Walby II the level 11 Higher Necromancer by WilyWeasel

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.3
Addons
Steamtech UI 1.0.5
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassNecromancer
Level / Exp11 / 69%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic37 (base 36)
Willpower29 (base 25)
Cunning12 (base 11)

Resources

Life195/195
Mana255/255
Souls9/10
Healing Factor1
Regeneration1.55

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight14
Lite2
Infravision3

Offense: Mainhand

Damage23
Accuracy5
Crit Chance4%
APR9
Speed1.00

Offense: Spell

Spellpower37.5
Crit Chance15%
Speed1

Offense: Mind

Mindpower22.55
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+21%
Light+22%
Temporal+15%
Blight+4%
Arcane+10%
Fire+11%
Physical+15%

Defense: Base

Armour (hardiness)12 (30%)
Defense9.35
Ranged Defense12.35
Fatigue0
Physical Save14.75
Spell Save26.55
Mental Save19.35

Defense: Resistances

Lightning+ 5%( 70%)
Temporal+ 6%( 70%)
Arcane+ 10%( 70%)
Fire+ 22%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
0/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
5/5
5/5
1/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Advanced necrotic minions1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
4/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
4/5
0/5
0/5
Spell / Conveyance1.20
1/5
1/5
4/5
0/5
Spell / Divination1.20
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
done
done
active

Equipment

On feet
Light source
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Cloak
Around waist

Inventory

Achievements

Level 10 Got a character to level 10.
By Walby II the Higher Necromancer level 10
2nd Summertide 122nd year of Ascendancy at 22:52
see stats

Log

Resting starts...
Talent Create Minions is ready to use.
Talent Dig is ready to use.
Armoured skeleton warrior uses Overpower.

Armoured skeleton warrior misses Something.
Armoured skeleton warrior hits Something for 14 physical, 14 physical (29 total damage).
Walby II speeds up.

Walby II stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Rested for 26 turns (stop reason: all resources and life at maximum).


Walby II picks up (c.):
blooming vined mindstar of frost (5.5-6.05 power, 18 apr, mind damage).
Walby II picks up (d.):
mitotic vined mindstar (4-4.4 power, 18 apr, mind damage).
Walby II picks up (e.):
stargazer's linen robe (0 def, 0 armour).
Walby II picks up (d.):
hungering vined mindstar of sand (5-5.5 power, 18 apr, nature damage).
Walby II picks up (f.):
void walker's elm magestaff (10-12 power, 2 apr, arcane damage).
Walby II picks up (g.):
dispeller's woollen robe (0 def, 0 armour).
Walby II picks up (q.):
elemental pouch of iron shots of annihilation (24/24, 10.5-12.6 power, 4 apr).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 5 turns (stop reason: at exit).


Walby II wears:
stargazer's linen robe (0 def, 0 armour).

You gain 5.73 gold from the transmogrification of
elemental pouch of iron shots of annihilation (24/24, 10.5-12.6 power, 4 apr).
You gain 3.72 gold from the transmogrification of
dispeller's woollen robe (0 def, 0 armour).
You gain 5.73 gold from the transmogrification of
void walker's elm magestaff (10-12 power, 2 apr, arcane damage).
You gain 1.42 gold from the transmogrification of
mitotic vined mindstar (4-4.4 power, 18 apr, mind damage).
You gain 5.09 gold from the transmogrification of
hungering vined mindstar of sand (5-5.5 power, 18 apr, nature damage).
You gain 4.30 gold from the transmogrification of
blooming vined mindstar of frost (5.5-6.05 power, 18 apr, mind damage).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.