Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Higher |
| Class | Temporal Warden |
| Level / Exp | 50 / 477% |
| Size | medium |
| Lifes / Deaths | Killed by orb spinner at level 2 on the 78th Pyre 122nd year of Ascendancy at 10:55 / 309Killed by orb spinner at level 2 on the 78th Pyre 122nd year of Ascendancy at 11:08 Killed by Forest Troll Hedge-Wizard at level 5 on the 5th Mirth 122nd year of Ascendancy at 21:20 Killed by Forest Troll Hedge-Wizard at level 5 on the 5th Mirth 122nd year of Ascendancy at 22:27 Killed by Bill the Stone Troll at level 7 on the 6th Mirth 122nd year of Ascendancy at 23:45 Killed by orc master assassin at level 8 on the 8th Mirth 122nd year of Ascendancy at 15:34 Killed by orc master assassin at level 8 on the 8th Mirth 122nd year of Ascendancy at 18:51 Killed by orc master assassin at level 8 on the 8th Mirth 122nd year of Ascendancy at 21:00 Killed by Rysroek the halfling at level 9 on the 5th Flare 122nd year of Ascendancy at 13:51 Killed by Jamdodal the thalore at level 10 on the 14th Dusk 122nd year of Ascendancy at 22:14 Killed by snow giant thunderer at level 11 on the 18th Dusk 122nd year of Ascendancy at 10:58 Killed by fire drake hatchling at level 11 on the 18th Dusk 122nd year of Ascendancy at 17:09 Killed by giant venus flytrap at level 11 on the 19th Dusk 122nd year of Ascendancy at 08:21 Killed by fire drake hatchling at level 11 on the 20th Dusk 122nd year of Ascendancy at 09:38 Killed by snow giant thunderer at level 11 on the 20th Dusk 122nd year of Ascendancy at 19:10 Killed by snow giant boulder thrower at level 11 on the 21st Dusk 122nd year of Ascendancy at 09:54 Killed by snow giant chieftain at level 11 on the 21st Dusk 122nd year of Ascendancy at 20:55 Killed by snow giant chieftain at level 11 on the 22nd Dusk 122nd year of Ascendancy at 07:34 Killed by Bethotha the snow giant chieftain at level 11 on the 22nd Dusk 122nd year of Ascendancy at 09:00 Killed by Bethotha the snow giant chieftain at level 11 on the 22nd Dusk 122nd year of Ascendancy at 13:43 Killed by Bethotha the snow giant chieftain at level 11 on the 22nd Dusk 122nd year of Ascendancy at 14:46 Killed by Bethotha the snow giant chieftain at level 11 on the 22nd Dusk 122nd year of Ascendancy at 19:41 Killed by Bethotha the snow giant chieftain at level 11 on the 23rd Dusk 122nd year of Ascendancy at 00:36 Killed by Bethotha the snow giant chieftain at level 11 on the 23rd Dusk 122nd year of Ascendancy at 02:22 Killed by Bethotha the snow giant chieftain at level 11 on the 23rd Dusk 122nd year of Ascendancy at 05:20 Killed by Bethotha the snow giant chieftain at level 11 on the 23rd Dusk 122nd year of Ascendancy at 06:40 Killed by Bethotha the snow giant chieftain at level 11 on the 23rd Dusk 122nd year of Ascendancy at 14:03 Killed by Bethotha the snow giant chieftain at level 11 on the 23rd Dusk 122nd year of Ascendancy at 17:16 Killed by Bethotha the snow giant chieftain at level 11 on the 23rd Dusk 122nd year of Ascendancy at 23:21 Killed by Bethotha the snow giant chieftain at level 11 on the 24th Dusk 122nd year of Ascendancy at 03:31 Killed by Bethotha the snow giant chieftain at level 11 on the 24th Dusk 122nd year of Ascendancy at 05:02 Killed by Bethotha the snow giant chieftain at level 11 on the 24th Dusk 122nd year of Ascendancy at 06:55 Killed by Bethotha the snow giant chieftain at level 11 on the 24th Dusk 122nd year of Ascendancy at 08:39 Killed by Bethotha the snow giant chieftain at level 11 on the 24th Dusk 122nd year of Ascendancy at 10:58 Killed by Bethotha the snow giant chieftain at level 11 on the 25th Dusk 122nd year of Ascendancy at 03:36 Killed by snow giant chieftain at level 11 on the 25th Dusk 122nd year of Ascendancy at 05:02 Killed by Bethotha the snow giant chieftain at level 11 on the 25th Dusk 122nd year of Ascendancy at 07:08 Killed by fire drake at level 11 on the 26th Dusk 122nd year of Ascendancy at 06:28 Killed by fire drake at level 11 on the 26th Dusk 122nd year of Ascendancy at 11:50 Killed by fire drake hatchling at level 11 on the 26th Dusk 122nd year of Ascendancy at 13:16 Killed by Bethotha the snow giant chieftain at level 12 on the 27th Dusk 122nd year of Ascendancy at 00:53 Killed by Bethotha the snow giant chieftain at level 12 on the 28th Dusk 122nd year of Ascendancy at 02:02 Killed by Bethotha the snow giant chieftain at level 12 on the 28th Dusk 122nd year of Ascendancy at 03:16 Killed by Bethotha the snow giant chieftain at level 12 on the 29th Dusk 122nd year of Ascendancy at 05:48 Killed by Bethotha the snow giant chieftain at level 12 on the 29th Dusk 122nd year of Ascendancy at 06:41 Killed by Bethotha the snow giant chieftain at level 12 on the 29th Dusk 122nd year of Ascendancy at 11:34 Killed by Bethotha the snow giant chieftain at level 12 on the 29th Dusk 122nd year of Ascendancy at 23:36 Killed by Bethotha the snow giant chieftain at level 12 on the 30th Dusk 122nd year of Ascendancy at 03:11 Killed by Bethotha the snow giant chieftain at level 12 on the 31st Dusk 122nd year of Ascendancy at 04:04 Killed by Epoch at level 12 on the 33rd Dusk 122nd year of Ascendancy at 07:56 Killed by Epoch at level 12 on the 33rd Dusk 122nd year of Ascendancy at 15:10 Killed by Epoch at level 12 on the 33rd Dusk 122nd year of Ascendancy at 17:15 Killed by Epoch at level 12 on the 34th Dusk 122nd year of Ascendancy at 00:29 Killed by Epoch at level 12 on the 34th Dusk 122nd year of Ascendancy at 02:36 Killed by Epoch at level 12 on the 34th Dusk 122nd year of Ascendancy at 04:10 Killed by Epoch at level 12 on the 34th Dusk 122nd year of Ascendancy at 09:35 Killed by fire wyrm at level 13 on the 34th Dusk 122nd year of Ascendancy at 17:07 Killed by fire wyrm at level 13 on the 34th Dusk 122nd year of Ascendancy at 20:06 Killed by fire wyrm at level 13 on the 35th Dusk 122nd year of Ascendancy at 05:50 Killed by fire wyrm at level 13 on the 35th Dusk 122nd year of Ascendancy at 06:46 Killed by fire wyrm at level 13 on the 35th Dusk 122nd year of Ascendancy at 18:06 Killed by fire wyrm at level 13 on the 35th Dusk 122nd year of Ascendancy at 19:37 Killed by Varsha the Writhing at level 13 on the 36th Dusk 122nd year of Ascendancy at 08:52 Killed by Varsha the Writhing at level 13 on the 36th Dusk 122nd year of Ascendancy at 23:58 Killed by Polata the fire drake hatchling at level 13 on the 37th Dusk 122nd year of Ascendancy at 11:19 Killed by Varsha the Writhing at level 13 on the 37th Dusk 122nd year of Ascendancy at 19:56 Killed by Varsha the Writhing at level 13 on the 38th Dusk 122nd year of Ascendancy at 04:54 Killed by greater gwelgoroth at level 14 on the 45th Dusk 122nd year of Ascendancy at 13:23 Killed by greater gwelgoroth at level 14 on the 46th Dusk 122nd year of Ascendancy at 00:48 Killed by Ivotta the chitinous spider at level 14 on the 50th Dusk 122nd year of Ascendancy at 01:07 Killed by gwelgoroth at level 14 on the 50th Dusk 122nd year of Ascendancy at 22:30 Killed by snow giant boulder thrower at level 14 on the 51st Dusk 122nd year of Ascendancy at 22:32 Killed by Belalle the greater gwelgoroth at level 14 on the 52nd Dusk 122nd year of Ascendancy at 17:14 Killed by gwelgoroth at level 14 on the 53rd Dusk 122nd year of Ascendancy at 03:51 Killed by Urkis, the High Tempest at level 14 on the 53rd Dusk 122nd year of Ascendancy at 19:03 Killed by Urkis, the High Tempest at level 14 on the 54th Dusk 122nd year of Ascendancy at 03:23 Killed by Urkis, the High Tempest at level 14 on the 54th Dusk 122nd year of Ascendancy at 10:19 Killed by Urkis, the High Tempest at level 14 on the 54th Dusk 122nd year of Ascendancy at 15:59 Killed by Urkis, the High Tempest at level 15 on the 54th Dusk 122nd year of Ascendancy at 21:26 Killed by Belalle the greater gwelgoroth at level 15 on the 55th Dusk 122nd year of Ascendancy at 18:27 Killed by Belalle the greater gwelgoroth at level 15 on the 56th Dusk 122nd year of Ascendancy at 07:33 Killed by Belalle the greater gwelgoroth at level 15 on the 56th Dusk 122nd year of Ascendancy at 11:51 Killed by Belalle the greater gwelgoroth at level 15 on the 56th Dusk 122nd year of Ascendancy at 18:02 Killed by Harkor'Zun at level 15 on the 57th Dusk 122nd year of Ascendancy at 05:13 Killed by ultimate gwelgoroth at level 15 on the 59th Dusk 122nd year of Ascendancy at 01:10 Killed by eldritch eye at level 19 on the 15th Regrowth 123rd year of Ascendancy at 15:31 Killed by eldritch eye at level 19 on the 16th Regrowth 123rd year of Ascendancy at 02:30 Killed by eldritch eye at level 19 on the 16th Regrowth 123rd year of Ascendancy at 05:41 Killed by eldritch eye at level 19 on the 16th Regrowth 123rd year of Ascendancy at 13:53 Killed by luminous horror at level 20 on the 16th Regrowth 123rd year of Ascendancy at 21:28 Killed by dread at level 21 on the 66th Regrowth 123rd year of Ascendancy at 23:47 Killed by dread at level 21 on the 67th Regrowth 123rd year of Ascendancy at 05:14 Killed by dreadmaster at level 21 on the 68th Regrowth 123rd year of Ascendancy at 04:37 Killed by dread at level 21 on the 68th Regrowth 123rd year of Ascendancy at 17:40 Killed by dread at level 21 on the 69th Regrowth 123rd year of Ascendancy at 00:48 Killed by dreadmaster at level 21 on the 70th Regrowth 123rd year of Ascendancy at 08:16 Killed by dreadmaster at level 21 on the 70th Regrowth 123rd year of Ascendancy at 17:49 Killed by ghoulking at level 21 on the 70th Regrowth 123rd year of Ascendancy at 18:45 Killed by dread at level 21 on the 71st Regrowth 123rd year of Ascendancy at 14:17 Killed by dread at level 21 on the 72nd Regrowth 123rd year of Ascendancy at 04:38 Killed by dread at level 21 on the 72nd Regrowth 123rd year of Ascendancy at 13:57 Killed by dread at level 21 on the 73rd Regrowth 123rd year of Ascendancy at 04:09 Killed by Yvimina the ghoul at level 21 on the 74th Regrowth 123rd year of Ascendancy at 17:17 Killed by Yvimina the ghoul at level 21 on the 74th Regrowth 123rd year of Ascendancy at 19:19 Killed by Yvimina the ghoul at level 21 on the 75th Regrowth 123rd year of Ascendancy at 10:35 Killed by Forgery of Haze (Yvimina the ghoul) at level 21 on the 75th Regrowth 123rd year of Ascendancy at 19:26 Killed by Yvimina the ghoul at level 21 on the 75th Regrowth 123rd year of Ascendancy at 21:53 Killed by dread at level 21 on the 77th Regrowth 123rd year of Ascendancy at 08:57 Killed by dread at level 21 on the 78th Regrowth 123rd year of Ascendancy at 02:40 Killed by emperor wight at level 21 on the 79th Regrowth 123rd year of Ascendancy at 06:30 Killed by skeleton warrior at level 21 on the 79th Regrowth 123rd year of Ascendancy at 18:26 Killed by armoured skeleton warrior at level 22 on the 2nd Pyre 123rd year of Ascendancy at 15:41 Killed by luminous horror at level 23 on the 6th Pyre 123rd year of Ascendancy at 17:00 Killed by radiant horror at level 23 on the 7th Pyre 123rd year of Ascendancy at 02:10 Killed by radiant horror at level 23 on the 7th Pyre 123rd year of Ascendancy at 06:36 Killed by radiant horror at level 23 on the 7th Pyre 123rd year of Ascendancy at 08:18 Killed by luminous horror at level 23 on the 7th Pyre 123rd year of Ascendancy at 09:33 Killed by luminous horror at level 23 on the 10th Pyre 123rd year of Ascendancy at 05:55 Killed by radiant horror at level 23 on the 10th Pyre 123rd year of Ascendancy at 09:16 Killed by radiant horror at level 23 on the 11st Pyre 123rd year of Ascendancy at 04:53 Killed by radiant horror at level 23 on the 11st Pyre 123rd year of Ascendancy at 07:53 Killed by forge-giant at level 23 on the 12nd Pyre 123rd year of Ascendancy at 11:44 Killed by lava floor at level 23 on the 12nd Pyre 123rd year of Ascendancy at 12:54 Killed by forge-giant at level 23 on the 12nd Pyre 123rd year of Ascendancy at 13:48 Killed by forge-giant at level 23 on the 13rd Pyre 123rd year of Ascendancy at 12:46 Killed by dĂșathedlen at level 23 on the 13rd Pyre 123rd year of Ascendancy at 14:11 Killed by forge-giant at level 23 on the 14th Pyre 123rd year of Ascendancy at 02:05 Killed by forge-giant at level 23 on the 14th Pyre 123rd year of Ascendancy at 03:21 Killed by dolleg at level 23 on the 14th Pyre 123rd year of Ascendancy at 07:17 Killed by dolleg at level 23 on the 14th Pyre 123rd year of Ascendancy at 10:35 Killed by forge-giant at level 23 on the 14th Pyre 123rd year of Ascendancy at 14:48 Killed by skeleton mage at level 23 on the 14th Pyre 123rd year of Ascendancy at 16:48 Killed by Eilinasetha the vampire lord at level 23 on the 15th Pyre 123rd year of Ascendancy at 12:15 Killed by skeleton mage at level 23 on the 15th Pyre 123rd year of Ascendancy at 13:41 Killed by skeleton mage at level 23 on the 16th Pyre 123rd year of Ascendancy at 00:55 Killed by The Master at level 23 on the 16th Pyre 123rd year of Ascendancy at 09:03 Killed by The Master at level 23 on the 16th Pyre 123rd year of Ascendancy at 13:23 Killed by The Master at level 23 on the 17th Pyre 123rd year of Ascendancy at 07:07 Killed by The Master at level 23 on the 17th Pyre 123rd year of Ascendancy at 08:13 Killed by skeleton mage at level 23 on the 17th Pyre 123rd year of Ascendancy at 14:45 Killed by lesser vampire at level 23 on the 17th Pyre 123rd year of Ascendancy at 23:21 Killed by skeleton mage at level 24 on the 18th Pyre 123rd year of Ascendancy at 07:39 Killed by skeleton mage at level 24 on the 18th Pyre 123rd year of Ascendancy at 09:01 Killed by skeleton warrior at level 24 on the 18th Pyre 123rd year of Ascendancy at 15:34 Killed by skeleton archer at level 24 on the 18th Pyre 123rd year of Ascendancy at 19:33 Killed by orc master wyrmic at level 24 on the 19th Pyre 123rd year of Ascendancy at 04:39 Killed by skeleton mage at level 24 on the 19th Pyre 123rd year of Ascendancy at 16:53 Killed by skeleton mage at level 24 on the 20th Pyre 123rd year of Ascendancy at 09:32 Killed by Eilinasetha the vampire lord at level 24 on the 21st Pyre 123rd year of Ascendancy at 14:59 Killed by The Master at level 24 on the 21st Pyre 123rd year of Ascendancy at 21:29 Killed by Eilinasetha the vampire lord at level 24 on the 22nd Pyre 123rd year of Ascendancy at 00:25 Killed by armoured skeleton warrior at level 24 on the 22nd Pyre 123rd year of Ascendancy at 17:04 Killed by The Master at level 24 on the 22nd Pyre 123rd year of Ascendancy at 19:49 Killed by skeleton mage at level 24 on the 23rd Pyre 123rd year of Ascendancy at 04:36 Killed by The Master at level 24 on the 23rd Pyre 123rd year of Ascendancy at 05:49 Killed by skeleton mage at level 24 on the 25th Pyre 123rd year of Ascendancy at 03:12 Killed by skeleton mage at level 24 on the 25th Pyre 123rd year of Ascendancy at 11:58 Killed by The Master at level 24 on the 26th Pyre 123rd year of Ascendancy at 02:18 Killed by skeleton mage at level 24 on the 26th Pyre 123rd year of Ascendancy at 13:06 Killed by skeleton master archer at level 24 on the 26th Pyre 123rd year of Ascendancy at 18:56 Killed by The Master at level 24 on the 26th Pyre 123rd year of Ascendancy at 19:58 Killed by skeleton master archer at level 24 on the 27th Pyre 123rd year of Ascendancy at 05:28 Killed by skeleton warrior at level 24 on the 27th Pyre 123rd year of Ascendancy at 12:12 Killed by will o' the wisp at level 24 on the 28th Pyre 123rd year of Ascendancy at 00:26 Killed by skeleton mage at level 24 on the 28th Pyre 123rd year of Ascendancy at 05:12 Killed by skeleton mage at level 24 on the 28th Pyre 123rd year of Ascendancy at 21:31 Killed by skeleton mage at level 24 on the 28th Pyre 123rd year of Ascendancy at 23:36 Killed by skeleton mage at level 24 on the 29th Pyre 123rd year of Ascendancy at 09:41 Killed by skeleton mage at level 24 on the 29th Pyre 123rd year of Ascendancy at 21:50 Killed by The Master at level 24 on the 29th Pyre 123rd year of Ascendancy at 23:04 Killed by Layyvea the elder vampire at level 25 on the 35th Pyre 123rd year of Ascendancy at 01:41 Killed by Salemirin the bloated horror at level 25 on the 36th Pyre 123rd year of Ascendancy at 03:02 Killed by elven warrior at level 25 on the 38th Pyre 123rd year of Ascendancy at 23:01 Killed by elven tempest at level 25 on the 42nd Pyre 123rd year of Ascendancy at 02:42 Killed by Kryl-Feijan at level 26 on the 43rd Pyre 123rd year of Ascendancy at 01:50 Killed by elven corruptor at level 26 on the 43rd Pyre 123rd year of Ascendancy at 17:26 Killed by ultimate shivgoroth at level 26 on the 11st Dusk 123rd year of Ascendancy at 07:00 Killed by Veliyanne the greater shivgoroth at level 26 on the 12nd Dusk 123rd year of Ascendancy at 05:09 Killed by Beloma the elven blood mage at level 28 on the 30th Dusk 123rd year of Ascendancy at 14:42 Killed by elven corruptor at level 28 on the 32nd Dusk 123rd year of Ascendancy at 01:11 Killed by Grand Corruptor at level 28 on the 32nd Dusk 123rd year of Ascendancy at 07:44 Killed by Grand Corruptor at level 28 on the 34th Dusk 123rd year of Ascendancy at 04:11 Killed by Rreden the human at level 28 on the 38th Dusk 123rd year of Ascendancy at 02:55 Killed by Rreden the human at level 28 on the 38th Dusk 123rd year of Ascendancy at 06:25 Killed by Rreden the human at level 28 on the 38th Dusk 123rd year of Ascendancy at 08:19 Killed by eldritch eye at level 29 on the 39th Haze 123rd year of Ascendancy at 23:44 Killed by Layybeth the orc summoner at level 31 on the 79th Haze 123rd year of Ascendancy at 07:31 Killed by orc necromancer at level 31 on the 2nd Decay 123rd year of Ascendancy at 12:22 Killed by orc blood mage at level 33 on the 41st Regrowth 124th year of Ascendancy at 12:32 Killed by orc assassin at level 33 on the 66th Regrowth 124th year of Ascendancy at 18:33 Killed by Glowyn the orc blood mage at level 33 on the 71st Regrowth 124th year of Ascendancy at 18:27 Killed by necrotic abomination at level 33 on the 71st Regrowth 124th year of Ascendancy at 19:26 Killed by sanguine horror at level 33 on the 72nd Regrowth 124th year of Ascendancy at 11:25 Killed by Glowyn the orc blood mage at level 34 on the 72nd Regrowth 124th year of Ascendancy at 12:32 Killed by runed bone giant at level 34 on the 73rd Regrowth 124th year of Ascendancy at 14:24 Killed by stone golem at level 34 on the 74th Regrowth 124th year of Ascendancy at 00:14 Killed by skeleton mage at level 34 on the 74th Regrowth 124th year of Ascendancy at 07:56 Killed by orc necromancer at level 34 on the 74th Regrowth 124th year of Ascendancy at 19:11 Killed by Taddra at level 34 on the 75th Regrowth 124th year of Ascendancy at 06:39 Killed by orc blood mage at level 34 on the 75th Regrowth 124th year of Ascendancy at 20:15 Killed by skeleton mage at level 34 on the 77th Regrowth 124th year of Ascendancy at 16:17 Killed by Rak'shor, Grand Necromancer of the Pride at level 34 on the 78th Regrowth 124th year of Ascendancy at 04:46 Killed by heavy bone giant at level 34 on the 78th Regrowth 124th year of Ascendancy at 10:44 Killed by orc necromancer at level 34 on the 79th Regrowth 124th year of Ascendancy at 01:02 Killed by Xanowe the faeros at level 35 on the 7th Pyre 124th year of Ascendancy at 00:13 Killed by Fyrk, Faeros High Guard at level 35 on the 7th Pyre 124th year of Ascendancy at 09:13 Killed by multi-hued drake at level 36 on the 17th Pyre 124th year of Ascendancy at 11:26 Killed by multi-hued drake at level 36 on the 17th Pyre 124th year of Ascendancy at 12:55 Killed by overpowered greater multi-hued wyrm at level 36 on the 18th Pyre 124th year of Ascendancy at 01:36 Killed by multi-hued drake at level 36 on the 18th Pyre 124th year of Ascendancy at 02:57 Killed by overpowered greater multi-hued wyrm at level 36 on the 18th Pyre 124th year of Ascendancy at 20:51 Killed by overpowered greater multi-hued wyrm at level 36 on the 18th Pyre 124th year of Ascendancy at 21:44 Killed by overpowered greater multi-hued wyrm at level 36 on the 19th Pyre 124th year of Ascendancy at 14:12 Killed by overpowered greater multi-hued wyrm at level 36 on the 19th Pyre 124th year of Ascendancy at 23:25 Killed by overpowered greater multi-hued wyrm at level 36 on the 20th Pyre 124th year of Ascendancy at 00:17 Killed by multi-hued drake at level 36 on the 20th Pyre 124th year of Ascendancy at 10:34 Killed by overpowered greater multi-hued wyrm at level 36 on the 20th Pyre 124th year of Ascendancy at 14:25 Killed by overpowered greater multi-hued wyrm at level 36 on the 20th Pyre 124th year of Ascendancy at 18:09 Killed by overpowered greater multi-hued wyrm at level 36 on the 20th Pyre 124th year of Ascendancy at 19:11 Killed by overpowered greater multi-hued wyrm at level 36 on the 20th Pyre 124th year of Ascendancy at 20:10 Killed by overpowered greater multi-hued wyrm at level 36 on the 20th Pyre 124th year of Ascendancy at 21:07 Killed by overpowered greater multi-hued wyrm at level 36 on the 21st Pyre 124th year of Ascendancy at 15:52 Killed by overpowered greater multi-hued wyrm at level 36 on the 21st Pyre 124th year of Ascendancy at 16:38 Killed by overpowered greater multi-hued wyrm at level 36 on the 21st Pyre 124th year of Ascendancy at 17:40 Killed by overpowered greater multi-hued wyrm at level 36 on the 22nd Pyre 124th year of Ascendancy at 03:50 Killed by overpowered greater multi-hued wyrm at level 36 on the 22nd Pyre 124th year of Ascendancy at 03:58 Killed by overpowered greater multi-hued wyrm at level 36 on the 22nd Pyre 124th year of Ascendancy at 04:50 Killed by overpowered greater multi-hued wyrm at level 36 on the 22nd Pyre 124th year of Ascendancy at 05:54 Killed by overpowered greater multi-hued wyrm at level 36 on the 22nd Pyre 124th year of Ascendancy at 06:57 Killed by overpowered greater multi-hued wyrm at level 36 on the 23rd Pyre 124th year of Ascendancy at 00:15 Killed by overpowered greater multi-hued wyrm at level 37 on the 23rd Pyre 124th year of Ascendancy at 15:46 Killed by overpowered greater multi-hued wyrm at level 37 on the 23rd Pyre 124th year of Ascendancy at 16:37 Killed by overpowered greater multi-hued wyrm at level 37 on the 23rd Pyre 124th year of Ascendancy at 17:36 Killed by overpowered greater multi-hued wyrm at level 37 on the 23rd Pyre 124th year of Ascendancy at 22:57 Killed by overpowered greater multi-hued wyrm at level 37 on the 24th Pyre 124th year of Ascendancy at 08:58 Killed by overpowered greater multi-hued wyrm at level 37 on the 24th Pyre 124th year of Ascendancy at 14:31 Killed by overpowered greater multi-hued wyrm at level 37 on the 25th Pyre 124th year of Ascendancy at 02:52 Killed by overpowered greater multi-hued wyrm at level 37 on the 25th Pyre 124th year of Ascendancy at 07:29 Killed by overpowered greater multi-hued wyrm at level 37 on the 25th Pyre 124th year of Ascendancy at 15:15 Killed by overpowered greater multi-hued wyrm at level 38 on the 26th Pyre 124th year of Ascendancy at 06:21 Killed by overpowered greater multi-hued wyrm at level 38 on the 26th Pyre 124th year of Ascendancy at 11:02 Killed by overpowered greater multi-hued wyrm at level 38 on the 26th Pyre 124th year of Ascendancy at 17:45 Killed by overpowered greater multi-hued wyrm at level 38 on the 26th Pyre 124th year of Ascendancy at 23:07 Killed by orc high cryomancer at level 38 on the 27th Pyre 124th year of Ascendancy at 08:31 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 30th Pyre 124th year of Ascendancy at 19:15 Killed by lava floor at level 39 on the 31st Pyre 124th year of Ascendancy at 08:27 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 31st Pyre 124th year of Ascendancy at 18:27 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 31st Pyre 124th year of Ascendancy at 20:18 Killed by orc child at level 39 on the 47th Pyre 124th year of Ascendancy at 12:39 Killed by poisoned deep water at level 41 on the 78th Pyre 124th year of Ascendancy at 06:09 Killed by Khulmanar, General of Urh'Rok at level 41 on the 79th Pyre 124th year of Ascendancy at 07:06 Killed by daelach at level 41 on the 79th Pyre 124th year of Ascendancy at 13:30 Killed by Khulmanar, General of Urh'Rok at level 41 on the 79th Pyre 124th year of Ascendancy at 14:40 Killed by Corrupted Daelach at level 41 on the 79th Pyre 124th year of Ascendancy at 16:40 Killed by fire drake hatchling at level 41 on the 2nd Mirth 124th year of Ascendancy at 13:40 Killed by minotaur at level 42 on the 4th Mirth 124th year of Ascendancy at 19:51 Killed by minotaur at level 42 on the 4th Mirth 124th year of Ascendancy at 23:14 Killed by giant spider at level 42 on the 5th Mirth 124th year of Ascendancy at 01:11 Killed by ritch flamespitter at level 42 on the 7th Mirth 124th year of Ascendancy at 23:17 Killed by Gorbat, Supreme Wyrmic of the Pride at level 42 on the 8th Mirth 124th year of Ascendancy at 07:53 Killed by greater multi-hued wyrm at level 42 on the 8th Mirth 124th year of Ascendancy at 21:16 Killed by Ce'Nossra the orc summoner at level 42 on the 10th Mirth 124th year of Ascendancy at 05:49 Killed by umbral horror at level 43 on the 8th Flare 124th year of Ascendancy at 22:04 Killed by uruivellas at level 43 on the 9th Flare 124th year of Ascendancy at 19:33 Killed by dolleg at level 43 on the 9th Flare 124th year of Ascendancy at 20:33 Killed by forge-giant at level 43 on the 10th Flare 124th year of Ascendancy at 08:33 Killed by bloated horror at level 43 on the 10th Flare 124th year of Ascendancy at 11:13 Killed by forge-giant at level 43 on the 10th Flare 124th year of Ascendancy at 11:29 Killed by forge-giant at level 43 on the 10th Flare 124th year of Ascendancy at 17:26 Killed by forge-giant at level 43 on the 1st Dusk 124th year of Ascendancy at 06:13 Killed by forge-giant at level 43 on the 1st Dusk 124th year of Ascendancy at 07:18 Killed by Yvuriavena the orc fighter at level 43 on the 2nd Dusk 124th year of Ascendancy at 14:07 Killed by Ivelaith the orc berserker at level 43 on the 4th Dusk 124th year of Ascendancy at 08:47 Killed by Taddra at level 44 on the 8th Dusk 124th year of Ascendancy at 13:57 Killed by shadow at level 44 on the 9th Dusk 124th year of Ascendancy at 02:51 Killed by shadow at level 44 on the 9th Dusk 124th year of Ascendancy at 07:26 Killed by skeleton mage at level 44 on the 9th Dusk 124th year of Ascendancy at 08:37 Killed by shadow at level 44 on the 9th Dusk 124th year of Ascendancy at 17:53 Killed by armoured skeleton warrior at level 44 on the 10th Dusk 124th year of Ascendancy at 01:34 Killed by Xirawyn the Neverdead at level 44 on the 10th Dusk 124th year of Ascendancy at 14:25 Killed by Kokor the Crusher at level 44 on the 11st Dusk 124th year of Ascendancy at 09:23 Killed by Kokor the Crusher at level 44 on the 12nd Dusk 124th year of Ascendancy at 04:37 Killed by Kokor the Crusher at level 44 on the 12nd Dusk 124th year of Ascendancy at 08:24 Killed by Kokor the Crusher at level 44 on the 12nd Dusk 124th year of Ascendancy at 14:23 Killed by Korokri the uruivellas at level 44 on the 17th Dusk 124th year of Ascendancy at 12:31 Killed by armoured skeleton warrior at level 45 on the 18th Dusk 124th year of Ascendancy at 16:13 Killed by Islylethra the orc necromancer at level 45 on the 19th Dusk 124th year of Ascendancy at 03:01 Killed by Zubagakira the runed bone giant at level 45 on the 24th Dusk 124th year of Ascendancy at 10:11 Killed by Zubagakira the runed bone giant at level 45 on the 24th Dusk 124th year of Ascendancy at 11:16 Killed by Zubagakira the runed bone giant at level 45 on the 24th Dusk 124th year of Ascendancy at 21:11 Killed by Andanma the champion of Urh'Rok at level 46 on the 26th Dusk 124th year of Ascendancy at 09:41 Killed by Saliyath the heavy bone giant at level 46 on the 30th Dusk 124th year of Ascendancy at 05:40 Killed by Saliyath the heavy bone giant at level 46 on the 30th Dusk 124th year of Ascendancy at 10:14 Killed by Saliyath the heavy bone giant at level 46 on the 30th Dusk 124th year of Ascendancy at 11:08 Killed by Saliyath the heavy bone giant at level 46 on the 30th Dusk 124th year of Ascendancy at 13:36 Killed by Saliyath the heavy bone giant at level 46 on the 30th Dusk 124th year of Ascendancy at 18:33 Killed by Saliyath the heavy bone giant at level 46 on the 30th Dusk 124th year of Ascendancy at 20:13 Killed by Saliyath the heavy bone giant at level 46 on the 30th Dusk 124th year of Ascendancy at 21:40 Killed by armoured skeleton warrior at level 46 on the 34th Dusk 124th year of Ascendancy at 01:11 Killed by Elandar at level 46 on the 34th Dusk 124th year of Ascendancy at 21:37 Killed by Elandar at level 46 on the 35th Dusk 124th year of Ascendancy at 03:55 Killed by Argoniel at level 46 on the 35th Dusk 124th year of Ascendancy at 10:23 Killed by Elandar at level 46 on the 35th Dusk 124th year of Ascendancy at 18:48 Killed by Argoniel at level 46 on the 35th Dusk 124th year of Ascendancy at 22:20 Killed by Elandar at level 46 on the 36th Dusk 124th year of Ascendancy at 16:19 Killed by carrion worm mass at level 46 on the 36th Dusk 124th year of Ascendancy at 17:28 Killed by Elandar at level 46 on the 36th Dusk 124th year of Ascendancy at 21:33 Killed by Elandar at level 46 on the 36th Dusk 124th year of Ascendancy at 22:52 Killed by Elandar at level 46 on the 37th Dusk 124th year of Ascendancy at 00:01 |
Primary Stats
| Strength | 137 (base 29) |
| Dexterity | 68 (base 36) |
| Constitution | 87 (base 59) |
| Magic | 100.37197375756 (base 34) |
| Willpower | 84 (base 53) |
| Cunning | 68 (base 21) |
Resources
| Life | 1391/1391 |
| Stamina | 332/332 |
| Paradox | 400 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +53.700057852604% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 2 |
| See Stealth | 12 |
| See Invisible | 12 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 199 |
| Accuracy | 60 |
| Crit Chance | 28% |
| APR | 14 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 124 |
| Accuracy | 60 |
| Crit Chance | 41% |
| APR | 23 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 72.34299343939 |
| Crit Chance | 43% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 54 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +28% |
| Acid | +22% |
| Light | +25% |
| Temporal | +20% |
| Blight | +30% |
| Physical | +48% |
| Fire | +25% |
| All | +7% |
Offense: Damage Penetration
| Darkness | +10% |
| Arcane | +5% |
Defense: Base
| Armour (hardiness) | 105.24 (85.629213483146%) |
| Defense | 60.471675229413 |
| Ranged Defense | 65.471675229413 |
| Fatigue | 0 |
| Physical Save | 67.8875 |
| Spell Save | 62.513041143177 |
| Mental Save | 55.45 |
Defense: Resistances
| Acid | + 30%( 70%) |
| Temporal | + 38%( 75%) |
| Physical | + 39%( 70%) |
| Arcane | + 28%( 70%) |
| All | + 22%( 70%) |
Defense: Immunities
| Disarm Resistance | 23% |
| Stun Resistance | 100% |
| Pinning Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 10 turns. Also while Heroism is active, you will only die when reaching -856 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 550 damage for 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 769 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 543 life. Its effects scale with your Strength stat. |
Class Talents
| Technique / Archery - bows | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Chronomancy / Time Travel | 1.00 |
| 4/5 |
| 2/5 |
| 4/5 |
| 3/5 |
| Chronomancy / Speed Control | 1.10 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 2/5 |
| Technique / Dual techniques | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.00 |
| 3/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.10 |
| 1/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Chronomancy / Spacetime Weaving | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Race / Higher | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 5/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Strength of Purpose |
| talent | Weapon Folding |
| talent | Displace Damage |
| talent | Quantum Feed |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by luminous horror. Escort: lone alchemist (level 2 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You failed to protect the lost sun paladin from death by fire drake. Escort: lost sun paladin (level 2 of Daikara) | failed |
You failed to protect the lost warrior from death by skeleton archer. Escort: lost warrior (level 1 of Dreadfell) | failed |
You failed to protect the repented thief from death by fiery orc wyrmic. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved talent Spin Fate (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 686. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 15 armour) Unbreakable Greaves (8 def, 15 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Defense: +8 Fatigue: +12% Changes stats: +15 Str / -4 Dex / +10 Con Changes resistances: +10% physical / +10% acid Changes damage: +10% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 4, doing 37.81 cold damage and 52.30 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
| On hands | stone warden's voratun gauntlets of dispersion (0 def, 15 armour) stone warden's voratun gauntlets of dispersion (0 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +15 Armour Hardiness: +9% Changes stats: +9 Mag / +8 Wil / +4 Con Damage when the wearer hits(melee): 13 arcane Changes resistances: +8% physical / +8% arcane It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Defense: +12 Changes stats: +5 Lck / +5 Cun Changes resistances: +4% physical Changes damage: +3% physical Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 31 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | Radhumazor RadhumazorCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Fatigue: -2% Changes stats: +4 Str / +2 Dex / +5 Wil / +4 Cun Disarm immunity: +23% Pinning immunity: +25% Knockback immunity: +21% Maximum life: +40.00 Mindpower: +6 Rings can have magical properties. |
| On fingers | gold ring 'Baleresus' gold ring 'Baleresus'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +6 Damage when the wearer is hit: 12 arcane Changes resistances penetration: +5% arcane Changes damage: +3% temporal Spellpower: +5 Mindpower: +10 Rings can have magical properties. |
| Around neck | Zemekkys' Broken Hourglass Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% It can be used to activate talent Wormhole (costing 20 power out of 20/20) : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: 12.0 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a random point within range, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported to the other. The wormholes will last 9 turns. At level 4, you may choose the exit location target area (radius 3). The duration will scale with your Paradox. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
| In main hand | Spellblade (50-70 power, 2 apr) Spellblade (50-70 power, 2 apr)Requires: - Dexterity 28 - Magic 28 - Strength 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 50.0 - 70.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Mag Changes damage: +18% physical / +18% fire / +18% light Spellpower: +20 Spell crit. chance: +9% Light radius: +1 Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff. |
| Around waist | Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 Changes stats: +12 Dex / +10 Cun / +8 Lck Slows Projectiles: +30% It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 34% chance to completely evade them and granting you 35 defense for 13 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | Life Drinker (42-54.6 power, 11 apr) Life Drinker (42-54.6 power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 55% Mag, 35% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +25 Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6.0 Travel Speed: 600% of base Is: a spell Description: Infects the target with parasitic carrion worm larvae for 6 turns. Each turn the disease will remove a beneficial physical effect and deal 17.10 acid and 18.22 blight damage. If not cleared after five turns it will inflict 236.18 acid damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Black blood for foul deads. This dagger serves evil. |
| Cloak | murderer's elven-silk cloak of the guardian (13 def, 8 armour) murderer's elven-silk cloak of the guardian (13 def, 8 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +7 Armour penetration: +5 Armour: +8 Defense: +13 Changes stats: +3 Cun / +6 Dex Physical save: +14 Spell save: +17 Mental save: +14 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Xerytta the Murkgash (17 def, 44 armour) Xerytta the Murkgash (17 def, 44 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +44 Defense: +17 Fatigue: +20% Changes stats: +4 Cun Damage when the wearer hits(melee): 8 darkness / 2 fire Damage when the wearer is hit: 4 fire Changes resistances penetration: +10% darkness Changes damage: +6% darkness Physical save: +10 Mental save: +14 A suit of armour made of metal plates. |
Inventory
healing infusion of the wizard (heal 550) healing infusion of the wizard (heal 550)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 550 life. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Garkul's Teeth Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Two-handed maiming +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed weapons Physical save: +18 Mental save: +18 Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 4.0 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 411.90 physical damage in a radius 7 cone in front of you. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Shadebright the gold amulet Shadebright the gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 Armour penetration: +6 Physical crit. chance: +5.0% Damage when the wearer hits(melee): 6 darkness Damage when the wearer is hit: 16 darkness Changes resistances: +3% darkness Critical mult.: +16.00% Light radius: +1 Amulets can have magical properties. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
mindweaver's gold amulet of the fish mindweaver's gold amulet of the fishInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +1 Wil Changes resistances: +19% cold Allows you to breathe in: water Mental save: +9 Confusion immunity: +15% Mindpower: +7 Amulets can have magical properties. |
Geturain the voratun ring Geturain the voratun ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 Armour penetration: +13 Defense: +11 Changes stats: +5 Con Damage when the wearer is hit: 8 acid Changes resistances: +15% mind Changes resistances penetration: +15% acid Changes damage: +20% mind Spell save: +17 Maximum stamina: +36.00 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% It can be used to activate talent Bind (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Bind the target in crushing bands of telekinetic force, immobilizing it for 6 turns. The duration will improve with your Mindpower. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Dual weapons +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Two-handed weapons +0.30 Technique / Two-handed maiming +0.30 Technique / Archery prowess +0.30 Technique / Warcries +0.30 Technique / Shield defense +0.30 Technique / Combat techniques +0.30 Technique / Archery - bows +0.30 Technique / Dual techniques +0.30 Technique / Combat training +0.30 Technique / Combat veteran +0.30 Technique / Shield offense +0.30 Technique / Archery training +0.30 Technique / Archery - slings A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Spiderbreaker the stralite ring Spiderbreaker the stralite ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour penetration: +2 Physical power: +4 Changes stats: +5 Cun Damage when the wearer hits(melee): 17 gloom / 31 bleed Changes resistances: +3% physical Changes damage: +6% nature Hate when firing a critical mind attack: +2.00 Maximum life: +10.00 Maximum hate: +11.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
Eksatin's Ultimatum (60-90 power, 25 apr) Eksatin's Ultimatum (60-90 power, 25 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 60.0 - 90.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +25.0% Attack speed: 100% Special effect when this weapon crits: decapitate a weakened target When wielded/worn: Critical mult.: +25.00% It can be used to activate talent Perfect Strike (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. This gore stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
Khulmanar's Wrath (70-105 power, 8 apr) Khulmanar's Wrath (70-105 power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 265.30 fire damage, and flames will be left dealing a further 62.01 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
The Gaping Maw (72-108 power, 4 apr) The Gaping Maw (72-108 power, 4 apr)Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +50 acid / +50 nature slow When wielded/worn: Talents cooldown: Ice Claw (-1 turn) Mana Clash (-2 turns) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
Dagger of the Past (25-32.5 power, 20 apr) Dagger of the Past (25-32.5 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 90% Damage when this weapon hits: +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 Changes damage: +5% temporal Spell save: +10 Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair; twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Kinetic Spike (38-49.4 power, 40 apr) Kinetic Spike (38-49.4 power, 40 apr)Requires: - Willpower 42 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 30% Wil, 30% Str, 40% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +40 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 Physical power: +15 Changes resistances penetration: +30% physical It can be used to fires a bolt of kinetic force, doing 150% weapon damage, costing 10 power out of 10/10. A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
Mandible of Ungolmor (40-52 power, 12 apr) Mandible of Ungolmor (40-52 power, 12 apr)Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 35% Str, 35% Dex, 30% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +12 Physical crit. chance: +22.0% Attack speed: 100% Special effect when this weapon crits: inflicts pinning spydric poison upon the target Damage conversion: 30% darkness When wielded/worn: Armour: +5 Armour Hardiness: +5% Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Light radius: -2 It can be used to activate talent Creeping Darkness (costing 25 power out of 40/40) : Effective talent level: 3.0 Power cost: 25 out of 40/40. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 29 damage, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Star (25-32.5 power, 20 apr) Star (25-32.5 power, 20 apr)Requires: - Dexterity 24 - Cunning 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 25.0 - 32.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% Damage when this weapon hits: +20 light When wielded/worn: Changes damage: +10% light Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. This item has been sent to the Item's Vault. |
Voratun Hammer of the Deep Bellow (82-123 power, 7 apr) Voratun Hammer of the Deep Bellow (82-123 power, 7 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 82.0 - 123.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Flameshock (10% chance level 3). Damage when this weapon hits: +30 fire When wielded/worn: Changes damage: +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr) Warmaster Gnarg's Murderblade (60-96 power, 19 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +19 Physical crit. chance: +10.0% Attack speed: 100% Special effect when this weapon hits: 10% chance to send the wielder into a killing frenzy When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Con Talent masteries: +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed weapons See invisible: +25 It can be used to activate talent Unstoppable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: You enter a battle frenzy for 3 turns. During that time, you can not use items, healing has no effect, and your health cannot drop below 1. At the end of the frenzy, you regain 3% of your health per foe slain during the frenzy. A blood-etched greatsword, it has seen many foes. From the inside. |
Epoch's Curve Epoch's CurveRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 60% Firing range: +9 When wielded/worn: Changes stats: +5 Dex / +4 Wil Damage when the wearer hits(ranged): 15 temporal Changes damage: +10% temporal Life regen: +2.00 Stamina each turn: +1.00 Epoch's Curve has served the Wardens for generations and was passed from Warden to Warden for many generations before being lost. According to legend it was made from the first ash sapling to sprout after the Spellblaze and carries powers of both time and renewal. |
Anmalice (47-65.8 power, 20 apr) Anmalice (47-65.8 power, 20 apr)Requires: - Willpower 20 - Strength 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stats: 20% Wil, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon hits: torments the target with many mental effects Special effect when this weapon kills: reduces loss of mental save When wielded/worn: Changes damage: +8% mind Mental save: -30 Mindpower: +9 The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Blade of Distorted Time (40-56 power, 10 apr) Blade of Distorted Time (40-56 power, 10 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 20% to slow target Damage conversion: 20% temporal When wielded/worn: Changes damage: +10% physical / +12% temporal It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Creates a wake of temporal energy that deals 160.74 damage in a beam, as you attempt to rethread the timeline. Affected targets may be stunned, blinded, pinned, or confused for 3 turns. Each target you hit with Rethread will reduce your Paradox by 2.3. The damage will increase with your Paradox and Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
Blood-Edge (44-61.6 power, 4 apr) Blood-Edge (44-61.6 power, 4 apr)Requires: - Magic 20 - Strength 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 44.0 - 61.6 Uses stats: 50% Mag, 55% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: 15% chance to animate a bleeding foe's blood Damage conversion: 50% blight When wielded/worn: Changes damage: +15% physical / +15% blight Grants telepathy: Undead/Blood Maximum vim: +25.00 Spellpower: +21 Spell crit. chance: +8% It can be used to activate talent Bleeding Edge (costing 28 power out of 28/28) : Effective talent level: 4.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
Corpathus (40-56 power, 12 apr) Corpathus (40-56 power, 12 apr)Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +31.0% Attack speed: 100% Special effect when this weapon crits: grows in power Special effect when this weapon kills: grows dramatically in power Damage when this weapon hits: +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +50.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Dawn's Blade (50-70 power, 7 apr) Dawn's Blade (50-70 power, 7 apr)Requires: - Magic 18 - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 It is part of a set of items. Base power: 50.0 - 70.0 Uses stats: 25% Mag, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +0 fire / +0 light Damage conversion: 30% light Damage against: +25% Undead / +25% Demon When wielded/worn: Changes resistances penetration: +25% light Changes damage: +18% light / +0% fire Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Light Talents cooldown: Healing Light (-2 turns) Barrier (-2 turns) Providence (-4 turns) Sun Flare (-2 turns) Spellpower: +10 Spell crit. chance: +4% Light radius: +2 It can be used to invoke dawn, costing 35 power out of 35/35. Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
Everpyre Blade (38-53.2 power, 4 apr) Everpyre Blade (38-53.2 power, 4 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +18.0% Attack speed: 100% Damage conversion: 50% fire When wielded/worn: Changes stats: +7 Str / +7 Wil Changes resistances: +10% nature / +15% fire Changes resistances penetration: +15% fire Changes damage: +20% fire It can be used to activate talent Fire Breath (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 339.87 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
Wintertide (45-63 power, 10 apr) Wintertide (45-63 power, 10 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +45 ice When wielded/worn: Changes resistances: +25% cold Changes damage: +20% cold Light radius: +1 See invisible: +2 It can be used to generate a burst of ice, costing 8 power out of 18/18. The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. |
Witch-Bane (42-58.8 power, 4 apr) Witch-Bane (42-58.8 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +20.0% Attack speed: 100% Damage when this weapon hits: +50 manaburn arcane When wielded/worn: Changes resistances: -10% physical / +10% all Talents cooldown: Mana Clash (-2 turns) Aura of Silence (-2 turns) A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt. It seems somebody well versed in antimagic could use it to its fullest potential. |
Ureslak's Femur (52-72.8 power, 5 apr) Ureslak's Femur (52-72.8 power, 5 apr)Requires: - Dexterity 30 - Strength 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 52.0 - 72.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: 10% chance to shimer to a different hue and gain powers A shortened femur of the mighty prismatic dragon, this erratic club still pulses with Ureslak's volatile nature. |
Core of the Forge (24-26.4 power, 40 apr, dreamforge damage) Core of the Forge (24-26.4 power, 40 apr, dreamforge damage)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 60% Wil, 20% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 Physical power: +10 Changes stats: +3 Cun / +6 Wil Damage when the wearer hits(melee): 30 dreamforge Changes resistances: +5% physical / +15% fire / +5% mind Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% fire / +10% mind Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +14 Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 24 power out of 30/30) : Effective talent level: 3.0 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 28.93 mind damage, 33.80 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 2.44 mind and 2.85 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Eyal's Will (22-24.2 power, 40 apr, nature damage) Eyal's Will (22-24.2 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 60% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Damage when the wearer is hit: 20 nature Changes resistances: +15% nature / +25% blight Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Mindstar mastery +0.10 Wild-gift / Antimagic Talent granted: +3 Ooze Spit Disease immunity: +30% Mindpower: +20 Mental crit. chance: +9% It can be used to activate talent Slime Wave (costing 60 power out of 60/60) : Effective talent level: 3.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 7, doing 50.02 slime damage for 12 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
Eye of the Wyrm (16-17.6 power, 24 apr, physical damage) Eye of the Wyrm (16-17.6 power, 24 apr, physical damage)Requires: - Willpower 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 16.0 - 17.6 Uses stats: 40% Wil, 10% Cun, 20% Str Damage type: Physical Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +2.5% Attack speed: 100% Damage conversion: 18% fire / 18% cold / 18% lightning / 18% acid When wielded/worn: Changes resistances: +8% physical / +8% fire / +8% cold / +8% lightning / +8% acid Changes damage: +8% physical / +8% fire / +8% cold / +8% lightning / +8% acid Talent masteries: +0.10 Wild-gift / Venom drake aspect +0.10 Wild-gift / Cold drake aspect +0.10 Wild-gift / Fire drake aspect +0.10 Wild-gift / Storm drake aspect +0.10 Wild-gift / Sand drake aspect Mindpower: +9 Mental crit. chance: +7% It can be used to activate talent Ice Breath (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe ice in a frontal cone of radius 8. Any target caught in the area will take 305.68 cold damage, and has a 25% to be frozen for a few turns (higher rank enemies will be frozen for a shorter time). The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in cold drake talents also increases your cold resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
Nexus of the Way (22-24.2 power, 40 apr, mind damage) Nexus of the Way (22-24.2 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 60% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +20 Mental crit. chance: +9% It can be used to activate talent Wayist (costing 75 power out of 75/75) : Effective talent level: 1.0 Power cost: 75 out of 75/75. Range: 4.0 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Rod of Sarrilon (30-36 power, 4 apr, temporal damage) Rod of Sarrilon (30-36 power, 4 apr, temporal damage)Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Temporal Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +8 Mag / +7 Wil Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.20 Chronomancy / Timeline Threading +0.20 Spell / Temporal +0.20 Chronomancy / Time Travel +0.20 Chronomancy / Paradox Talents cooldown: Temporal Clone (-5 turns) Temporal Reprieve (-10 turns) Paradox Clone (-7 turns) Body Reversion (-2 turns) Gravity Well (-6 turns) Teleport immunity: +100% Spellpower: +40 Spell crit. chance: +15% Reduces paradox failures(equivalent to willpower): +50 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane damage) Telos's Staff (Top Half) (35-42 power, 0 apr, arcane damage)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 Spellpower: +30 Spell crit. chance: +15% The top part of Telos's broken staff. |
Blood-Letter (33-46.2 power, 4.5 apr) Blood-Letter (33-46.2 power, 4.5 apr)Requires: - Strength 40 - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold A hand axe carved out of the most frozen parts of the northern wasteland. |
Whip of Urh'Rok (55-60.5 power, 0 apr) Whip of Urh'Rok (55-60.5 power, 0 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Base power: 55.0 - 60.5 Uses stat: 100% Dex Damage type: Fire repulsion Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +0 Physical crit. chance: +9.0% Attack speed: 80% When this weapon hits: Bone Nova (20% chance level 4). When this weapon hits: Blood Boil (15% chance level 3). When wielded/worn: Changes damage: +20% fire / +20% blight Grants telepathy: Demon/Minor Demon/Major Spellpower: +15 See invisible: +2 When carried: Changes damage: +8% blight With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
reinforced rough leather belt of magery reinforced rough leather belt of mageryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +6 Defense: +6 Changes stats: +4 Wil / +4 Mag Physical save: +10 Spell crit. chance: +4% A belt that goes around your waist. |
Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Requires: - Level 25 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 Spell save: +10 Mental save: +10 Mindpower: +6 The wearer is asleep. Lucid-Dreamer:This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.0 Power cost: 10 out of 25/25. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 55 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. This item has been sent to the Item's Vault. |
Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 Changes stats: +7 Mag Damage when the wearer is hit: 60 ice Changes resistances: -15% fire / +25% cold / +8% all It can be used to release a blast of ice, costing 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +20% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.10 Spell / Stone +0.20 Spell / Earth Spellpower: +6 It can be used to activate talent Stone Wall (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: 7.0 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 7 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 171.89 physical dmage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 Defense: +6 Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 Blindness immunity: +50% Spellpower: +30 See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)Requires: - Level 15 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +40% Defense: +10 Changes stats: +4 Wil / +5 Con Damage when the wearer is hit: 20 nature slow / 20 poison Changes resistances: +30% nature Changes damage: +10% nature / +10% mind / +10% acid Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. This item has been sent to the Item's Vault. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. This item has been sent to the Item's Vault. |
insulating pair of dwarven-steel boots of evasion (13 def, 4 armour) insulating pair of dwarven-steel boots of evasion (13 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +13 Fatigue: +3% Changes resistances: +8% cold / +10% fire It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 33% chance to completely evade them and granting you 28 defense for 13 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour) Stone Gauntlets of Harkor'Zun (0 def, 7 armour)Requires: - Talent Armour Training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +10% physical / +20% acid Changes resistances cap: +5% physical / +10% acid Changes resistances penetration: +15% physical / +15% acid Changes damage: +5% physical / +10% acid Talent cooldown: Clinch (-2 turns) Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
stone warden's iron gauntlets of sorrow (0 def, 7 armour) stone warden's iron gauntlets of sorrow (0 def, 7 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +7 Armour Hardiness: +6% Changes stats: +2 Con Damage when the wearer hits(melee): 13 mind / 11 darkness Changes resistances: +4% physical Mental save: -15 Mindpower: +4 It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Changes stats: +4 Cun / +4 Wil Damage when the wearer is hit: 12 mind Changes damage: +10% mind Mindpower: +12 Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Inflicts 126.41 mind damage and cripples the target's higher mental functions, reducing cunning by 13 and confusing (32% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? This item has been sent to the Item's Vault. |
Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)Requires: - Cunning 25 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +4% Changes stats: +10 Wil / +3 Con Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Mindpower: +5 It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This talent takes no time to use. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Crown of Eternal Night (0 def, 3 armour) Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it woven with fell magics of undeath. Maybe it has a use. |
Crown of the Elements (0 def, 5 armour) Crown of the Elements (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Con / +3 Wil Damage when the wearer hits(melee): 10 fire / 10 cold / 10 lightning / 10 acid Changes resistances: +15% fire / +15% cold / +15% lightning / +15% acid Changes damage: +8% fire / +8% cold / +8% lightning / +8% acid See invisible: +15 This jeweled crown shimmers with colors. |
Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +4 Mag / +3 Wil Changes damage: +8% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +1 It can be used to activate talent Sun Flare (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 68.26 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. This item has been sent to the Item's Vault. |
Chromatic Harness (10 def, 14 armour) Chromatic Harness (10 def, 14 armour)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% physical / +20% fire / +20% cold / +20% lightning / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Scale Mail of Kroltar (10 def, 14 armour) Scale Mail of Kroltar (10 def, 14 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. When wielded/worn: Armour: +14 Defense: +10 Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% fire / +20% lightning / +20% acid / +20% nature / +20% blight Maximum life: +120.00 It can be used to activate talent Inferno (costing 50 power out of 80/80) : Effective talent level: 3.0 Power cost: 50 out of 80/80. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Raging flames burn foes and allies alike, doing 70.72 fire damage in a radius of 5 each turn for 8 turns. The damage will increase with your Spellpower. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Death's Embrace (18 def, 18 armour) Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +10% Defense: +18 Damage when the wearer hits(melee): 8 darkness / 8 cold Damage when the wearer is hit: 8 darkness / 8 cold Changes resistances: +30% cold / +30% darkness / +30% temporal Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 Healing mod.: -10% It can be used to turn yourself invisible for 10 turns, costing 50 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 Changes stats: +6 Cun / +6 Mag Damage when the wearer hits(melee): 15 light / 30 fire Damage when the wearer hits(ranged): 15 light / 30 fire Damage when the wearer is hit: 30 fire Changes resistances: +20% fire / -5% cold / +12% light Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +10% all / +5% light Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 4.0 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 193.81 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Nature's Blessing (8 def, 6 armour) Nature's Blessing (8 def, 6 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 Ranged Defense: +4 Fatigue: +8% Changes stats: +4 Con / +3 Wil Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
Borfast's Cage (10 def, 15 armour) Borfast's Cage (10 def, 15 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +15 Defense: +10 Fatigue: +24% Changes stats: +5 Con Changes resistances: +15% physical / -15% acid Reduces opponents crit chance: 20% Physical save: +15 Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Cuirass of the Thronesmen (20 def, 29 armour) Cuirass of the Thronesmen (20 def, 29 armour)Requires: - Strength 44 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +29 Armour Hardiness: +10% Defense: +20 Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
Plate of the Blackened Mind (15 def, 20 armour) Plate of the Blackened Mind (15 def, 20 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +20 Defense: +15 Fatigue: +17% Changes stats: +6 Wil / +4 Cun / +3 Con Damage when the wearer is hit: 14 gloom Changes resistances: +15% acid / +20% blight / +15% light / +20% darkness / +25% mind Talent mastery: +0.20 Cursed / Gloom Physical save: +15 Mental save: +25 Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.0 Power cost: 15 out of 25/25. Range: 2.5 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 13 Armour, 19 Defense and your attacks will gain 43% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Blightstopper (18 def, 12 armour, 240 block) Blightstopper (18 def, 12 armour, 240 block)Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +12 Defense: +18 Ranged Defense: +12 Fatigue: +22% Damage when the wearer is hit: 15 nature Changes resistances: +15% nature / +35% blight Talent mastery: +0.20 Wild-gift / Antimagic Talent granted: +5 Block Spell save: +24 Disease immunity: +60% It can be used to purge diseases and increase your resistances, costing 24 power out of 40/40. This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
Summertide (17 def, 5 armour, 260 block) Summertide (17 def, 5 armour, 260 block)Requires: - Willpower 28 - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +5 Defense: +17 Ranged Defense: +17 Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +12% mind / +10% fire / +15% darkness / +20% light Changes resistances penetration: +10% mind / +10% fire / +10% light Changes damage: +15% mind / +10% fire / +15% light Talent granted: +5 Block Mental save: +18 Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 Light radius: +3 It can be used to send out a beam of light, costing 12 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
Titanic (20 def, 18 armour, 320 block) Titanic (20 def, 18 armour, 320 block)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 Ranged Defense: +10 Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Unsetting Sun (16 def, 9 armour, 280 block) Unsetting Sun (16 def, 9 armour, 280 block)Requires: - Strength 40 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 It is part of a set of items. When wielded/worn: Armour: +9 Defense: +16 Ranged Defense: +17 Fatigue: +14% Changes resistances: +30% darkness / +30% blight Talent granted: +5 Block Spell save: +19 Life regen: +0.00 Light radius: +2 When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. |
Wrathroot's Barkwood (9 def, 10 armour, 60 block) Wrathroot's Barkwood (9 def, 10 armour, 60 block)Requires: - Strength 25 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When wielded/worn: Armour: +10 Defense: +9 Fatigue: +14% Changes resistances: +20% nature / +20% cold / +20% darkness Talent granted: +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. This item has been sent to the Item's Vault. |
Quiver of the Sun (9/10, 34-47.6 power, 15 apr) Quiver of the Sun (9/10, 34-47.6 power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 70% Dex, 50% Str Damage type: Bright light Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +2.0% Capacity: 10 Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
The Titan's Quiver (15/18, 62-86.8 power, 20 apr) The Titan's Quiver (15/18, 62-86.8 power, 20 apr)Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 62.0 - 86.8 Uses stats: 70% Str, 50% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Physical crit. chance: +8.0% Capacity: 18 Special effect when this weapon crits: pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
sentry's quiver of elven-wood arrows of annihilation (24/26, 46.5-65.1 power, 20 apr) sentry's quiver of elven-wood arrows of annihilation (24/26, 46.5-65.1 power, 20 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 46.5 - 65.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Physical crit. chance: +9.5% Capacity: 26 Turns elapse between self-loadings: 3 Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome, costing 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
175 alchemist agate 175 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx 9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
12 aquamarine 12 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
12 sapphire 12 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
14 topaz 14 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
7 emerald 7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
10 jade 10 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
9 turquoise 9 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
nightwalker's dwarven lantern of the forge nightwalker's dwarven lantern of the forgeInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +10 Changes stats: +5 Wil Damage when the wearer hits(melee): 19 dreamforge Damage when the wearer is hit: 18 dreamforge Changes resistances: +7% mind / +7% fire Critical mult.: +14.00% Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. |
Shard of Crystalized Time Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +2 Con / +4 Wil Changes damage: +7% temporal Reduces paradox failures(equivalent to willpower): +25 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping track with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
9 bloodstone 9 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
6 fire opal 6 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
9 garnet 9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
11 ruby 11 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
12 amethyst 12 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
6 diamond 6 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
5 moonstone 5 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
8 pearl 8 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
8 quartz 8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
8 amber 8 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Taddra the Higher Temporal Warden level 25
34th Pyre 123rd year of Ascendancy at 04:51 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Taddra the Higher Temporal Warden level 39
32nd Pyre 124th year of Ascendancy at 14:06 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Taddra the Higher Temporal Warden level 33
37th Regrowth 124th year of Ascendancy at 03:30 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Taddra the Higher Temporal Warden level 36
17th Pyre 124th year of Ascendancy at 11:26 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Taddra the Higher Temporal Warden level 32
33rd Regrowth 124th year of Ascendancy at 21:52 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Taddra the Higher Temporal Warden level 33
41st Regrowth 124th year of Ascendancy at 18:48 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Taddra the Higher Temporal Warden level 10
3rd Dusk 122nd year of Ascendancy at 07:07 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Taddra the Higher Temporal Warden level 40
59th Pyre 124th year of Ascendancy at 11:42 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Taddra the Higher Temporal Warden level 30
68th Haze 123rd year of Ascendancy at 22:36 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Taddra the Higher Temporal Warden level 43
5th Dusk 124th year of Ascendancy at 10:18 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Taddra the Higher Temporal Warden level 15
58th Dusk 122nd year of Ascendancy at 05:43 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Taddra the Higher Temporal Warden level 50
37th Dusk 124th year of Ascendancy at 10:56 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Taddra the Higher Temporal Warden level 17
10th Decay 122nd year of Ascendancy at 19:03 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Taddra the Higher Temporal Warden level 14
54th Dusk 122nd year of Ascendancy at 21:18 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Taddra the Higher Temporal Warden level 32
34th Regrowth 124th year of Ascendancy at 13:25 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Taddra the Higher Temporal Warden level 44
13rd Dusk 124th year of Ascendancy at 17:33 see stats
Genocide (Exploration mode)
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Taddra the Higher Temporal Warden level 39
48th Pyre 124th year of Ascendancy at 13:53 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Taddra the Higher Temporal Warden level 20
19th Regrowth 123rd year of Ascendancy at 15:06 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Taddra the Higher Temporal Warden level 38
27th Pyre 124th year of Ascendancy at 03:44 see stats
Impossible Death (Exploration mode)
Got killed by your future self.By Taddra the Higher Temporal Warden level 13
34th Dusk 122nd year of Ascendancy at 16:01 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Taddra the Higher Temporal Warden level 35
79th Regrowth 124th year of Ascendancy at 13:21 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Taddra the Higher Temporal Warden level 10
5th Flare 122nd year of Ascendancy at 21:24 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Taddra the Higher Temporal Warden level 20
16th Regrowth 123rd year of Ascendancy at 20:00 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Taddra the Higher Temporal Warden level 30
65th Haze 123rd year of Ascendancy at 22:18 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Taddra the Higher Temporal Warden level 40
48th Pyre 124th year of Ascendancy at 13:53 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Taddra the Higher Temporal Warden level 50
37th Dusk 124th year of Ascendancy at 10:32 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By Taddra the Higher Temporal Warden level 27
13rd Dusk 123rd year of Ascendancy at 22:33 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Taddra the Higher Temporal Warden level 43
5th Dusk 124th year of Ascendancy at 14:39 see stats
Portal master (Exploration mode)
Fought the two Sorcerers and closed four invocation portals.By Taddra the Higher Temporal Warden level 50
37th Dusk 124th year of Ascendancy at 10:54 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Taddra the Higher Temporal Warden level 35
7th Pyre 124th year of Ascendancy at 08:38 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Taddra the Higher Temporal Warden level 17
78th Dusk 122nd year of Ascendancy at 09:09 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Taddra the Higher Temporal Warden level 44
13rd Dusk 124th year of Ascendancy at 07:00 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Taddra the Higher Temporal Warden level 42
7th Mirth 124th year of Ascendancy at 23:01 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Taddra the Higher Temporal Warden level 31
69th Haze 123rd year of Ascendancy at 00:12 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Taddra the Higher Temporal Warden level 46
30th Dusk 124th year of Ascendancy at 21:40 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Taddra the Higher Temporal Warden level 38
26th Pyre 124th year of Ascendancy at 07:48 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Taddra the Higher Temporal Warden level 43
5th Dusk 124th year of Ascendancy at 21:27 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Taddra the Higher Temporal Warden level 17
42nd Haze 122nd year of Ascendancy at 03:00 see stats
The Sun Still Shines (Exploration mode)
Aeryn survived the last battle.By Taddra the Higher Temporal Warden level 50
37th Dusk 124th year of Ascendancy at 10:56 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Taddra the Higher Temporal Warden level 14
47th Dusk 122nd year of Ascendancy at 22:34 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers compound.By Taddra the Higher Temporal Warden level 17
41st Haze 122nd year of Ascendancy at 01:29 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Taddra the Higher Temporal Warden level 29
40th Haze 123rd year of Ascendancy at 06:41 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Taddra the Higher Temporal Warden level 17
7th Decay 122nd year of Ascendancy at 23:43 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Taddra the Higher Temporal Warden level 24
31st Pyre 123rd year of Ascendancy at 00:25 see stats
Wibbly Wobbly Timey Wimey Stuff (Exploration mode)
Killed the weaver queen and the temporal defiler.By Taddra the Higher Temporal Warden level 4
78th Pyre 122nd year of Ascendancy at 21:35 see stats
Log
You gain 6.97 gold from the transmogrification of shimmering dragonbone vilestaff of projection (30-36 power, 6 apr, fire damage).
You gain 12.78 gold from the transmogrification of magelord's dragonbone starstaff of warding (42-50.4 power, 6 apr, darkness damage).
You gain 9.48 gold from the transmogrification of earthen dragonbone magestaff of wizardry (30-36 power, 6 apr, cold damage).
You gain 12.42 gold from the transmogrification of blighted dragonbone magestaff of wizardry (30-36 power, 6 apr, cold damage).
You gain 6.02 gold from the transmogrification of mage-hunter's drakeskin leather sling of power.
You gain 11.51 gold from the transmogrification of warbringer's voratun longsword of shearing (42-58.8 power, 6 apr).
You gain 6.35 gold from the transmogrification of icy voratun greatsword of corruption (61.5-98.4 power, 4 apr).
You gain 5.11 gold from the transmogrification of inquisitor's voratun greatmaul (66.5-99.75 power, 4 apr).
You gain 13.22 gold from the transmogrification of glacial voratun greatmaul of nature (67.5-101.25 power, 4 apr).
You gain 10.65 gold from the transmogrification of warbringer's voratun dagger of ruin (38.5-50.05 power, 9 apr).
You gain 5.12 gold from the transmogrification of voratun battleaxe of ruin (55.5-83.25 power, 4 apr).
You gain 10.80 gold from the transmogrification of caustic voratun battleaxe of torment (57-85.5 power, 4 apr).
You gain 12.42 gold from the transmogrification of caustic voratun battleaxe of shearing (56-84 power, 4 apr).
You gain 7.91 gold from the transmogrification of gladiator's voratun ring of sensing.
You gain 3.75 gold from the transmogrification of invisibility rune of the wizard (power 21 for 12 turns).
You gain 2.95 gold from the transmogrification of invisibility rune (power 11 for 8 turns).
You gain 1.16 gold from the transmogrification of sun infusion of the wizard (rad 8; power 145; turns 3; dispells darkness).
You gain 0.66 gold from the transmogrification of sun infusion (rad 9; power 23; turns 3; dispells darkness).
You gain 0.67 gold from the transmogrification of sun infusion (rad 9; power 25; turns 5; dispells darkness).
You gain 1.45 gold from the transmogrification of regeneration infusion (heal 319 over 5 turns).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Quest 'The many Prides of the Orcs' is done! (Press 'j' to see the quest log)
Saving done.
Zemekkys points to the location of Briagh's lair on your map.
Saving game...
Saving done.
