Feyawin the level 1 Cornac Cursed by Nerthuz

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceCornac
ClassCursed
Level / Exp1 / 38%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 18)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic10 (base 10)
Willpower14 (base 14)
Cunning10 (base 10)

Resources

Life110/110
Hate48/100
Healing Factor0.73932049045998
Regeneration0.18483012261499

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage14
Accuracy17
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower13.8
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)6.73 (48.103448275862%)
Defense2
Ranged Defense2
Fatigue12
Physical Save9.8
Spell Save8.4
Mental Save8.4

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Cursed / Strife1.30
0/5
0/5
0/5
0/5
Cursed / Slaughter1.30
1/5
0/5
0/5
0/5
Cursed / Endless hunt1.30
1/5
0/5
0/5
0/5
Cursed / Gloom1.30
1/5
0/5
0/5
0/5
Cursed / Rampage1.00
1/5
0/5
0/5
0/5

Generic Talents

Cursed / Cursed form1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Feyawin activates Stalk.
There is an exit to the worldmap here (press '' or right click to use).

There is a Passageway into the Trollmire here (press '' or right click to use).
Saving game...

Saving done.

There is a Derth (Town) here (press '' or right click to use).
Today is the 75th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:10.

Ran for 5 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.

Feyawin deactivates Stalk.

Feyawin activates Stalk.

Feyawin deactivates Gloom.

Feyawin activates Gloom.

Shady cornac man says: 'Hey you. Come here.'


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


There is a Derth (Town) here (press '' or right click to use).
Saving game...

There is a Passageway into the Trollmire here (press '' or right click to use).

Saving done.

There is an exit to the worldmap here (press '' or right click to use).