Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
| Addons | Steamtech UI 1.0.5 Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Tutorial Adventure |
| Sex | Female |
| Race | Tutorial Basic |
| Class | Tutorial Adventurer |
| Level / Exp | 4 / 41% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 1 / 0 |
Primary Stats
| Strength | 21 (base 21) |
| Dexterity | 18 (base 18) |
| Constitution | 17 (base 17) |
| Magic | 20 (base 20) |
| Willpower | 15 (base 15) |
| Cunning | 15 (base 15) |
Resources
| Life | 170/170 |
| Stamina | 83/92 |
| Healing Factor | 1 |
| Regeneration | 1 |
Speed
| Mental | -26.803085281311% |
| Attack | -26.803085281311% |
| Movement | 0% |
| Spell | -26.803085281311% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 22 |
| Accuracy | 29 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.37 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 2% |
| Speed | 1.3661778011317 |
Offense: Mind
| Mindpower | 16.5 |
| Crit Chance | 2% |
| Speed | 1.3661778011317 |
Offense: Damage Bonus
| Physical | -20% |
Defense: Base
| Armour (hardiness) | 17.249759015833 (30%) |
| Defense | 16.129844118276 |
| Ranged Defense | 20.064922059138 |
| Fatigue | 12 |
| Physical Save | 13.3 |
| Spell Save | 12.25 |
| Mental Save | 10.5 |
Defense: Immunities
| Stun Resistance | 19% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 19% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 74 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 54 damage for 3 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 98 life. Its effects scale with your Strength stat. |
Class Talents
| Technique / Shield offense | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Shield Wall |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 27%. Cripple |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target is surrounded by a magical shield, absorbing 46/54 damage before it crumbles. Damage Shield |
Quests
You must venture in the heart of the forest and kill the Lone Wolf, who randomly attacks villagers. Tutorial | done |
Equipment
| Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
| In off hand | iron shield (4 def, 2 armour, 9.5 dam, 22 block) iron shield (4 def, 2 armour, 9.5 dam, 22 block)Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.5 - 11.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +2.5% Block value: +22 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Handheld deflection devices |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In main hand | iron longsword (6-8.4 power, 2 apr) iron longsword (6-8.4 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 6.0 - 8.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
Inventory
healing infusion (heal 44) healing infusion (heal 44)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 44 life. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
elm magestaff (10-12 power, 2 apr, cold damage) elm magestaff (10-12 power, 2 apr, cold damage)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Cold Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% cold Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
quiver of elm arrows of crippling (13/13, 10.5-14.7 power, 5 apr) quiver of elm arrows of crippling (13/13, 10.5-14.7 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 10.5 - 14.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.0% Capacity: 13 Special effect when this weapon crits: cripple the target Arrows are used with bows to pierce your foes to death. |
Achievements
Baby steps
Completed ToME4 tutorial mode.By Silydhetta the Tutorial Basic Tutorial Adventurer level 2
74th Pyre 122nd year of Ascendancy at 23:34 see stats
Log
Lone Wolf hits Silydhetta for 8 physical damage.
Talent Rune: Shielding is ready to use.
Lone Wolf hits Silydhetta for 9 physical damage.
Silydhetta hits Lone Wolf for 13 physical damage.
Talent Shield Pummel is ready to use.
Talent Block is ready to use.
Lone Wolf uses Cripple.
Silydhetta is crippled.
Lone Wolf hits Silydhetta for 12 physical damage.
Silydhetta casts Rune: Shielding.
A shield forms around Silydhetta.
Silydhetta uses Infusion: Healing.
Silydhetta receives 127 healing from Infusion: Healing.
Lone Wolf hits Silydhetta for (8 absorbed), 0 physical (0 total damage).
Silydhetta uses Shield Pummel.
Quest 'Tutorial' is done! (Press 'j' to see the quest log)
New Achievement: Baby steps!
Quest 'Tutorial' completed! (Press 'j' to see the quest log)
Welcome to level 3 [Silydhetta].
Silydhetta has 3 stat point(s), 1 class talent point(s), 2 generic talent point(s) to spend. Press p to use them.
Welcome to level 4 [Silydhetta].
Silydhetta has 6 stat point(s), 2 class talent point(s), 3 generic talent point(s) to spend. Press p to use them.
Silydhetta hits Lone Wolf for 9 physical damage.
Silydhetta killed Lone Wolf!
Saving game...
Saving done.
