Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Steamtech UI 1.1.4 Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Skeleton |
| Class | Archmage |
| Level / Exp | 30 / 100% |
| Size | medium |
| Lifes / Deaths | Killed by armoured skeleton warrior at level 30 on the 78th Pyre 122nd year of Ascendancy at 05:32 / 1 |
Primary Stats
| Strength | 28.845727509167 (base 10) |
| Dexterity | 27.845727509167 (base 10) |
| Constitution | 30 (base 26) |
| Magic | 52 (base 52) |
| Willpower | 55 (base 50) |
| Cunning | 22 (base 11) |
Resources
| Life | -98/580 |
| Mana | 217/308 |
| Healing Factor | 1.29 |
| Regeneration | 2.9025 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 35 |
| Accuracy | 22 |
| Crit Chance | 10% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 50.884613846649 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33.65 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +25% |
| Physical | +25% |
| Light | +35% |
| Temporal | +25% |
Offense: Damage Penetration
| Blight | +10% |
| Physical | +13% |
| Fire | +10% |
Defense: Base
| Armour (hardiness) | 11.437374789723 (30%) |
| Defense | 35.016406714314 |
| Ranged Defense | 35.016406714314 |
| Fatigue | 1 |
| Physical Save | 35.323002314104 |
| Spell Save | 45.833333333333 |
| Mental Save | 42.666666666667 |
Defense: Resistances
| Blight | + 17%( 70%) |
| Physical | + 21%( 70%) |
| Cold | -5%( 70%) |
| All | 0%( 70%) |
| Lightning | + 6%( 70%) |
| Light | + 24%( 70%) |
| Temporal | + 18%( 70%) |
| Darkness | + 24%( 70%) |
| Arcane | -9%( 70%) |
| Fire | + 11%( 70%) |
| Nature | + 2%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Bleed Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 7.0 Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 16.67 to 50.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Conveyance | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Stone Skin |
| talent | Arcane Power |
| talent | Phantasmal Shield |
| talent | Shielding |
| talent | Arcane Shield |
| talent | Blur Sight |
| detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| Tool | Lightbringer's Rod Lightbringer's RodPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when the wearer is hit: 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 Light radius: +2 It can be used to summon a shining orb, costing 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
| On fingers | gladiator's copper ring gladiator's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 Changes stats: +5 Str / +4 Con Rings can have magical properties. |
| On fingers | savior's stralite ring of life savior's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical save: +12 Spell save: +10 Mental save: +10 Life regen: +0.90 Maximum life: +62.00 Healing mod.: +18% Rings can have magical properties. |
| Around waist | rough leather belt of burglary rough leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Dex / +4 Cun / +6 Lck Trap disarming bonus: +8 Stealth bonus: +6 Infravision radius: +3 A belt that goes around your waist. |
| Main armor | dreamer's silk robe of chaos (3 def, 0 armour) dreamer's silk robe of chaos (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +7 Cun / +5 Wil Changes resistances: +9% physical / -9% arcane / +11% fire / -5% cold / -9% nature / +7% blight Changes resistances penetration: +13% physical / +10% fire / +10% blight Physical save: +11 Spell save: +14 Mental save: +25 Spellpower on spell critical (stacks up to 3 times): +6 Spell crit. chance: +19% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| On head | grounding rough leather cap (0 def, 1 armour) grounding rough leather cap (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% lightning / +5% temporal A cap made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | restorative linen cloak of implacability (1 def, 0 armour) restorative linen cloak of implacability (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +11% nature / +10% blight Physical save: +6 Mental save: +5 Life regen: +1.10 Only die when reaching: -50.00 life Healing mod.: +11% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | greater elven-wood starstaff of protection (25-30 power, 5 apr, darkness damage) greater elven-wood starstaff of protection (25-30 power, 5 apr, darkness damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +12% physical / +12% light / +12% darkness / +12% temporal Changes damage: +25% physical / +25% temporal / +25% darkness / +25% light Talent granted: +1 Command Staff Spellpower: +16 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
Inventory
insidious poison infusion (38 nature damage, 45% healing reduction) insidious poison infusion (38 nature damage, 45% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 38.00 nature damage per turns for 7 turns, and reducing the target's healing received by 45%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
rogue's steel ring rogue's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +8 Changes stats: +4 Cun Rings can have magical properties. |
voratun ring of focus voratun ring of focusCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances penetration: +10% physical It can be used to activate talent Greater Weapon Focus, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on your blows; each strike has a 32% chance to deal another, similar, blow for 9 turns. This works for all blows, even ones from other talents and from shield bashes. The chance increases with your Dexterity. Rings can have magical properties. |
wizard's gold ring of blinding strikes wizard's gold ring of blinding strikesPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Mag Damage when the wearer hits(melee): 5 physical / 3 blinding / 5 lightning Damage when the wearer is hit: 6 physical / 6 blinding / 6 lightning Spell save: +10 Rings can have magical properties. |
Blade of Distorted Time (40-56 power, 10 apr) Blade of Distorted Time (40-56 power, 10 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: inflicts bonus temporal damage and slows target Damage conversion: 20% temporal When wielded/worn: Changes damage: +10% physical / +12% temporal It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Creates a wake of temporal energy that deals 83.26 damage in a beam, as you attempt to rethread the timeline. Affected targets may be stunned, blinded, pinned, or confused for 3 turns. Each target you hit with Rethread will reduce your Paradox by 2.3. The damage will increase with your Paradox and Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
cruel ash magestaff of might (15-18 power, 3 apr, fire damage) cruel ash magestaff of might (15-18 power, 3 apr, fire damage)Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +6.0% Changes damage: +15% fire Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +6 Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
lifebinding elven-wood vilestaff of protection (25-30 power, 5 apr, acid damage) lifebinding elven-wood vilestaff of protection (25-30 power, 5 apr, acid damage)Requires: - Magic 35 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Acid Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Con Changes resistances: +12% acid Changes damage: +25% acid Talent granted: +1 Command Staff Life regen: +0.60 Spellpower: +16 Spell crit. chance: +4% Healing mod.: +16% Staves designed for wielders of magic, by the greats of the art. |
resilient elven-silk cloak of fog (10 def, 0 armour) resilient elven-silk cloak of fog (10 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 Changes resistances: +16% fire / +16% light Stealth bonus: +5 Maximum life: +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
mindwoven linen robe (0 def, 0 armour) mindwoven linen robe (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Mental save: +17 Mindpower: +2 Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
494 alchemist agate 494 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
defiled elven-wood wand of conjuration [power 337] (6 cooldown) defiled elven-wood wand of conjuration [power 337] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Maximum vim: +10.00 It can be used to fire a bolt of a random element (dam 168-337), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
striking elven-wood wand of detection [power 9] (15 cooldown) striking elven-wood wand of detection [power 9] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent granted: +2 Strike It can be used to detect the presence of creatures around you (rad 9), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged elven-wood wand of conjuration [power 469] (9 cooldown) supercharged elven-wood wand of conjuration [power 469] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to fire a bolt of a random element (dam 234-469), placing all other charms into a 9 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
warded elven-wood wand of firewall [power 233] (6 cooldown) warded elven-wood wand of firewall [power 233] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Maximum wards: +3 fire / +2 cold / +2 lightning / +3 blight / +1 temporal Talent granted: +1 Ward It can be used to creates a wall of flames lasting for 4 turns (dam 233 overall), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By as the Skeleton Archmage level 20
75th Pyre 122nd year of Ascendancy at 23:33 see stats
Level 10 (Roguelike)
Got a character to level 10.By as the Skeleton Archmage level 10
74th Pyre 122nd year of Ascendancy at 22:30 see stats
Level 20 (Roguelike)
Got a character to level 20.By as the Skeleton Archmage level 20
75th Pyre 122nd year of Ascendancy at 23:33 see stats
Level 30 (Roguelike)
Got a character to level 30.By as the Skeleton Archmage level 30
77th Pyre 122nd year of Ascendancy at 22:20 see stats
Ten at one blow (Roguelike)
Killed 10 or more enemies in one single attack in the arena.By as the Skeleton Archmage level 5
74th Pyre 122nd year of Ascendancy at 14:31 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By as the Skeleton Archmage level 16
75th Pyre 122nd year of Ascendancy at 15:04 see stats
Log
Something hits as for 35 lightning, 29 physical (64 total damage).
As recovers sight.
Something misses as.
White crystal casts Ice Shards.
The shield around armoured skeleton warrior crumbles.
Sand wyrmic misses as.
White crystal's Ice Shards hits as for 133 cold damage.
White crystal's Ice Shards hits Armoured skeleton warrior for 108 cold damage.
As is not stunned anymore.
White crystal casts Phase Door.
Talent Lightning is ready to use.
Talent Mudslide is ready to use.
Talent Nova is ready to use.
Talent Manathrust is ready to use.
Talent Re-assemble is ready to use.
Talent Flame is ready to use.
Talent Arcane Vortex is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Pulverizing Auger is ready to use.
Talent Command Staff is ready to use.
Sand wyrmic misses as.
Armoured skeleton warrior uses Shield Pummel.
As is stunned!
Armoured skeleton warrior hits as for 97 physical, 109 physical (206 total damage).
as hits Armoured skeleton warrior for 152 light, 152 light (304 total damage).
as the level 30 skeleton archmage was skewered to death by an armoured skeleton warrior on level 42 of The Arena.
Armoured skeleton warrior killed as!
as killed Armoured skeleton warrior!
