Strange Days the level 20 Cornac Archmage by Selganor

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassArchmage
Level / Exp20 / 40%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity12 (base 10)
Constitution23 (base 23)
Magic44 (base 44)
Willpower44 (base 34)
Cunning16 (base 11)

Resources

Life299/299
Mana433/433
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision4

Offense: Mainhand

Damage18
Accuracy6
Crit Chance8%
APR3
Speed1.00

Offense: Spell

Spellpower42
Crit Chance10%
Speed1

Offense: Mind

Mindpower35.6
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)23 (45%)
Defense10.7
Ranged Defense10.7
Fatigue0
Physical Save28.3
Spell Save28.9
Mental Save29

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance20%
Poison Resistance30%
Blind Resistance33%

Inscriptions (3/3)

Runes
Infusions
Runes

Class Talents

Spell / Arcane1.30
3/5
3/5
1/5
1/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.50
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
2/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
1/5
0/5
Spell / Wildfire1.30
3/5
1/5
1/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5
Spell / Meta1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
4/5
5/5
1/5
2/5
Spell / Divination1.30
1/5
1/5
1/5
2/5
Spell / Conveyance1.30
1/5
1/5
1/5
0/5

Effects

detrimental effect

Quests

done
active
done
done
done
active
done
active
done
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Earth Master Killed Harkor'Zun and unlocked Stone magic.
By Strange Days the Cornac Archmage level 20
38th Dusk 122nd year of Ascendancy at 03:55
see stats
Exterminator Killed 1000 creatures.
By Strange Days the Cornac Archmage level 17
24th Dusk 122nd year of Ascendancy at 08:19
see stats
Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Strange Days the Cornac Archmage level 19
29th Dusk 122nd year of Ascendancy at 23:51
see stats
Level 10 Got a character to level 10.
By Strange Days the Cornac Archmage level 10
5th Mirth 122nd year of Ascendancy at 06:24
see stats
Level 20 Got a character to level 20.
By Strange Days the Cornac Archmage level 20
37th Dusk 122nd year of Ascendancy at 23:50
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Strange Days the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 19:27
see stats
The Arena Unlocked Arena mode.
By Strange Days the Cornac Archmage level 5
76th Pyre 122nd year of Ascendancy at 13:34
see stats

Log

Strange Days receives 7 healing.
Insidious Poison from Temporal stalker hits
Strange Days for (30 absorbed), 0 nature (0 total damage).
Something performs a melee critical strike against Strange Days!
Your shield crumbles under the damage!

The shield around Strange Days crumbles.

Something hits
Strange Days for (83 absorbed), 36 physical (36 total damage).

Strange Days casts Manathrust.

Ben Cruthdar, the Abomination converts damage into paradox.

Ben Cruthdar, the Abomination converts damage to paradox!
Strange Days hits Ben Cruthdar, the Abomination for (51 converted), 119 arcane (119 total damage).
Strange Days hits Something for 152 arcane damage.
Ben Cruthdar, the Abomination uses Blindside.

Ben Cruthdar, the Abomination hits Strange Days for 137 physical, 11 temporal (148 total damage).
Strange Days's cleansing fire area effect hits Something for
18 fire damage.
Something performs a melee critical strike against Strange Days!
Something hits
Strange Days for 115 physical damage.
Strange Days the level 20 cornac archmage was punctured to death by a temporal stalker on level 2 of Temporal Rift.
You have 1 life(s) left.
Strange Days deactivates Arcane Shield.

Strange Days has finished recovering.

Strange Days deactivates Shielding.

Strange Days deactivates Arcane Power.

Strange Days deactivates Burning Wake.

Strange Days is no longer poisoned.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Something killed Strange Days!
Saving done.