Necromantia the level 1 Cornac Corruptor by adramelech

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.5
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassCorruptor
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution12 (base 12)
Magic17 (base 17)
Willpower13 (base 13)
Cunning10 (base 10)

Resources

Life-5/128
Vim66/100
Healing Factor1
Regeneration12.25

Speed

Mental-30%
Attack-30%
Movement0%
Spell-30%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy4
Crit Chance2%
APR2
Speed1.43

Offense: Spell

Spellpower20
Crit Chance2%
Speed1.4285714285714

Offense: Mind

Mindpower13.1
Crit Chance1%
Speed1.4285714285714

Offense: Damage Bonus

Blight+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7.7
Spell Save10.5
Mental Save8.05

Defense: Resistances

All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Corruption / Blight1.30
0/5
0/5
0/5
0/5
Corruption / Blood1.30
2/5
0/5
0/5
0/5
Corruption / Plague1.30
0/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
2/5
0/5
0/5
0/5
Corruption / Vim1.30
1/5
0/5
0/5
0/5

Generic Talents

Corruption / Curses1.30
0/5
0/5
0/5
0/5
Corruption / Torment1.30
2/5
0/5
0/5
0/5
Corruption / Hexes1.30
0/5
0/5
0/5
0/5

Effects

detrimental effect
detrimental effect
detrimental effect
beneficial effect
beneficial effect

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Error report sent, thank you.
You feel mildly anxious, and walk with caution.
Accepted quest 'Of trolls and damp caves'! (Press 'j' to see the quest log)
Resting starts...

Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.

Talent Command Staff is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


Saving done.

Necromantia misses Something.
Ran for 10 turns (stop reason: didn't move).

Something hits
Necromantia for 18 physical, 10 physical, 4 acid (32 total damage).

Necromantia casts Soul Rot.

Necromantia's spell attains critical power!
Necromantia's Soul Rot hits Bandit for
90 blight damage.
Bandit hits Necromantia for 18 physical, 11 physical, 4 acid (33 total damage).

Necromantia uses Infusion: Wild.

Necromantia lessens the pain.

Necromantia casts Blood Spray.

Necromantia hits Bandit for 49 blight damage.
Bandit hits Necromantia for 18 physical, 9 physical, 3 acid (30 total damage).

Necromantia uses Infusion: Regeneration.

Necromantia starts regenerating health quickly.

Bandit performs a melee critical strike against Necromantia!
Necromantia is crippled.

Bandit performs a melee critical strike against Necromantia!
Saving game...