Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 17 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 38 (base 38) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 20 (base 20) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 370/370 |
| Mana | 164/164 |
| Stamina | 148/148 |
| Healing Factor | 1.5 |
| Regeneration | 0.375 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 48 |
| Accuracy | 30 |
| Crit Chance | 6% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +9% |
Offense: Damage Penetration
| Physical | +9% |
Defense: Base
| Armour (hardiness) | 25.38 (100%) |
| Defense | 12.7 |
| Ranged Defense | 12.7 |
| Fatigue | 22 |
| Physical Save | 20.798263017312 |
| Spell Save | 13.95643522936 |
| Mental Save | 9.5397333205934 |
Defense: Resistances
| Blight | + 27%(100%) |
| Light | + 19%(100%) |
| All | + 15%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 5.0 Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 93.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 110 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| Main armor | steel plate armour 'Korilen' (4 def, 9 armour) steel plate armour 'Korilen' (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Damage when the wearer hits(melee): 2 blight Damage when the wearer is hit: 12 physical / 20 blight Mana each turn: +0.12 A suit of armour made of metal plates. |
| In main hand | Bethyra (30-45 power, 2 apr) Bethyra (30-45 power, 2 apr)Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Damage when this weapon hits: +9 darkness Damage against: +11% Humanoid When wielded/worn: Accuracy: +9 Armour penetration: +6 Defense: +8 Changes resistances penetration: +9% physical Changes damage: +9% physical Critical mult.: +10.00% Massive two-handed battleaxes. |
Inventory
Erorion the dwarven-steel greatmaul (40-60 power, 2 apr) Erorion the dwarven-steel greatmaul (40-60 power, 2 apr)Requires: - Strength 24 Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 40.0 - 60.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage when this weapon hits: +6 darkness Damage against: +12% Humanoid When wielded/worn: Armour: +2 Changes stats: +1 Dex Changes resistances: +6% light Physical save: +3 Massive two-handed maul. |
Achievements
Log
You have no more heat beam rune (93 fire damage).
You are now inscribed with Rune: Shielding.
You have no more shielding rune of the wizard (absorb 110 for 4 turns).
Character control switched to Fil4.
Sold: shimmering linen robe of light (+15%) (0 def, 0 armour) for 1.50 gold.
Sold: linen cloak of protection (1 def, 0 armour) for 0.60 gold.
Fil4 casts Imbue Item.
Fil4 deactivates Chant of Fortitude.
Fil4 activates Chant of Fortitude.
Fil4 deactivates Keen Senses.
Fil4 activates Keen Senses.
Fil4 casts Imbue Item.
Fil4 casts Imbue Item.
You imbue your The Untouchable (14 def, 15 armour) with emerald.
Fil4 wears: The Untouchable (emerald) (14 def, 15 armour).
Resting starts...
Rested for 38 turns (stop reason: all resources and life at maximum).
Talent Imbue Item is ready to use.
There is a portal back here (press '' or right click to use).
Ran for 32 turns (stop reason: at exit).
Character control switched to golem (servant of Fil4).
