Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 15 / 85% |
| Size | medium |
| Lifes / Deaths | Killed by ritch flamespitter at level 8 on the 14th Profit 122nd year of Ascendancy at 07:22 0 / 7Killed by forest wight at level 10 on the 17th Wealth 122nd year of Ascendancy at 09:51 Killed by thief at level 13 on the 30th Dearth 122nd year of Ascendancy at 05:47 Killed by Nerylenne the drem at level 14 on the 36th Dearth 122nd year of Ascendancy at 08:19 Killed by Ldiraiel the shalore at level 15 on the 30th Loss 122nd year of Ascendancy at 11:26 Killed by Celia at level 15 on the 23rd Iron 123rd year of Ascendancy at 19:42 Killed by Neroba the master vampire at level 15 on the 26th Iron 123rd year of Ascendancy at 18:47 |
Primary Stats
| Strength | 28 (base 24) |
| Dexterity | 8 (base 10) |
| Constitution | 8 (base 10) |
| Magic | 30 (base 27) |
| Willpower | 51 (base 36) |
| Cunning | 10 (base 10) |
Resources
| Life | -33/359 |
| Mana | 359/359 |
| Equilibrium | 30 |
| Healing Factor | 1.2144139867642 |
| Regeneration | 0.54648629404389 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -90% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
| See Stealth | 18 |
| See Invisible | 16 |
Offense: Mainhand
| Damage | 42 |
| Accuracy | 12 |
| Crit Chance | 2% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 23 |
| Accuracy | 12 |
| Crit Chance | 2% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32.35 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +4% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +10% |
| Light | +10% |
| Mind | +5% |
Defense: Base
| Armour (hardiness) | 60.108150510347 (66.666666666667%) |
| Defense | 23.65 |
| Ranged Defense | 25.15 |
| Fatigue | 47 |
| Physical Save | 24.705600112126 |
| Spell Save | 30.080600112126 |
| Mental Save | 44.1921467397 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Mind | + 6%( 70%) |
| Darkness | + 22%( 70%) |
| Nature | + 22%( 70%) |
| Fire | + 19%( 70%) |
| Cold | + 48%( 70%) |
| All | + 3%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 173 life. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 91 with a minimum range of 15. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eldritch stone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Earthen vines | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Race / Dwarf | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Stone Skin |
| talent | Stone Vines |
| talent | Meditation |
| talent | Shards |
| talent | Chant of Fortitude |
| detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | The target is infected by a disease, reducing its constitution by 5 and doing 17.33 blight damage per turn. Rotting Disease |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed wretchling eyeball. * You've found the needed bloated horror heart. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | miner's pair of rough leather boots of uncanny dodging (2 def, 5 armour) miner's pair of rough leather boots of uncanny dodging (2 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Defense: +2 Ranged Defense: +3 Fatigue: +1% Infravision radius: +1 A pair of boots made of leather. |
| Light source | Urthyhell the Flashbile Urthyhell the FlashbileCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances penetration: +10% lightning / +10% light Mental save: +14 Light radius: +3 See stealth: +18 See invisible: +16 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | defender's dwarven-steel helm (6 def, 9 armour) defender's dwarven-steel helm (6 def, 9 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +9 Defense: +6 Fatigue: +4% Changes resistances: +3% all Physical save: +5 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On fingers | psionicist's steel ring psionicist's steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Mental save: +6 Rings can have magical properties. |
| On fingers | conjurer's steel ring conjurer's steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Wil / +5 Mag Spellpower: +7 Rings can have magical properties. |
| Around waist | insulating rough leather belt of the mystic insulating rough leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% cold / +6% fire Mental save: +5 Spellpower: +3 A belt that goes around your waist. |
| In main hand | Coral Spray (8 def, 8 armour, 18 dam, 48 block) Coral Spray (8 def, 8 armour, 18 dam, 48 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stat: 140% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +2.0% Block value: +48 Damage when this weapon hits: +10 cold When wielded/worn: Armour: +8 Defense: +8 Fatigue: +12% Changes resistances: +10% fire / +15% cold Talent granted: +2 Block Maximum air capacity: +20.00 When you block an attack, there is a chance that a spray of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. |
| On hands | polar rough leather gloves (0 def, 1 armour) polar rough leather gloves (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage when the wearer hits(melee): 6 cold Changes resistances: +5% cold Changes damage: +4% cold Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In off hand | Wrathroot's Barkwood (9 def, 10 armour, 21.5 dam, 60 block) Wrathroot's Barkwood (9 def, 10 armour, 21.5 dam, 60 block)Requires: - Strength 25 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 21.5 - 30.1 Uses stat: 150% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +2.0% Block value: +60 When wielded/worn: Armour: +10 Defense: +9 Fatigue: +14% Changes resistances: +20% nature / +20% cold / +20% darkness Talent granted: +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
| Main armor | dwarven-steel mail armour 'Malach' (3 def, 16 armour) dwarven-steel mail armour 'Malach' (3 def, 16 armour)Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +16 Defense: +3 Fatigue: +16% Damage when the wearer hits(melee): 2 mind Changes resistances: +3% mind / +12% acid Changes resistances penetration: +5% mind A suit of armour made of mail. |
| Around neck | Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 36 power out of 5/40) : Effective talent level: 2.4 Power cost: 36 out of 5/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 213 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in the Age of Dusk, in an attempt to enhance their connection with Nature. |
Inventory
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Dravidian the Dwarf Stone Warden level 8
1st Acquisition 122nd year of Ascendancy at 08:54 see stats
Level 10
Got a character to level 10.By Dravidian the Dwarf Stone Warden level 10
14th Wealth 122nd year of Ascendancy at 23:38 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Dravidian the Dwarf Stone Warden level 5
21st Voratun 122nd year of Ascendancy at 14:08 see stats
The Arena
Unlocked Arena mode.By Dravidian the Dwarf Stone Warden level 8
26th Profit 122nd year of Ascendancy at 01:45 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Dravidian the Dwarf Stone Warden level 15
26th Loss 122nd year of Ascendancy at 04:57 see stats
Unstoppable
Returned from the dead.By Dravidian the Dwarf Stone Warden level 15
23rd Iron 123rd year of Ascendancy at 19:42 see stats
Log
Crystaline Half (Dravidian) shrugs off the effect 'Bleeding'!
Mayenne the lesser vampire stops bleeding.
Dravidian resists the mind attack!
Dravidian counter attacks Dravidian with his shield shards!
Dravidian resists the mind attack!
Dravidian misses Dravidian.
Dravidian resists the mind attack!
Dravidian forces the iceblock to shatter.
Dravidian is free from the ice.
Dravidian hits Iceblock for 19 physical, 16 cold, 2 mind, 10 cold, 6 light, 20 nature, 16 cold, 2 mind, 10 cold, 6 light, 8 physical, 2 mind, 10 cold (122 total damage).
Neroba the master vampire throws two quick punches.
Neroba the master vampire drains life from Dravidian!
Neroba the master vampire uses Call Lightning.
Neroba the master vampire drains life from Dravidian!
Neroba the master vampire hits Dravidian for 18 blight, 10 lightning, 5 cold, 119 lightning, 17 blight, 10 lightning, 5 cold (184 total damage).
Dravidian hits Neroba the master vampire for 7 healing, 1 light, 7 healing, 1 light (2 total damage) [14 healing].
Mayenne the lesser vampire uses Stun.
Mayenne the lesser vampire hits Iceblock for 36 blight damage.
Dravidian has survived the set up.
Poison from Mayenne the lesser vampire hits Iceblock for 13 nature damage.
Stone Vine from Dravidian hits Neroba the master vampire for 3 physical, 2 arcane (4 total damage).
Bleeding from Crystaline Half (Dravidian) hits Neroba the master vampire for 26 physical damage.
Rotting Disease from Neroba the master vampire hits Dravidian for 17 blight damage.
Stone Vine from Dravidian hits Mayenne the lesser vampire for (1 to ice), 2 physical, (1 to ice), 1 arcane (3 total damage).
Neroba the master vampire lashes out with a flurry of fists.
Neroba the master vampire drains life from Dravidian!
Neroba the master vampire drains life from Dravidian!
Neroba the master vampire uses Call Lightning.
Saving game...
