Insane Higher Sun Paladin the level 2 Higher Sun Paladin by Kiba333

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceHigher
ClassSun Paladin
Level / Exp2 / 3%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 17)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic16 (base 15)
Willpower11 (base 10)
Cunning10 (base 10)

Resources

Life-1/125
Positive23/53
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage24
Accuracy19
Crit Chance0%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower16
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)10.118138619369 (56.297102139833%)
Defense2
Ranged Defense2
Fatigue20
Physical Save9
Spell Save9
Mental Save7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
2/5
0/5
0/5
0/5
Celestial / Sun1.30
2/5
0/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Insane Higher Sun Paladin feels pain again.
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Healing is ready to use.
Talent Sun Ray is ready to use.
Talent Infusion: Wild is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Insane Higher Sun Paladin picks up (b.):
iron helm (0 def, 3 armour).
Insane Higher Sun Paladin picks up (b.):
iron longsword of massacre (118% power, 2 apr).
Ran for 4 turns (stop reason: hostile spotted to the southeast (naga nereid)).


Insane Higher Sun Paladin casts
Sun Ray.
Insane Higher Sun Paladin hits Naga nereid for 58 light damage.

Naga nereid uses
Spit Poison.
Insane Higher Sun Paladin is poisoned!


Naga nereid hits Insane Higher Sun Paladin for 20 nature damage.
Poison from Naga nereid hits
Insane Higher Sun Paladin for 20 nature damage.

Poison from Naga nereid hits
Insane Higher Sun Paladin for 20 nature damage.

Poison from Naga nereid hits
Insane Higher Sun Paladin for 20 nature damage.
Insane Higher Sun Paladin uses
Infusion: Regeneration.
Insane Higher Sun Paladin starts regenerating health quickly.

Naga nereid uses
Mind Sear.
Naga nereid hits Insane Higher Sun Paladin for 47 mind damage.
Insane Higher Sun Paladin the level 2 higher sun paladin was mindraped to death by a naga nereid on level 1 of Slazish Fens.