Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 12 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
| Strength | 28 (base 28) |
| Dexterity | 12 (base 12) |
| Constitution | 20 (base 20) |
| Magic | 12 (base 12) |
| Willpower | 12 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 310/318 |
| Mana | 147/154 |
| Stamina | 137/138 |
| Healing Factor | 1.3 |
| Regeneration | 0.325 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 50 |
| Accuracy | 50 |
| Crit Chance | 3% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 24.01 (79.952380952381%) |
| Defense | 20 |
| Ranged Defense | 22 |
| Fatigue | 26 |
| Physical Save | 21 |
| Spell Save | 10 |
| Mental Save | 9 |
Defense: Resistances
| All | + 10%(100%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| In off hand | This item will automatically be transmogrified when you leave the level. Coral Spray (8 def, 8 armour, 48 block)Coral Spray (8 def, 8 armour, 48 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: Chance that a blast of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. |
| Main armor | This item will automatically be transmogrified when you leave the level. steel mail armour 'Brodyrath' (2 def, 6 armour)steel mail armour 'Brodyrath' (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Damage when hit (Melee): 6 light / 14 physical Changes stats: +2 Wil Changes resistances: +12% blight / +19% fire / +15% darkness / +5% arcane Changes resistances penetration: +10% blight Changes damage: +12% blight Vim when firing critical spell: +1.00 Light radius: +1 Damage Shield penetration: +10% A suit of armour made of mail. |
| In main hand | This item will automatically be transmogrified when you leave the level. Chamuldir the steel longsword (18-25.2 power, 3 apr)Chamuldir the steel longsword (18-25.2 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +10 (+5 eff.) Ranged Defense: +4 (+2 eff.) Changes resistances: +1% physical Physical save: +3 (+1 eff.) Disarm immunity: +20% Sharp, long, and deadly. |
Inventory
Achievements
Log
Hauss picks up (g.): vined mindstar of balance (5-5.5 power, 18 apr, mind damage).
Hauss picks up (h.): Silk Current (12 def, 0 armour).
Hauss picks up (c.): insidious steel battleaxe (20-30 power, 2 apr).
Lore found: Silk Current
You can read all your collected lore in the game menu, by pressing Escape.
Talent Stone Touch is ready to use.
Hauss picks up (k.): stabilizing iron helm of constitution (+3) (0 def, 3 armour).
You pickup 0.75 gold pieces.
Hauss feels pain again.
Hauss stops regenerating health quickly.
Hauss picks up (i.): ranger's cured leather sling of power.
Talent Infusion: Regeneration is ready to use.
Hauss stops surging mana.
Talent Infusion: Wild is ready to use.
Hauss picks up (s.): topaz.
You don't see how to get there...
You don't see how to get there...
Hauss wears (replacing Clouddeath (2 def, 4 armour)): Silk Current (12 def, 0 armour).
You don't see how to get there...
Character control switched to golem (servant of Hauss).
Hauss deactivates Defensive Posture.
Hauss deactivates Frost Infusion.
