Senn Vermaat the level 10 Cornac Cursed by Kwibus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassCursed
Level / Exp10 / 8%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 30)
Dexterity10 (base 10)
Constitution18 (base 16)
Magic11 (base 10)
Willpower27 (base 23)
Cunning10 (base 10)

Resources

Life277/277
Hate51/100
Healing Factor0.91993342100835
Regeneration0.22998335525209

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth10
See Invisible10

Offense: Mainhand

Damage57
Accuracy32
Crit Chance2%
APR7
Speed1.00

Offense: Spell

Spellpower11
Crit Chance1%
Speed1

Offense: Mind

Mindpower25
Crit Chance5%
Speed1

Offense: Damage Bonus

Acid+6%
Fire+11%
Light+10%

Defense: Base

Armour (hardiness)31.08934837382 (81.030927835052%)
Defense4
Ranged Defense4
Fatigue27
Physical Save16
Spell Save19
Mental Save18

Defense: Resistances

Acid+ 6%( 70%)
Physical+ 1%( 70%)
Cold+ 19%( 70%)
All 0%( 70%)
Lightning+ 16%( 70%)
Light+ 30%( 70%)
Mind+ 9%( 70%)
Fire+ 28%( 70%)
Nature+ 3%( 70%)

Defense: Immunities

Instadeath Resistance100%
Teleport Resistance15%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Cursed / Strife1.30
0/5
0/5
0/5
0/5
Cursed / Slaughter1.30
1/5
0/5
0/5
0/5
Cursed / Endless hunt1.30
0/5
0/5
0/5
0/5
Cursed / Gloom1.30
5/5
0/5
0/5
0/5
Cursed / Rampage1.00
5/5
4/5
2/5
0/5

Generic Talents

Cursed / Cursed form1.00
5/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
3/5
3/5
0/5

Effects

talent

Quests

active
done
done
active

Equipment

On feet
On hands
On head
On fingers
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Level 10 Got a character to level 10.
By Senn Vermaat the Cornac Cursed level 10
2nd Summertide 122nd year of Ascendancy at 14:10
see stats

Log

Cold drake hatchling hits Senn Vermaat for 2 cold damage.
Senn Vermaat killed Cold drake hatchling!
Senn Vermaat receives 17 healing from Unnatural Body.

Resting starts...

Senn Vermaat is no longer rampaging.
Talent Infusion: Healing is ready to use.
Talent Infusion: Regeneration is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).


You pickup 0.70 gold pieces.

Senn Vermaat picks up (g.):
iron gauntlets (0 def, 1 armour).
You pickup 0.60 gold pieces.

You pickup 0.45 gold pieces.

You pickup 0.65 gold pieces.

There is a ladder to the previous level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


Senn Vermaat wears (replacing
pair of rough leather boots of uncanny dodging (3 def, 1 armour)): Toxinsweep (0 def, 3 armour).

You gain 0.65 gold from the transmogrification of
pair of rough leather boots of uncanny dodging (3 def, 1 armour).
Senn Vermaat wears (replacing
iron mail armour of acid resistance (2 def, 4 armour)): spiked iron plate armour of lightning resistance (3 def, 7 armour).

You gain 1.11 gold from the transmogrification of
iron mail armour of acid resistance (2 def, 4 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
Senn Vermaat deactivates Gloom.

Senn Vermaat activates Gloom.

Saving game...

Saving done.

Senn Vermaat deactivates Gloom.