Leo the level 5 Skeleton Berserker by Arkthuris

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassBerserker
Level / Exp5 / 2%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27.752612745299 (base 20)
Dexterity19.752612745299 (base 11)
Constitution24 (base 23)
Magic10 (base 10)
Willpower10 (base 10)
Cunning12 (base 10)

Resources

Life227/247
Stamina112/112
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage38
Accuracy26
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower15
Crit Chance2%
Speed1

Offense: Mind

Mindpower16.8
Crit Chance2%
Speed1

Offense: Damage Bonus

Nature+3%

Defense: Base

Armour (hardiness)19.19 (73.452380952381%)
Defense20.706707230427
Ranged Defense21.706707230427
Fatigue19
Physical Save25.056707230427
Spell Save10
Mental Save11.7

Defense: Resistances

Nature+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Two-handed weapons1.30
3/5
2/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Two-handed maiming1.30
3/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
2/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
1/5
1/5
0/5

Effects

beneficial effect

Quests

done
active
done

Equipment

On feet
On fingers
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Leo picks up (a.): sun infusion (rad 6; power 20; turns 5; dispells darkness).
Leo picks up (a.):
sun infusion (rad 5; power 21; turns 3; dispells darkness).
Leo picks up (c.):
wild infusion of the duelist (resist 13%; cure mental).
Leo picks up (d.):
wild infusion of the psychic (resist 13%; cure magical).
Leo picks up (c.):
wild infusion (resist 10%; cure physical).
Leo picks up (a.):
healing infusion (heal 44).
Leo picks up (d.):
wild infusion (resist 15%; cure physical).
Leo picks up (b.):
sun infusion (rad 5; power 21; turns 3; dispells darkness).
Today is the 7th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Leo picks up (p.):
steel plate armour (4 def, 9 armour).
There is a way to the next level here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


Leo wears:
rogue's steel ring.

Leo wears:
pair of iron boots of uncanny dodging (3 def, 3 armour).

You gain 0.82 gold from the transmogrification of
woodsman's iron pickaxe (dig speed 38 turns).
You gain 1.25 gold from the transmogrification of
steel plate armour (4 def, 9 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 1.55 gold from the transmogrification of
phase door rune (range 5; power 16; dur 3).
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (resist 13%; cure magical).
You gain 1.50 gold from the transmogrification of
wild infusion of the duelist (resist 13%; cure mental).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure physical).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 15%; cure physical).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 5; power 21; turns 3; dispells darkness).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 5; dispells darkness).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 5; power 21; turns 3; dispells darkness).
You gain 0.63 gold from the transmogrification of
healing infusion (heal 44).
There is a way to the previous level here (press '' or right click to use).