Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Steamtech UI 1.1.4 Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 10 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 26 (base 26) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 18 (base 18) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 246/246 |
| Mana | 136/136 |
| Stamina | 127/127 |
| Healing Factor | 1.5 |
| Regeneration | 3.825 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 48 |
| Crit Chance | 4% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 23.38 (100%) |
| Defense | 3.7 |
| Ranged Defense | 3.7 |
| Fatigue | 20 |
| Physical Save | 15.60750197052 |
| Spell Save | 11.363566118199 |
| Mental Save | 8.4556878568455 |
Defense: Resistances
| Acid | + 23%(100%) |
| All | + 15%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| Main armor | rejuvenating iron plate armour (3 def, 7 armour) rejuvenating iron plate armour (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Life regen: +2.30 Stamina each turn: +0.50 A suit of armour made of metal plates. |
| In main hand | elemental iron battleaxe of projection (7.5-11.25 power, 1 apr) elemental iron battleaxe of projection (7.5-11.25 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 7.5 - 11.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage when this weapon hits: +6 mind Damage conversion: 12% fire / 14% cold / 12% lightning / 12% acid It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed battleaxes. |
Inventory
copper ring copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 |
glacial iron battleaxe of evisceration (10-15 power, 1 apr) glacial iron battleaxe of evisceration (10-15 power, 1 apr)Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 10.0 - 15.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage conversion: 30% ice When wielded/worn: Physical crit. chance: +8.0% Physical power: +6 Armour: +6 Changes resistances penetration: +8% cold Massive two-handed battleaxes. |
iron battleaxe of crippling (6-9 power, 1 apr) iron battleaxe of crippling (6-9 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 6.0 - 9.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +8.0% Massive two-handed battleaxes. |
plaguebringer's iron dagger of the mystic (5-6.5 power, 5 apr) plaguebringer's iron dagger of the mystic (5-6.5 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.0 - 6.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +5 blight When wielded/worn: Changes stats: +2 Mag / +1 Wil Disease immunity: +10% Spellpower: +4 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. iron longsword of projection (7-9.8 power, 2 apr)iron longsword of projection (7-9.8 power, 2 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 7.0 - 9.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +5 mind It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Sharp, long, and deadly. |
iron longsword of torment (7-9.8 power, 2 apr) iron longsword of torment (7-9.8 power, 2 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 7.0 - 9.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target When wielded/worn: Changes resistances penetration: +5% mind / +5% darkness Sharp, long, and deadly. |
manaburning iron mace of projection (6.5-9.1 power, 2 apr) manaburning iron mace of projection (6.5-9.1 power, 2 apr)Requires: - Strength 11 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 6.5 - 9.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Damage when this weapon hits: +6 mind / +10 manaburn arcane It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Blunt and deadly. |
slime-covered iron mace of gravity (7.5-10.5 power, 2 apr) slime-covered iron mace of gravity (7.5-10.5 power, 2 apr)Requires: - Strength 11 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 7.5 - 10.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +5 nature slow / +5 gravity When wielded/worn: Changes damage: +5% physical Blunt and deadly. |
arcing iron waraxe (7-9.8 power, 2 apr) arcing iron waraxe (7-9.8 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 7.0 - 9.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +5 lightning One-handed war axes. |
flaming iron waraxe of daylight (6.5-9.1 power, 2 apr) flaming iron waraxe of daylight (6.5-9.1 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 6.5 - 9.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +7 light Burst (radius 1) on hit: +6 fire Damage against: +5% Undead One-handed war axes. |
linen wizard hat linen wizard hatPowered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 |
fortifying iron mail armour of Eyal (2 def, 4 armour) fortifying iron mail armour of Eyal (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes stats: +3 Str / +2 Con Life regen: +1.00 Maximum life: +76.00 Healing mod.: +12% A suit of armour made of mail. |
radiant iron plate armour of command (8 def, 10 armour) radiant iron plate armour of command (8 def, 10 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +10 Defense: +8 Fatigue: +20% Changes stats: +2 Cun / +2 Wil Damage when the wearer is hit: 4 light Changes resistances: +11% darkness / +10% blight Mental save: +11 Light radius: +1 A suit of armour made of metal plates. |
living iron shield (4 def, 2 armour, 24 block) living iron shield (4 def, 2 armour, 24 block)Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Damage when the wearer is hit: 11 nature Changes resistances: +10% nature / +10% blight Talent granted: +1 Block Maximum life: +44.00 Handheld deflection devices |
translucent sphere translucent sphereInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Rested for 0 turns (stop reason: hostile spotted to the ??? (golem (servant of Survive))).
There is an item here: iron plate armour
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the ??? (golem (servant of Survive))).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the ??? (golem (servant of Survive))).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the ??? (golem (servant of Survive))).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the ??? (golem (servant of Survive))).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the ??? (golem (servant of Survive))).
There is an item here: iron plate armour
There is an item here: iron greatmaul
There is a previous level here (press '' or right click to use).
You gain 0.25 gold from the transmogrification of iron helm (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of rough leather gloves (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of iron mace (8-11.2 power, 2 apr).
You gain 1.89 gold from the transmogrification of hateful iron battleaxe (10-15 power, 1 apr).
There is a next level here (press '' or right click to use).
You feel very confident walking into this place.
