Pippin the level 9 Halfling Skirmisher by oktavian

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp9 / 97%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity28 (base 25)
Constitution20 (base 14)
Magic11 (base 10)
Willpower15 (base 11)
Cunning28 (base 23)

Resources

Life259/259
Stamina150/150
Healing Factor1.1789473684211
Regeneration3.2421052631579

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Stealth10
See Invisible10

Offense: Mainhand

Damage36
Accuracy30
Crit Chance9%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower11
Crit Chance6%
Speed1

Offense: Mind

Mindpower24
Crit Chance6%
Speed1

Offense: Damage Bonus

Physical+11%
Fire+5%
Light+10%

Defense: Base

Armour (hardiness)24.046511627907 (83.909111127585%)
Defense40
Ranged Defense40
Fatigue0
Physical Save0
Spell Save-1
Mental Save5

Defense: Resistances

Lightning+ 16%( 70%)
Light+ 30%( 70%)
Cold+ 6%( 70%)
Physical+ 11%( 70%)
Fire+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
0/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
1/5
1/5
0/5
Cunning / Called Shots1.30
1/5
1/5
0/5
0/5
Technique / Buckler Training1.30
5/5
1/5
1/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
1/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
1/5
1/5
0/5
Technique / Combat training1.30
0/5
0/5
3/5
1/5
0/5
0/5

Effects

Quests

done
done
active

Equipment

On feet
Quiver
On hands
On head
Tool
Around neck
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log

There is nowhere left to explore.
Pippin wears (replacing
grounding copper amulet of willpower (+3)): Withering Orbs.

You gain 1.87 gold from the transmogrification of
grounding copper amulet of willpower (+3).
Space around you starts to dissolve...


Ran for 2 turns (stop reason: interesting terrain).


Talent Hurricane Shot is ready to use.

You don't see how to get there...


You are yanked out of this place!

Ran for 3 turns (stop reason: dialog is displayed).


You gain 5.25 gold from the transmogrification of
extending iron torque of gale force [power 105] (15 cooldown).
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 11.04 gold from the transmogrification of
iron plate armour 'Duskreeve' (0 def, 7 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 1.48 gold from the transmogrification of
linen wizard hat of balance (1 def, 0 armour).
You gain 2.56 gold from the transmogrification of
pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 1.10 gold from the transmogrification of
mindwoven linen robe of light (+15%) (0 def, 0 armour).
You gain 1.41 gold from the transmogrification of
slime-covered iron waraxe of massacre (118% power, 2 apr).
You gain 0.75 gold from the transmogrification of
acidic iron longsword (101% power, 2 apr).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.