Nerthuz the level 8 Thalore Rogue by Nerthuz

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceThalore
ClassRogue
Level / Exp8 / 57%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 11)
Dexterity30 (base 23)
Constitution20 (base 19)
Magic8 (base 10)
Willpower13 (base 10)
Cunning25 (base 20)

Resources

Life-41/234
Stamina128/128
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth7
See Invisible7

Offense: Mainhand

Damage31
Accuracy35
Crit Chance14%
APR5
Speed1.00

Offense: Offhand

Damage15
Accuracy35
Crit Chance14%
APR5
Speed1.00

Offense: Spell

Spellpower8
Crit Chance6%
Speed1

Offense: Mind

Mindpower19.1
Crit Chance6%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)2 (30%)
Defense0
Ranged Defense0
Fatigue3
Physical Save16.55
Spell Save13.35
Mental Save26.65

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance30%
Confusion Resistance21%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
3/5
0/5
0/5
0/5
Technique / Dual weapons1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
2/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
2/5
3/5
0/5
0/5
Cunning / Trapping1.30
3/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
2/5
1/5
0/5
0/5
Technique / Acrobatics1.30
1/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
0/5
3/5

Effects

talent
detrimental effect
detrimental effect

Quests

active
done
done
active
active
done

Equipment

On feet
On fingers
On fingers
Around neck
In main hand
Main armor
In off hand
Cloak
Light source

Inventory

Achievements

Log

Nerthuz starts regenerating health quickly.

Nerthuz uses Infusion: Wild.

Nerthuz is free from the ice.

Nerthuz is cured!

Nerthuz lessens the pain.

Nerthuz uses Wrath of the Woods.

Nerthuz radiates power.


Something hits
Nerthuz for 66 arcane damage.

Nerthuz stops regenerating health quickly.

Nerthuz feels pain again.


Nerthuz's aura of power vanishes.


Resting starts...

Talent Infusion: Regeneration is ready to use.
Talent Infusion: Wild is ready to use.
Rested for 7 turns (stop reason: hostile spotted to the southeast (The Shade)).


The Shade casts Freeze.

Nerthuz is encased in ice!

The Shade hits Nerthuz for 91 cold damage.

Nerthuz hits Iceblock for 30 physical, 16 physical (46 total damage).

Nerthuz hits Iceblock for 35 physical, 19 physical (54 total damage).
The Shade casts Manathrust.

Saving game...