T-T the level 7 Cornac Berserker by DeLogic

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceCornac
ClassBerserker
Level / Exp7 / 19%
Sizemedium
Lifes / Deaths

Primary Stats

Strength32 (base 29)
Dexterity11 (base 11)
Constitution17 (base 17)
Magic10 (base 10)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life243/243
Stamina118/118
Vim124/124
Healing Factor1.062941519274
Regeneration3.898387955194

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage29
Accuracy37
Crit Chance5%
APR8
Speed1.00

Offense: Spell

Spellpower20
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

Cold+20%
Lightning+10%

Defense: Base

Armour (hardiness)13.317011280365 (72.903125182002%)
Defense2
Ranged Defense2
Fatigue12
Physical Save21
Spell Save7
Mental Save13

Defense: Resistances

Lightning+ 21%( 70%)
Cold+ 20%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance20%
Instadeath Resistance100%
Disarm Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.30
1/5
1/5
0/5
0/5
Technique / Berserker's strength1.30
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
5/5
0/5
0/5
0/5
Technique / Combat techniques1.30
4/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
2/5
2/5
0/5

Effects

Quests

done
done
active

Equipment

Around neck
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

T-T picks up (j.): horrifying mossy mindstar (2-2 power, 12 apr, mind damage).
T-T picks up (z.):
citrine.
T-T picks up (r.):
iron mail armour of cold resistance (2 def, 4 armour).
T-T picks up (w.):
brass lantern.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (16/16, 14-20 power, 5 apr).
You gain 1.11 gold from the transmogrification of
iron mail armour of cold resistance (2 def, 4 armour).
You gain 0.73 gold from the transmogrification of
clarifying linen wizard hat (1 def, 0 armour).
You gain 1.31 gold from the transmogrification of
elm starstaff of might (10-12 power, 2 apr, temporal element).
You gain 3.00 gold from the transmogrification of
Kor's Fall (10-12 power, 0 apr, darkness element).
You gain 1.09 gold from the transmogrification of
horrifying mossy mindstar (2-2 power, 12 apr, mind damage).
You gain 1.96 gold from the transmogrification of
iron dagger of paradox (10-12 power, 5 apr).
You gain 2.84 gold from the transmogrification of
copper ring of tenacity.
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.