Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 29 / 49% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton mage at level 23 on the 74th Regrowth 123rd year of Ascendancy at 10:53 3 / 3Killed by orc blood mage at level 29 on the 20th Dusk 123rd year of Ascendancy at 22:30 Killed by Gath the orc berserker at level 29 on the 25th Dusk 123rd year of Ascendancy at 08:32 |
Primary Stats
| Strength | 50 (base 45) |
| Dexterity | 22 (base 16) |
| Constitution | 68 (base 60) |
| Magic | 10 (base 10) |
| Willpower | 29 (base 15) |
| Cunning | 30 (base 10) |
Resources
| Life | 1092/1092 |
| Stamina | 232/232 |
| Healing Factor | 1.3655462184874 |
| Regeneration | 7.1845439784438 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 6 |
| See Stealth | 46.375715479246 |
| See Invisible | 55.375715479246 |
Offense: Mainhand
| Damage | 91 |
| Accuracy | 40 |
| Crit Chance | 16% |
| APR | 21 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 7% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 34.292304923968 (86.818181818182%) |
| Defense | 25 |
| Ranged Defense | 36 |
| Fatigue | 23 |
| Physical Save | 56 |
| Spell Save | 40 |
| Mental Save | 44 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Silence Resistance | 29% |
| Pinning Resistance | 25% |
| Disarm Resistance | 30% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 32% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 327 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 22% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 183 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 150 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Superiority | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lone alchemist from death by fire drake hatchling. Escort: lone alchemist (level 1 of Daikara) | failed |
You failed to protect the lone alchemist from death by skeleton warrior. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by giant white ant. Escort: lone alchemist (level 3 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost anorithil (level 2 of Ruins of Kor'Pul)As a reward you improved spell save by +4. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Willpower by +2. | done |
You failed to protect the lost sun paladin from death by skeleton warrior. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the repented thief from death by skeleton archer. Escort: repented thief (level 7 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 71. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed vial of elder vampire blood. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
Equipment
| On feet | Bubar (5 def, 5 armour) Bubar (5 def, 5 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +5 (+2 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +4% Changes stats: +2 Wil / +10 Cun / +5 Con Physical save: +33 (+9 eff.) Mental save: +61 (+19 eff.) Maximum hate: +6.00 Mindpower: +2 (+1 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Cracklespire CracklespireInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 12 mind / 8 lightning Changes resistances: +3% lightning Changes resistances penetration: +25% lightning Changes damage: +6% mind Maximum life: +45.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Darkmire the dwarven-steel helm (0 def, 4 armour) Darkmire the dwarven-steel helm (0 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +4 Fatigue: +4% Effects on melee hit: * Slows global speed by 30% * 30% chance to inflict 15% damage reduction Changes stats: +3 Cun / +4 Dex Changes resistances: +9% nature Changes resistances penetration: +20% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Mayaba (0 def, 2 armour) Mayaba (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 9 acid Damage when hit (Melee): 8 temporal Changes resistances: +7% acid / +12% blight Changes damage: +6% acid / +6% temporal / +6% blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Belidir the Brightkin Belidir the BrightkinPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 12 light Changes stats: +5 Cun / +5 Wil Changes resistances: +12% light / +5% arcane Changes resistances penetration: +5% arcane Silence immunity: +29% Disarm immunity: +30% Pinning immunity: +25% Knockback immunity: +32% Mana each turn: +0.13 Maximum life: +29.00 Mindpower: +5 (+2 eff.) Light radius: +1 Rings can have magical properties. |
| On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
| Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | truestriking stralite waraxe of massacre (40.5-56.7 power, 5 apr) truestriking stralite waraxe of massacre (40.5-56.7 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +5 Changes resistances penetration: +7% physical One-handed war axes. |
| Around waist | noble's rough leather belt of unlife noble's rough leather belt of unlifePowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight Reduced damage from: +16% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In off hand | flaming stralite shield of cold resistance (+19%) (10 def, 2 armour, 49.5-59.4 power, 143 block) flaming stralite shield of cold resistance (+19%) (10 def, 2 armour, 49.5-59.4 power, 143 block)Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 49.5 - 59.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% Block value: +143 Burst (radius 1) on hit: +11 fire When wielded/worn: Armour: +2 Defense: +10 (+5 eff.) Ranged Defense: +10 (+4 eff.) Fatigue: +14% Damage (Melee): 6 fire Damage when hit (Melee): 13 fire Changes resistances: +19% cold Talent granted: +4 Block Handheld deflection devices. |
| Cloak | Shimmerumbra the cashmere cloak (2 def, 0 armour) Shimmerumbra the cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Fatigue: -10% Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +5 Str / +2 Cun / +3 Con Infravision radius: +1 See invisible: +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Delirion (9 def, 8 armour) Delirion (9 def, 8 armour)Requires: - Strength 28 - Talent Heavy Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Armour: +8 Defense: +9 (+4 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +16% Changes stats: +2 Dex / +5 Wil Changes resistances: +19% temporal Physical save: +20 (+6 eff.) Only die when reaching: -80.00 life A suit of armour made of mail. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
stabilizing iron helm of constitution (+3) (0 def, 3 armour) stabilizing iron helm of constitution (+3) (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Con Physical save: +11 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
250 alchemist agate 250 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Corrupted heart of the Sandworm Queen Corrupted heart of the Sandworm QueenPowered by arcane forces 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By HCWBu69 the Cornac Bulwark level 24
77th Regrowth 123rd year of Ascendancy at 19:08 see stats
Ay ay captain!
Turn into a pirate!By HCWBu69 the Cornac Bulwark level 18
57th Regrowth 123rd year of Ascendancy at 05:49 see stats
Brave new world
Went to the Far East and took part in the war.By HCWBu69 the Cornac Bulwark level 29
6th Flare 123rd year of Ascendancy at 02:27 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By HCWBu69 the Cornac Bulwark level 17
34th Regrowth 123rd year of Ascendancy at 04:46 see stats
Destroyer's bane
Killed Golbug the Destroyer.By HCWBu69 the Cornac Bulwark level 27
1st Summertide 123rd year of Ascendancy at 01:27 see stats
Exterminator
Killed 1000 creatures.By HCWBu69 the Cornac Bulwark level 18
56th Regrowth 123rd year of Ascendancy at 19:29 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By HCWBu69 the Cornac Bulwark level 25
15th Pyre 123rd year of Ascendancy at 14:11 see stats
Level 10
Got a character to level 10.By HCWBu69 the Cornac Bulwark level 10
2nd Summertide 122nd year of Ascendancy at 05:39 see stats
Level 20
Got a character to level 20.By HCWBu69 the Cornac Bulwark level 20
66th Regrowth 123rd year of Ascendancy at 18:01 see stats
Sliders
Activated a portal using the Orb of Many Ways.By HCWBu69 the Cornac Bulwark level 28
2nd Flare 123rd year of Ascendancy at 01:04 see stats
That was close
Killed your target while having only 1 life left.By HCWBu69 the Cornac Bulwark level 23
74th Regrowth 123rd year of Ascendancy at 10:53 see stats
The secret city
Discovered the truth about mages.By HCWBu69 the Cornac Bulwark level 15
34th Dusk 122nd year of Ascendancy at 20:51 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By HCWBu69 the Cornac Bulwark level 17
26th Haze 122nd year of Ascendancy at 04:22 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By HCWBu69 the Cornac Bulwark level 22
71st Regrowth 123rd year of Ascendancy at 05:54 see stats
Treasure Hunter
Amassed 1000 gold pieces.By HCWBu69 the Cornac Bulwark level 16
56th Dusk 122nd year of Ascendancy at 20:40 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By HCWBu69 the Cornac Bulwark level 23
74th Regrowth 123rd year of Ascendancy at 12:35 see stats
Log
Xanudhemira the orc berserker hits HCWBu69 for (30 blocked), 0 physical, 7 nature, 6 temporal, (6 blocked), 0 physical (13 total damage).
Gatira the orc fighter's aether beam hits HCWBu69 for 4 arcane damage.
Gatira the orc fighter's aether beam hits Gath the orc berserker for 50 arcane damage.
HCWBu69 hits Xanudhemira the orc berserker for 7 lightning, 11 fire, 14 blight, 7 temporal, 5 mind, 10 light, 7 lightning, 11 fire, 14 blight, 7 temporal, 11 mind, 10 light (115 total damage).
Gatira the orc fighter's aether beam hits HCWBu69 for 4 arcane damage.
Gatira the orc fighter's aether beam hits HCWBu69 for 4 arcane damage.
Talent Vitality is ready to use.
Talent Block is ready to use.
Gatira the orc fighter's aether beam hits HCWBu69 for 4 arcane damage.
Insidious Poison from Gath the orc berserker hits HCWBu69 for 2 nature damage.
Gath the orc berserker performs a melee critical strike against HCWBu69!
Gath the orc berserker resists the mind attack!
Gath the orc berserker performs a melee critical strike against HCWBu69!
Gath the orc berserker roars triumphantly.
Gath the orc berserker resists the mind attack!
HCWBu69 hits Gath the orc berserker for 7 lightning, 6 fire, 14 blight, 7 temporal, 5 mind, 10 light, 7 lightning, 5 fire, 13 blight, 7 temporal, 5 mind, 9 light (96 total damage).
Gath the orc berserker hits HCWBu69 for 30 physical, 2 nature, 23 physical (55 total damage).
HCWBu69 the level 29 cornac bulwark was splattered to death by Gath the orc berserker on level 1 of Grushnak Pride.
You have 3 life(s) left.
HCWBu69 deactivates Shield Wall.
HCWBu69 is not silenced anymore.
HCWBu69 feels pain again.
HCWBu69's skin returns to normal.
HCWBu69 is no longer poisoned.
HCWBu69 deactivates Precise Strikes.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Gath the orc berserker killed HCWBu69!
Saving done.
