Moorwood the level 3 Halfling Rogue by patto

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassRogue
Level / Exp3 / 1%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity20 (base 17)
Constitution11 (base 10)
Magic10 (base 10)
Willpower11 (base 10)
Cunning25 (base 18)

Resources

Life132/132
Stamina108/108
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage18
Accuracy24
Crit Chance16%
APR5
Speed1.00

Offense: Offhand

Damage9
Accuracy24
Crit Chance16%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance7%
Speed1

Offense: Mind

Mindpower17
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense10
Ranged Defense10
Fatigue6
Physical Save8
Spell Save8
Mental Save13

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Stealth1.30
2/5
0/5
0/5
0/5
Cunning / Trapping1.30
1/5
0/5
0/5
0/5
Technique / Dual weapons1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
2/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
2/5
0/5
0/5
0/5
Technique / Acrobatics1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
1/5

Effects

detrimental effect

Quests

done
done
active

Equipment

Tool
On fingers
In main hand
Light source
Main armor
In off hand

Inventory

Achievements

Log

Talent Explosion Trap is ready to use.

Moorwood uses Vault.

You must have an empty space to land in.

Moorwood uses Vault.

You must have an empty space to land in.

Moorwood uses Infusion: Healing.

Moorwood receives 50 healing from Infusion: Healing.
Moorwood activates Lacerating Strikes.

Prox the Mighty hits Moorwood for 16 physical, 5 blight, (21 total damage).

Prox the Mighty starts to bleed.

Moorwood hits Prox the Mighty for 17 physical, 8 physical (25 total damage).
Prox the Mighty hits Moorwood for 7 cold, 7 cold (14 total damage).
Prox the Mighty hits Moorwood for 23 physical, 5 blight, (28 total damage).
Bleeding from Moorwood hits Prox the Mighty for
0 physical damage.

Moorwood misses Prox the Mighty.
Moorwood hits Prox the Mighty for 10 physical damage.
Prox the Mighty hits Moorwood for 7 cold damage.
Prox the Mighty hits Moorwood for 17 physical damage.
Moorwood the level 3 halfling rogue was struck to death by Prox the Mighty and eaten raw on level 3 of Trollmire.
You have no more lives left.
Moorwood deactivates Lacerating Strikes.

Moorwood stops regenerating health quickly.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Prox the Mighty killed Moorwood!
Saving done.