| Fire | + 15%( 70%) |
| Nature | + 12%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 40% |
| Blind Resistance | 14% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, magical effects and reduce all damage taken by 18% for 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 380 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 439 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Two-handed weapons | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.20 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Dreadfell. Escort: lost anorithil (level 4 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved Strength by +2. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 243. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | nightwalker's alchemist's lamp nightwalker's alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +8 Changes stats: +5 Wil Critical mult.: +13.00% Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | voratun helm 'Glowknave' (0 def, 5 armour) voratun helm 'Glowknave' (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +9 Str Changes resistances: +9% light Critical mult.: +5.00% Spell save: +3 Mana each turn: +0.08 Resist all after a teleport: +2% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 102 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | marksman's copper ring of frost (+22%) marksman's copper ring of frost (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 Changes stats: +2 Dex Changes resistances: +22% cold Changes damage: +11% cold Rings can have magical properties. |
| On fingers | Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% It can be used to activate talent Bind (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Bind the target in crushing bands of telekinetic force, immobilizing it for 6 turns. The duration will improve with your Mindpower. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| Around waist | hardened leather belt of burglary hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +3 Cun / +6 Lck Trap disarming bonus: +8 Stealth bonus: +7 Infravision radius: +4 A belt that goes around your waist. |
| In main hand | Crude Iron Battle Axe of Kroll (68-102 power, 7 apr) Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 Changes stats: +9 Dex / +9 Con Changes damage: +10% physical Stun/Freeze immunity: +100% Knockback immunity: +100% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
| On hands | hardened leather gloves 'Adonor' (0 def, 2 armour) hardened leather gloves 'Adonor' (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +9 Armour: +2 Changes stats: +6 Str / +1 Wil Changes damage: +3% arcane Light radius: +2 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Bokath the dwarven-steel plate armour (5 def, 20 armour) Bokath the dwarven-steel plate armour (5 def, 20 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +5 Fatigue: +24% Damage when the wearer is hit: 4 mind Changes resistances: +3% mind / +3% cold Critical mult.: +10.00% A suit of armour made of metal plates. |
| Cloak | cashmere cloak 'Flashrip' (2 def, 7 armour) cashmere cloak 'Flashrip' (2 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 Damage when the wearer is hit: 4 lightning Changes resistances: +2% physical / +15% cold Spell save: +9 Blindness immunity: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | warmaker's gold amulet of healing warmaker's gold amulet of healingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Str / +5 Dex / +4 Wil Cut immunity: +40% Healing mod.: +12% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 322 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Glorolle the voratun amulet Glorolle the voratun amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +6 Defense: +5 Changes stats: +1 Str / +4 Mag Changes resistances cap: +6% all Allows you to breathe in: water Physical save: +21 See invisible: +3 Amulets can have magical properties. |
Ivada the Flamemoon (17-18.7 power, 40 apr, mind damage) Ivada the Flamemoon (17-18.7 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +12 fire / +12 acid / +4 blight Damage conversion: 10% blight / 10% fire When wielded/worn: Damage when the wearer hits(melee): 4 blight Changes resistances: +6% mind Changes resistances penetration: +10% mind Changes damage: +26% mind Physical save: +9 Spell save: +9 Mental save: +7 Equilibrium when hit: +2.30 Psi when hit: +1.60 Mindpower: +11 Mental crit. chance: +8% Damage Resonance (when hit): +10% It can be used to completes a psionic powered mindstar set, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Oaksquall the living mindstar (15.5-17.05 power, 40 apr, mind damage) Oaksquall the living mindstar (15.5-17.05 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +4 temporal When wielded/worn: Damage when the wearer hits(melee): 8 nature Damage when the wearer is hit: 4 nature Changes damage: +3% nature Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +5.00 Mindpower: +5 Mental crit. chance: +15% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Drakor the Dwarf Wyrmic level 29
20th Steel 123rd year of Ascendancy at 17:03 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Drakor the Dwarf Wyrmic level 33
19th Profit 123rd year of Ascendancy at 15:34 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Drakor the Dwarf Wyrmic level 27
16th Steel 123rd year of Ascendancy at 12:33 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Drakor the Dwarf Wyrmic level 21
4th Loss 122nd year of Ascendancy at 08:20 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Drakor the Dwarf Wyrmic level 32
34th Stralite 123rd year of Ascendancy at 17:24 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Drakor the Dwarf Wyrmic level 30
21st Gold 123rd year of Ascendancy at 01:58 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Drakor the Dwarf Wyrmic level 31
26th Stralite 123rd year of Ascendancy at 20:01 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Drakor the Dwarf Wyrmic level 22
27th Shortage 122nd year of Ascendancy at 15:51 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Drakor the Dwarf Wyrmic level 17
24th Dearth 122nd year of Ascendancy at 13:08 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Drakor the Dwarf Wyrmic level 15
8th Dearth 122nd year of Ascendancy at 20:26 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Drakor the Dwarf Wyrmic level 22
10th Iron 123rd year of Ascendancy at 23:17 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By Drakor the Dwarf Wyrmic level 30
28th Steel 123rd year of Ascendancy at 16:19 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Drakor the Dwarf Wyrmic level 21
12nd Loss 122nd year of Ascendancy at 11:26 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Drakor the Dwarf Wyrmic level 10
15th Profit 122nd year of Ascendancy at 06:27 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Drakor the Dwarf Wyrmic level 20
28th Dearth 122nd year of Ascendancy at 05:05 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Drakor the Dwarf Wyrmic level 30
28th Steel 123rd year of Ascendancy at 00:00 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By Drakor the Dwarf Wyrmic level 29
25th Steel 123rd year of Ascendancy at 18:14 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Drakor the Dwarf Wyrmic level 21
8th Shortage 122nd year of Ascendancy at 06:05 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Drakor the Dwarf Wyrmic level 31
23rd Stralite 123rd year of Ascendancy at 13:48 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Drakor the Dwarf Wyrmic level 14
21st Wealth 122nd year of Ascendancy at 19:00 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Drakor the Dwarf Wyrmic level 32
26th Stralite 123rd year of Ascendancy at 21:33 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Drakor the Dwarf Wyrmic level 4
19th Voratun 122nd year of Ascendancy at 11:56 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Drakor the Dwarf Wyrmic level 9
6th Profit 122nd year of Ascendancy at 10:57 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Drakor the Dwarf Wyrmic level 14
9th Wealth 122nd year of Ascendancy at 13:03 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Drakor the Dwarf Wyrmic level 25
13rd Steel 123rd year of Ascendancy at 03:28 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Drakor the Dwarf Wyrmic level 15
9th Dearth 122nd year of Ascendancy at 10:18 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Drakor the Dwarf Wyrmic level 27
16th Steel 123rd year of Ascendancy at 05:38 see stats
Well trained (Exploration mode)
Deal one million damage to training dummies in a single training session.By Drakor the Dwarf Wyrmic level 33
23rd Profit 123rd year of Ascendancy at 16:35 see stats
Log
Drakor performs a melee critical strike against Training Dummy!
Drakor hits Training Dummy for 727 physical damage.
Drakor hits Training Dummy for 426 physical damage.
Drakor hits Training Dummy for 443 physical damage.
Drakor hits Training Dummy for 394 physical damage.
Drakor hits Training Dummy for 342 physical damage.
Drakor performs a melee critical strike against Training Dummy!
Drakor hits Training Dummy for 762 physical damage.
Talent Ice Claw is ready to use.
Drakor uses Ice Claw.
Training Dummy is encased in ice!
Drakor hits Training Dummy for 879 cold damage.
Drakor performs a melee critical strike against Training Dummy!
Drakor hits Training Dummy for (319 to ice), 479 physical (479 total damage).
Training Dummy is free from the ice.
Drakor hits Training Dummy for (156 to ice), 234 physical (234 total damage).
Drakor performs a melee critical strike against Training Dummy!
Drakor hits Training Dummy for 644 physical damage.
Drakor hits Training Dummy for 406 physical damage.
